🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
20000 currently, no pathing blockers yet. It's not lagging because doodads seem to react less in editor/game performance compared to units. It does load quite longer (+8 seconds) compared to a regular empty map.
The trees are animated (heck the environment is destructible aswell), the grass and some bushes are static however, there are bushes that are animated where the player can identify it as hide-able grass while other grasses/bushes aren't animated which is for aesthetic only like what is in this screenshot.
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