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Reign of Chaos [RPG Enhanced Edition] Hero Remake:
I am throwing a bomb on every Warcraft 3 fanboy here and I am aware of it.
"Runs to a corner and covers in a shell"
Let's begin!
In this remake, heroes are being remade and stats are being made to match heroes by lore and their respective classes, roles, and to give you a better depth in the story. All heroes can reach level 15 and in this one I will talk about attributes and stats of the heroes.
The Heroes are sorted out into three categories and abilities they get from the very start. Let us start with the Hero Attribute increase choices. Every Hero has two, but three of them exist. Confused? Just read... If you are a Warcraft 3 fanatic limited to no changes, use the door. I want every hero as exciting as the heroes in the Rexxar campaign. Not just that, better. Items will highly matter. We will sort them out on this page!
Cunning of Dalaran (Alliance Version), Suppression of the Frostwolf (Horde Version):
Each level gives a +3 bonus stat in Intelligence and Agility.
Ferocity of Gilneas (Alliance Version), Fury of the Warsong (Horde Version):
Each level gives a +3 bonus stat in Strength and Agility.
Might of Stromgarde (Alliance Version), Taste of the Burning Blade (Horde Version):
Each level gives a +3 bonus stat in Strength and Intelligence.
WARRIOR HEROES - Strength Heroes:
Hellbent on damage increase and health through each level. The Strength Heroes can be sometimes confusing and sometimes playful, but they are hell of a recipe for destruction. They start with 15 Intelligence, 15 Strength, and 12 Agility. Not as quick in attack speed like the other heroes. They gain 200 health bonus, 3% to health regeneration, and start with 0 armor from the very beginning. They have a starting ability called Hero's Aid, while their attributes increased in the following scales: Each level gives 1.5 stat bonus in Intelligence and Strength. Increasing their mana pool and health. Due to Hero's Aid, the damage they take is reduced and they are quite the 'combat' experience, having durability in battle even if having 0 armor.
Hero is able to learn the Might of Stromgarde and Ferocity of Gilneas as Alliance. Fury of the Warsong and Taste of the Burning Blade as the Horde. Both attributes lean more and give more of strength. They also balance out agility and intelligence. In other words, Strength above all else. Intelligence and Agility come second, defense mode slowly increasing, but attacks becoming way stronger as well as their health.
Hero's Aid:
Reduces all attacks on the Hero by 12 damage. Attacks cannot be reduced below 3 damage. This is a passive ability. Enemy AI Heroes will also use this ability.
ASSASSIN HEROES - Agility Heroes:
Designed for heavy attack speed and agile quick movement, but also ferocity. The Agility Heroes are the berserkers of the heroes. They start with 15 Intelligence, 12 Strength, and 15 Agility. They gain 30% to attack speed bonus and start with 1 armor from the very beginning. They have a starting ability called Hero's Fury while their attributes increased in the following scales: Each level gives 1.5 stat bonus in Intelligence and Agility, 1.2 stat bonus in Strength. Increasing their attack speed and armor through levels. Due to Hero's Fury, the damage they perform is always increased.
Hero is able to learn the Cunning of Dalaran and Ferocity of Gilneas as Alliance. Fury of the Warsong and Suppression of the Frostwolf as the Horde. Both attributes lean more and give more of Agility. They also balance out intelligence and strength In other words, Agility above all else. Assassins have a more opened out attack mode, while strength and intelligence are slight supports to health and mana. Attack speed and armor are high, but they have less mana and health in return.
Hero's Fury:
Increases the unit's attack rate by 30%. Lasts 20 seconds with no cooldown. This is a passive auto-cast effect. Enemy AI Heroes will also use this ability.
MEDIC HEROES - Intelligence Heroes:
Made for healing class heroes and introducing healing class heroes through great methods that already exist in the game. Intelligence Heroes are the great healers of Warcraft 3 and a new edition to the Warcraft 3 genre in general. They start with 15 Intelligence, 12 Strength, and 15 Agility. Intelligence Heroes gain a bonus stat of 3% in mana point regeneration and a slight increase in movement speed to quickly get away and escape from battles if necessary from Agility and Strength heroes, but while also providing to be great support from the rear or even the frontlines. They have a starting ability called Hero's Heal while their attributes are increased in the following scales: Each level gives 1.5 stat bonus in Intelligence and Agility, 1.2 stat bonus in Strength. Increasing their mana regeneration and mana through levels. They start with 2 armor, 3% increased in mana regeneration, and a slight increase in movement speed.
Hero is able to learn the Might of Stromgarde and Cunning of Dalaran as Alliance. Taste of the Burning Blade and Suppression of the Frostwolf as the Horde. Both attributes lean more and give more towards Intelligence. They also balance out agility and strength In other words, Intelligence above all else. Strength and agility as a secondary for defense mode slowly increasing. Mana and mana regeneration for the healing spells and slight sideline aiding spells. Agility aids with faster attack speed (But that is useless in healing mode. So only when you attack), while also aiding with armor. Strength provides health. Both of these are secondaries.
Hero's Heal:
Heals a target friendly non-mechanical wounded unit for 25 hit points for 1 mana and no cooldown. Enemy AI Heroes will also use this ability. The hero can not attack if it heals, but can if it runs out of mana and whenever they turn off auto-cast. They can cast other spells while healing.
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