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Wa666r

1.59 All Races

  • Media owner Wa666r
  • Date added
Races up to version 1.59.
I thought it might be appropriate to reinterpret custom and vanilla races together as Alliance (containing Human, Dwarf, Night Elf, Draenei, and Worgen subfactions) and Horde (containing Orc, Forsaken, Troll, Tauren, and Blood Elf subfactions) factions. For example, in the Human subfaction within the Alliance, instead of Knight, a Cavalier unit with different abilities could be added; instead of the Paladin hero representing the Human race, a warrior hero like Varian Wrynn could be added; or in the Orc subfaction, an elite Orc unit like the Tauren could be added; instead of the Far Seer representing the Orc race, a warrior hero like Garrosh Hellscream could be added. These Alliance and Horde factions could be based on the WoW theme rather than Warcraft III, and instead of classic heroes like Paladin, Mountain King, Far Seer, and Blademaster, they could introduce more diverse heroes and units.

I plan to take a closer look at the 1.59 patch when I have the time. Here's what I can say so far: The new High Elf UI is a chef's kiss. Most bugs related to the High Elf faction have been fixed, but some errors still exist, particularly with certain heroes like Grand Magus. For example, the occasional failure of the rain of fire and bone-chilling mist in Frostflame Storm is one such example. Typo corrections have also been largely implemented, but some spelling errors remain. The new mechanics in the Faceless One faction are noteworthy. I previously had a idea in my mind to diversify Drudge units and have each Drudge type create a different Awoken, but I don't know how much this mechanic will interest you. (The mechanic I'm referring to is similar to the Nanocore mechanic in the Imperial faction of Command & Conquer Red Alert 3).
I'm not sure. This doesn't really interest me. Seems like it could be its own standalone thing.

Some of the issues you mentioned I couldn't replicate, like that Grand Magus ult. I hated the old UI, it needed to change. Theres only one type of Drudge. And now they have a nice role of becoming "Creep Tumors." I am a lot happier with the Faceless Ones now. There arent many factions to rework now. Once I get the models, the Lightforged will have a medium rework.
 
Also, I wanted to ask if 1.59 runs any smoother? There were a lot of under-the-hood changes made to the code. A lot a lot.
When playing on (8) WL - Lilious v1.59 map as 4v4, (the team factions are Alliance [Human, Bronzebeard Dwarf, Night Elf and Draenei] versus Horde [Orc, Ice Troll, Tauren and Forsaken]), unfortunately freezing still happens (Computer's and Player's race are not set to Night Elf). This freezing occurs especially when multiple factions (sometimes I also join the battle) are fighting with each other. The FPS drops to 0.9 and the game almost freezes. When the battle ends, the freezing stops and the FPS increases again.

There arent many factions to rework now. Once I get the models, the Lightforged will have a medium rework.
You previously mentioned that you would be rework the Void Elves along with the Faceless Ones. Alongside the Lightforged Draenei, Void Elves also need a medium rework imo.
 
When playing on (8) WL - Lilious v1.59 map as 4v4, (the team factions are Alliance [Human, Bronzebeard Dwarf, Night Elf and Draenei] versus Horde [Orc, Ice Troll, Tauren and Forsaken]), unfortunately freezing still happens (Computer's and Player's race are not set to Night Elf). This freezing occurs especially when multiple factions (sometimes I also join the battle) are fighting with each other. The FPS drops to 0.9 and the game almost freezes. When the battle ends, the freezing stops and the FPS increases again.


You previously mentioned that you would be rework the Void Elves along with the Faceless Ones. Alongside the Lightforged Draenei, Void Elves also need a medium rework imo.
Then I don't know. I give up. No amount of optimization is doing anything.

Yeah, Void Elves need a smallish rework too. Would also like a proper building set.
 

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