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@kellym0
So this beautiful train is forced to turn in angular motion and not on 0-90-180-270 limits for realism. May reforged consider custom collisions.
@deepstrasz Making realistic train turns became a tedious work for me, although I believe it could be achievable with progressive curves (abrupt changes in the locomotive's facing direction look awful and also make it look like it's outside the tracks). But well, we can't deny endless straight railways do certainly work fine in Warcraft III. I won't speak anymore without my kobold lawyer present!
lol kobold lawyer -- yea I spent a whole year on this train model as a controllable unit I never made anything I thought I liked that much. its a good model though. without doubt. just very hard to use.
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