• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
[RACE] - The Horrors of the World
Ether

[RACE] - The Horrors of the World

They hate the Scourge, all they care is conquer the undeath and underworld with supreme dominion.
PATCH 2.4 PRE-RELEASE NOTES:
  • New additional races/factions such as (1) Great Horrors of the World, a superfaction within alliance of werewolves, vampires, ghosts, ghouls, and half-demons (gargoyle demons) with very unique mechanics.
Working on a Vampire/Ghouls/Ghosts/Cryptids superfaction race, now reaching 80%.


UNIQUE MECHANICS OF THE RACE:

For Vampires:
  • They have -1.00 regeneration of hitpoints at day while 8.00 regeneration at night.
  • To prevent from dying at day, they can either transform to 'Bat Form' or 'Slumber' to regenerate hitpoints by normals of 1.00
  • They have 'Life Steal'-like ability called 'Blood Drain'. As well as, 'Reincarnation' like spell that allows them to come back to life, the passive reincarnation spells has cooldown of 90 seconds, making them more difficult resurrecting foes.
  • They are expensive and very slow to train but very deadly on combat.

For Ghosts:
  • Ghosts are ethereal, making them difficult to kill on combat. They cannot be damaged nor destroyed by any physical attacks except for chaos, magic, spells, and light attacks or spells. Spellcasters are great to deal with these.
  • These guys are composed of ghosts, specters, wraiths, and banshees. Their hitpoints do not regenerate naturally but only when they use channeling ability that drains the mana of enemies to consume for their hitpoints addition.
For Werewolves:
  • Contrary to vampires, they gain attack speed each time they kill until maximum limit is reached. They have high life regeneration rate.
  • They do not die under the sun of day. Usually, each time they kill an enemy, the enemy is raised to become lesser werewolves with 900HP, 20-34 normal attack damage, and can use 'Leap' ability.
Others like the ghouls, half-demons, and gargoyles are still under development. Beta will come to five testers soon!

 
Forsaken?
MA-PLAN-MEETINGV2.png
 
@deepstrasz
The Burning Legion must lose their edges and minds, because these ones are powerful than the Scourge and they are infinitely spreading their vampire and werewolf epidemic/infection. :)
 
Vampires hate garlic while werewolves just likes everything, how could you avoid werewolves?

@deepstrasz
That wikihow guy would suffer heartburn and extreme bad odor.

Take the moon out and lei some garlic bundle, and yeah, you might be safe from these two races in no time. Don't forget to bring Garlic bread - Wikipedia. Well, demonic gargoyle seem to be a bigger problem.
 
@deepstrasz
Hell yeah, that is very real. xD

@Mechanical Man
Beta things, man, I mean updates. I was not to upload here just yet because of the bulk size of data. It should come to hive when it's done or at least 2-3 campaigns is finished. If I do upload a gigabyte of data for public beta test, that would be a burden to all so I chose some to test this one. By December, it must be tested, at least 5-7 missions will be test. :)
 

Media information

Album
☢☣☢ Project Development ☢☣☢
Added by
Ether
Date added
View count
1,732
Comment count
18
Rating
0.00 star(s) 0 ratings

Share this media

Top