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@deepstrasz
Due to the custom contents, well I have a solution by splitting them and only uploading those to be used in a certain campaign. Others will be in extracting .exe or .zip file like expansion something like that to minimize large downloads.
@Battleborn Be advised that we don't support mandatory external material in Maps. So, if you want to upload something which requires other files for the game to run properly, then you should use a thread in Warcraft Town Hall for this stuff.
@deepstrasz
Thanks, yes, sure. If it needs a thread and so be it. Or maybe... I could fit all the used assets in to a single .w3n file but it might take up to a minimum of 900mb but that's still huge I think?
@deepstrasz
Yeah, that's unfortunate. :/ So I'll find ways to compress it and delete unnecessary and unused stuff.
@Mechanical Man
Mostly custom music and sounds takes mb's as icons, some large models I used for aesthetics (and stuff I can't find on hive so I used some ripped ones.), but aesthetics matter more only on cinematics and rpg and not RTS mode maps so it would work and load faster. Also, I provided some sounds and dialogues like briefing and mission discussions (. I'd like to introduce quests as audible and replayable audio with floating text, instead of just a sound followed by a floating text.
See this one game with cool mission intro sound and dialogue >
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