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In Game Screen Shot Of MIS2 Today!
kellym0

In Game Screen Shot Of MIS2 Today!

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Oh, excuse me:
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@deepstrasz damn,
when i first checked the wikipedia page after a DDG search about a game you mention to him (kellym0) while reading the comments here;
Monster Party, 1989; man, 30 years old isn't it even?
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I didn't know what monster party was lol -- but the pictures were funny.

glad you guys n gals all like it =)

come join me on sc2 for beta tests some time!
 
I think the ogre was lost in the island of sea creatures and critters. What the heck does he do? Clubbing murlocs? :D
 
@Ether yeah, one mammal and one cephalopod, the rest are reptiles (well, undead and spirit/energy ones too) except for that one fish.
 
lol you think the ogre is lost hey, well, turns out he has a few animations, including using his foot to ''kick'' which is hilarious. he doesn't swim though, no swim animations. im trying to find some for him, but for now hes land locked like abominations and footmen. a land predator. he is just meant to be a fast large scary chaser player choice with lots of health. I selected him because I have always liked the warcraft3 ogre sound sets, so since I have those sound sets available, i've decided to create him as an option, the sounds/portrait of the warcraft3 ogre but on the body of the wow ogre inside sc2, I think its a great idea. im currently looking for a blue skin for him, and perhaps a way to delete his weapon, so I could make a blue ogre magi version, which could be cool. remember, this shows all the predators, but with only 3 chaser players, you'd never see this many at one time.

I also have yet to start the spider and pitlord/doomgaurd predators. the more large monster I find the more choices (and unit data lol uhg)
 
@kellym0 fast!? That fat hulk?

By the way, can you create custom soundsets in the Galaxy Editor or you still have to replace existing ones like in the World Editor?
 
yes, fast, thats the joke he looks really fat and has a really, really slow acceleration time, like battle cruisers, but once given a chance to move he increases his speed very slowly into a full gallop which will be terrifyingly fast. hes also fat. so he will have insane health. and he uses his club in 3 different ways, a downwards single strike, a left to right swing/right to left swing, and a ''stabby'' animations (but its a club so it looks silly, probably more for a spear or sword) then he also kicks things so its just hilarious, absolutely hilarious. special thanks to taylor mouse for the awesome ogre.

yes, theoretically you can create custom sound sets, by importing what ever you decide to record/manipulate your self, as small clips, small mp3 files, once imported you need to save/close/reopen ur map in the editor but after that yes you can put your own custom sound sets into the units actor data, by changing the sound sets manually. it takes a while, but its how I imported entire units sound set collections such as the flame tank or fanatic from cnc, and the chaos havocs sound sets from dow2. I ultimately removed those sounds from my maps before uploading them to bnet for...reasons...

but yes you can do it, I just really like the warcraft3 ogre sound set even if the models trash.
 

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