- Joined
- May 21, 2014
- Messages
- 580
I have a problem over my end.
I have this trigger:
Is that the right way of doing it?
Whenever the player who declares war on another player happens, the trigger will work as expected; but there is a twist. The projectiles from all the towers built (or possibly ranged units) are shown, even when the map is fogged to the opposing player. This happens to the both of them.
Why is this even happening?
I have this trigger:
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Player - Make (Triggering player) treat EnemyPlayer as an Enemy
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Player - Make EnemyPlayer treat (Triggering player) as an Enemy
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Sound - Stop makeEnemy <gen> Immediately
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Sound - Play makeEnemy <gen>
Is that the right way of doing it?
Whenever the player who declares war on another player happens, the trigger will work as expected; but there is a twist. The projectiles from all the towers built (or possibly ranged units) are shown, even when the map is fogged to the opposing player. This happens to the both of them.
Why is this even happening?