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@deepstrasz
A mod, story-based campaign, bro. Heavily inspired by tomoraider, turnro, Elf_Lord's Chasing the Dawn, and much heavily by Rommel's Heart of Storms. Those guys are legends.
If you did notice, it looks like I can't find a proper place for thick grasses.
@Battleborn It's OK. I guess patches make it look like moss. Usually thick grass should be on wide parcels along other flora. Just check some real nature images on the net.
Hmmm... you're right, thanks, gonna to check some landscape for some improvements. I'll try clumping some doodads in the thick grasses too. Grasses, flowers, and rock will have something to do tricky with this.
@deepstrasz
Yes, and those war3imported/ paths you need to modify for each map. By mpq editor, we only properly make proper folders and play with the listfile. Very good for models, sounds, and skins. Strongly skins, replacing ui's and cursors are much easier in mpq. And I'm not very fond of saving a map often, closing the editor to make the models work, and it eats 1-2 minutes for saving time.
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