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Strydhaizer

WC3ScrnShot_080719_072124_20

I would like to ask how many doodads does the map have? I wonder if it does not eat up memory and loading time because of doodad counts.
 
20000 currently, no pathing blockers yet. It's not lagging because doodads seem to react less in editor/game performance compared to units. It does load quite longer (+8 seconds) compared to a regular empty map.
 
The trees are animated (heck the environment is destructible aswell), the grass and some bushes are static however, there are bushes that are animated where the player can identify it as hide-able grass while other grasses/bushes aren't animated which is for aesthetic only like what is in this screenshot.
 

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