• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

I have a glitch and I'm looking for assistance

Status
Not open for further replies.

Special_project_73

S

Special_project_73

I have run into a problem and require assistance. My once quite good model as become glitchy. I was modifying the mouth and face and after I saved it to test it, things began to look weird. Pictures say it best so let me show what is going on.
In 3d studio max I have this.
max.jpg

It looks fine and good right? well I open it in world editor or war3editor and get this.
war3editor.jpg

war3editor2.jpg
war3editor3.jpg

I cannot understand why some things have chosen to show through other things. Especially the straps on the chest, because I have not touched them and they are now doing this. I thought it could be the texture, and so I tried editing that, but the results were the same.

I lack the skills and knowledge to correct this problem, so Maybe someone who has more skill could explain it, or even correct it for me. Any help would be greatly appreciated.
 

Attachments

the model is blended...

1. option:
go to Basic 3D S.Max 5 - Chapter 1: Modelling and UVW-Map
and read the part Adding a Material

2. option:
convert the model to MDL format and open it in Notepad
FIND this:
Code:
...
Materials 1 {
	Material {
		Layer {
			FilterMode Blend,
			static TextureID 0,
		}
	}
}
...
and change the Blend to None
Code:
...
Materials 1 {
	Material {
		Layer {
			FilterMode None,
			static TextureID 0,
		}
	}
}
...
 
Status
Not open for further replies.
Back
Top