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ahh the animations are likely screwed up because your moving the mesh not the skeleton as well -- even then their movements would be based on a root bone and rotating that root bone should do the...
Yeah, ive tried rotating them in a model editor. Its the animations that get screwed up. I have example pictures in this post: Editing Model Rotation Messing Up Animation I did another technique...
models must be rotated in a model editor, buildings face a certain direction because of a number in the data which on most buildings reads ''270'' which is the south by south west direction...
yeah thank you, Ive got someone helping me out, for some reason rotating models is more complicated than I realized, or maybe i just dont get it
I think you can fix that in the units facing direction settings
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