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Another view to Poormana Highway and other buildings, that serve to locals as their home. Long time ago Kingdom promised to rebuild "Slum" district into something more "prosperous", but seems nothing has changed at all.
I would try to diversify the visuals to be less spammy-monotonous. Would help help if you could find some tent variations and work a bit more on the empty tiles. Also try not to use the same colours all around like the whole terrain is one big chameleon.
I would try to diversify the visuals to be less spammy-monotonous. Would help help if you could find some tent variations and work a bit more on the empty tiles. Also try not to use the same colours all around like the whole terrain is one big chameleon.
Thanks for advice - I agree with you! Those looks aren't final at all, so I'm looking forward to enchance that zone with other desert-styled doodads to create more "denisty populated zone", but still playable for player.
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