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Another view to Poormana Highway and other buildings, that serve to locals as their home. Long time ago Kingdom promised to rebuild "Slum" district into something more "prosperous", but seems nothing has changed at all.
Under Ahn'Qiraj, there a lot of different connected or not cavern systems, where treasures could be found. Most of them are sacked by other adventures, some of them could still contain hideouts and secrets.
But will you be brave enough to travel deep inside and uncover those mysteries?
Well, at least noone remember why this place is called "highway". DIfferent legends are told: from about one of many poors, who settled here as refugee from Troll War, up to path to "Spiritual Salvation".
Another view to one of 3 different playable Ahn'Qiraj maps. You can notice some changes from last "birdsight" screenshot, but nothing particular at all.
Main context is still ahead!
Somehow hidden from main city, this tower was used for sacrifices during Black Empire, then as scout post on TItan Reorganization times, and now it sealed for good.
...Or not?
In this graveyard-based building a deep underground is hidden - filled with bandits, traitors, mercenaries and other crime, somehow an bandit uprising started!
Guards are trying to hold them inside stockade, but if noone manages to help them - city will be pillaged by furious bandits!
Slime-covered temporary silithid lair, due to Tolvir Slave Insurrection inside their Hive, from left of them - enterance to Az'Aqir Temple.
And I want to replace those ramps :B
Due to lasting war, main enterance to Az'Aqir City from outside Silithus is militarized: in future, Xorrax will encount alot of warriors and officers here, also some smugglers also.
Currently it doesn't completed, because I want to add more millitaristic atmosphere to this place.
Another WIP for Great Tree - Aggdrassil. Locals tried to create special relax zone for themselfs, even nature around it has died.
Player will see Aggdrassil Sprouts in other parts of Az'Aqir City...
Trade & Old Town are divided by ridge, so Kingdom decided to re-use those sacrficing towers as borderline betwheen districts.
Player will be free to cross this border without any fee: by his own foot or by taxi.
WIP of enterance to one of many dungeons in Act 2. Initially locked, but player will be able to reach it by different ways.
It wouldn't be an easy trip…
Statue is temp, but on square behind it player will see some protests or other storyline-related features.
And here player will see strange qiraj with slime pet.
WIP of place where you will find temporary caravaneers stands, their queue and busy borderguards. Each caravaneer, maybe, will able to sell something to Xorrax.
Name is still WIP, place is still WIP, but idea next: Scarabs are local roma people, and their lifestyle as wandering or isolating from others. Kingdom have an controverse relations with them, but they can help Xorrax in some deeds...
WIP image of withered Great Tree - Aggdrassil. Created to strenght God of Chaos prison, now a shell of former self. But what kind of power lurks under its roots?
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