🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Well i'm not really taking words to heart so i'm fine , but if lembidi joins i'm out, i can't stand working together with his crazy ideas(unless he learns how to code stuff)
I see, you think of me as a beginner, actually i've been coding for 5 years...
spent 2 years for modeling and 2 years animating, 1 year focused on triggering (well for 5 years i coded but i focused more on the last year)
AND I would like to work on an RPG with you, i am really interested in rpgs
I forgot mine and my friends so you should ask them yourself
You're pretty good, really, unlike that Lembidi, he's really a pain in the ass if you ask me
look at this:
Hey! It's me Arisato, an indonesian like you
I recommend -Peper- and rysnt11 to you, they are professional indonesians, me, peper and rysnt are actually good friends, i hope we can be of use and can be good friends : )
Just remember to add the udg_ prefix before using a global, udg_ indicates a global, if you have an integer named i and a local integer named i, the local would be called i and the global would be called udg_i
Yes, locals do not need to be defined because they made within the function, they are local to the function which makes it easy to make things MUI in JASS. Globals can be accessed anywhere, they are not local to a trigger and so must be made in the variable editor.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.