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Elfansoer
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  • You do realize that your (weird) not funny joke, when posting in the helping sections you confuse people with minimum knowledge, right?
    That, you're gonna need someone dedicated to your project, currently I'm not into any project so I can't help you with that.
    Such simple ability, you're using the wrong method and wishes to join Spell Contest, it's ridiculous >.>"
    Lol, you have far way to go.
    I thought you're making it a loop (2 triggers required), but you seem to misunderstood the "loop" I mentioned ;p

    Well, if you use the loop I mentioned (2 triggers required), you could have a mark of C, but now, it's F >.>"

    Okay for looping, we should at all times avoid the use of "Wait" inside a looping action (like what you did).

    It can cause weird bugs (don't ask me what kind), but you should avoid it at all time.

    Wait, do you know how to play with variables ?
    If you don't know this, it would be huge problems teaching you since that is the basic knowledge one should have before coding intense trigger.

    Here's a test map which will help you to get C (this is still not MUI, but this is the trigger I hope you create in the first place)

    Map: http://www.hiveworkshop.com/forums/pastebin_data/wfeyjf/_files/Exam%20Test%201.w3x

    Information about the map;
    - When you activate the spell for 1 unit at a time, it won't bug.
    - But when you activate the spell for more than 1 unit at a time (quickly cast all those spells to different units before the 5 seconds duration timeout), it will bug.

    What kind of bug ?

    Okay, you target Unit A, right after that you target Unit B.
    Only unit B is healed while Unit A does not gain anything, why does this happen ?
    It is because the data gets overwritten by Unit B, that's why the new unit now is Unit B, leaving Unit A unhealed.

    You will need a method to counter this situation, either Hashtable or Indexing.
    MUI stands for Multi-unit Instanceability, meaning that your trigger will work if there is more than 1 units casting the spell at a time (provided that the spell is not instant - loop spells).

    Ok, now, try to create a trigger that heals a target unit for 50 HP/s, lasts for 5 seconds.
    I want you to do it, you know right ?

    I want to show you example of non-MUI trigger by using your own trigger.

    @Cold Bone
    WTF YOU FORGOT HASHTABLE !!!!ELEVENONEONE111111
    I saw you asked defskull what is MUI - it means Multi-Unit-Instanceability. This means that more than one units can cast the same custom spell at once with no problem. To make a spell MUI you have to use a unit indexer or an indexing system. Search for one of those in the "Spells" section of The Hive.
    The contest has ended, now waiting for results.
    You cannot join it any longer, but you can join the next contest.

    And can you code spells ?
    I don't mean to disrespect you but, it requires your spell to be at least MUI to enter the contest, else you will lose many marks on Coding marking.

    If you at least know how to make your spells MUI, that would be nice to enter contests such as that.
    It is not against rule once you're PM/VM people as long you're not harassing them.
    You can ask any questions to me (mostly coding).
    Yes, this is called VM (Visitor's Message).
    You are doing it right now (since you replied to my page, I get notifications).
    You should be replying all those messages you wrote here, to MY page instead.
    Click on my name (that will bring you to my page)
    Now, write those replies there, not at your own page.

    Get it ?
    ----------
    No, you should not reply to your own page.
    ----------
    Um... what do you mean? I don't understand, sorry.... (i'm still silent, in trauma)
    No, you should not reply to your own page.
    You should click my avatar and reply to my page so I can get notification.
    Why don't you post your trigger inside trigger tags ?
    • PASTE YOUR TRIGGER HERE
    You know how to copy trigger, right ?
    If you don't, here's what you gonna do;
    1. Go to Trigger Editor
    2. Right-click your Trigger Name (it's located above Events) and select Copy As Text
    3. Paste the copied trigger to the code I gave you above.
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