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Wintermute
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  • Happy Birthday! (Happy Birthday!)



    <span style="font-size: 12px">Here is a cake.</span>

    . . . ., ., ., .,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~~::~~| . . .
    . . .|~!!~~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _________________________

    <span style="font-size: 12px">Here is your present.</span>

    . . . . . . .\ &&& /. . . . . . .
    . . . . . . ./<span style="font-size: 15px">*&*</span>\. . . . . . .
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    |~~~~~|~~~~|~~~~~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~'0~0'~|~~~~|~'0~0'~|
    |~~~~~|~~~~|~~~~~|
    Happy Birthday!



    <span style="font-size: 12px">Here is a cake.</span>

    . . . . , . ., . ., . ,. . . . .
    . . .__|__|__|__|__ . . .
    . . .|~~::~~~::~~| . . .
    . . .|~!!~~~~~!!~| . . .
    . . .|<(><)><(><)>| . . .
    . . .|}{}{}{}{}{}{| . . .
    _____________________
    D
    From the preset avatars in the UCP. I just removed what was in it and slapped it onto my avatar.
    Yes, though it doesn't work for me either. Go to your dummy, remove the Loco.. ability and add it via triggers:
    Unit - Add Rot Damage (Dummy) to (Last created unit)
    Unit - Set level of Rot Damage for (Last created unit) to (Level of (Ability being cast for (Triggering unit))

    You can also change the "duration" of the Rot Damage ability, it defines the how-fast the damage is dealt (it's interval). Currently it is set to 0.75, change it to the amount you want.
    Oops, sorry, I forgot that line! Use
    Unit - Set level of Rot Damage for (Last created unit) to (Level of (Ability being cast for (Triggering unit))
    It's the Unit - Set Level of ability for unit
    its got a heavy boned ass and hopefully, added with the strength of the legs, the creature will stay up right. but no, you are right. it will basically charge, grab and most likely crash and crush the prey. the african plain will be a very flat places so there will be little chance of it hitting itself on a rock and injuring itself
    it's easy to make, use the warcraft3 viewer, export the spirit wolf model and portrait. change the model's texture path. Change the spirit wolf skin by the Frost wolf skin and than rename the texture so it works with the texture path of the model.

    and it's done :D
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