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To clarify
- The pack will be updated within the next 1-3 days, depending on how long it takes me to rig and animate PIAT & AT Rifle users
- The Town Watchman uses the Russian Texture despite the heavily English look
- The Soviet AT is being remade because I'm unsatisfied with it's sniper animations and I think I did a poor job on the gun
- The Shoulder Boards are based on this painting
Designs from left-to-right for upcoming models models
Tzarist WWI Rifleman - Tzarist Sniper - Tzarist Officer (WWII)
(By the way, the Cossack hat here is like IMPOSSIBLE to model and texture properly, so I might switch it)
They'll look like better equipped tzarist soldiers, keeping the old-fashioned look but using WWII weapons and equipment like radios and additional ammo packs
WWII Soviets Russia
- Strength in numbers
Commissars can summon groups of expendable conscripts to throw at enemy fortifications
- Iron Curtain
Stealthy snipers, Mobile AT Rifles, and Shielded HMG units to prevent motherland from falling to imperialist west
- Five Year Plan
Tech costs more but is researched in half the time
WWII Imperial Russia
- Old Guard
Elite troops in the form of Cossack riflemen and snipers are available for recruitment
- Bigger is Better
Upgraded Tzar Tank, Bazookas instead of AT Rifles, Satchel Charges instead of Molotovs
- Slumbering Giant
Tech costs less but takes longer to research
It did, but I feel like I not only got the proportions wrong for a Warcraft unit, but I also gave it sniper animations because I felt lazy :<
I need to remake his entire animation set because the other faction's AT units not only run, but they also don't have to deploy before firing - also the current Russian AT has no grenade animations (if memory serves)
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