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No worries, I'm not in a rush, I really don't have much time during the week to work on my project as it is, so take your time and deal with what you've gotta get done. I'll take a look at CR's icons, thanks.
Reputation (+1): (Post) Thanks i could find the SC2 marine but not the vulture!!!thank you VERY MUCH!
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Deleted member 177737
Well after a little bit of trigger fixing I improved the fps from 14-23 to 18-28. The improvement took combining around 15 triggers into 4 triggers, but it still wasn't enough. After around 2 min in-game the fps just dropped back to the previous 14-23. I'm going to conclude that your map simply has to many doodads/effects. PS: Looks like this is a multiplayer map, it will lagg even more with more than one player. Sorry that I wasn't able to fix up your system =/
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Deleted member 177737
Alright I'm taking a look at the map now. I'm checking out the system in-game and then in the trigger editor, ATM I've noticed that it has extreme lagg. Most maps play at around 35-60 fps for me, but this one is within 14-23 which is way to low for the map to be playable. I'll PM you if I can figure out how to fix your problem.
Set filter mode to Blend instead of additive. You can also set it to Modulate, but that requires that you replaces the textures with textures ending on "mod".
Oh, didn't see that, sorry. What's the problem? Did you transfer everything? The ability and triggers? Did you forgot to refresh the condition "(Ability being cast) Equal to (Your ability)"?
Give me more info about the effect though. The dummy caster will spawn there, what will the main hero be doing? What will the dummy caster be doing (animation/effects on hands for example)?
hmm left troll could be a little brighter while the right more dark green
and is there way to make them more blend ot terrain lolz? so it doesnt looks liek pasted troll so much and might wanna do smth with jungle with some filler to make it more warcrafttish type or smth
still overall its good
Well technically speaking yes, but the spell never got finished so.. just do..
Say X is the starting point, offset by 700 from the target location.
Set Pos1 = Position of (Target Unit)
Set X = Pos1 offset by 700 towards Z degrees
Create Unit at X
For each Int A from 1 to 10 do:
-Set x2 = x+(A*100)
-Unit - Create Unit at x2 towards 0/90/180/270 degrees
-call RemoveLocation(udg_x2)
call RemoveLocation(udg_x)
It will create a line of units.. the square basically is the same aside from that I used all four above mentioned degrees.
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