Done, and 1.9.6 uploaded. New features and changes are shown in the changelog above.
EDIT:
1.9.7 Changes:
- Medusa no longer gains excess mana from attacks
- Added Acolyte
- Reduced Vampire's hp gain on kill to 8 over 2 seconds (from 15 instantly)
- Reduced Vampire's hp gain on attack to 2 + 10% of missing hp (from 2 + 20%)
- Increased Vampire's attack speed by 30%
- Nightcrawler's effect is now abit more responsive to when he becomes invisible initially
- No longer shows hp gain on Pit Lord's Azgalors Fury Passive when he is dead, nor always showing to all
- Fixed a bug when Tinker was stunned or the Arena was changing, to prevent him from changing back
- Fixed Alchemist's Goblin's Greed passive, allowing for every second kill to gain an additional kill. Kills by the Alchemist now display a gold coin effect
- HUD Gold/Lumber now correctly displays Kills/Deaths and detects when a player has won more accurately
- Priestess of the Moon attack speed drastically increased
- Chimera Roost hit points reduced to 30 (from 35)
- Troll Headhunter's attack and cast animations are shorter to account for faster attacks from his Beserker's Blood passive. General attacks and play are smoother
- Added Necromancer
- Stealth Assassin will start attacking the enemy instantly after blinking behind it
- Stealth Assassin attack speed reduced by 0.15 and animations shorter
- Stealth Assassin's Smoke Screen now properly reduces movement speed by 55%
- Stealth Assassin's Smoke Screen now tints him black while within the Smoke, and increasing movement speed by 30
- Stealth Assassin's Backstab now deals 6 damage (from 8) but deals 8 damage when in the Smoke
- Stealth Assassin's hit points reduced to 14 (from 18) but regeneration increased
- Far Seer's Chain Lightning now costs 1 mana, from a total mana source of 4 (regen at 0.2) but cooldown reduced to 0.4 to allow for more spammage at a good timing due to the long regen cooldown. Damage adjusted to 4 (from 8) and bounces to 6 (from 4)
- Added Forest/Spider arena (contains neutrals)
EDIT2:
1.9.7 uploaded. Download from the first page or from:
http://www.epicwar.com/maps/downloa...41d941fadc6165140ad07/RandomArena 1.9.7 B.w3x
EDIT3:
Changes coming to the next version:
- Stealth Assassin's Blink Strike damage reduced to 3 (from 9)
- Phantom Shade no longer being killed by Lava/Ice
- Spawning Bugs fixed on Forest/Spider Arena
- Spider Eggs no longer being carried through to other arena's
- Changed some functions in killspree's that will reduce occurances of displays such as Neutral killsprees
- Nightcrawler's Envenomed Claws poison slow increased to 60% (from 40%)
- Archmonde's Hell Frenzy duration reduced to 6 seconds (from 10)
- Puck's Dream Coil now deals 4 + 60% of missing hit points on break (from 15 flat)
- Puck's Dream Coil now drains 2 mana per second if enemies are standing within the Coil
- Puck's Dream Coil effect has been changed, and break time is much more responsive
- Starfall can now be channeled up to 10 seconds (from 6)
- Pit Lord now has an ability called "Grave Uprising" causing untargetable graves to form in a circle at a target location. No units can pass through these graves for 5 seconds
- Pit Lord's Firestorm damage reduced to 4 (from 6) and dps duration to 6 (from 8)
- Ballista's 'Fire!' ability channel time reduced to 1.2s (from 1.5)
- Furion's Treant's damage reduced to 3-4 (from 4-5) and Elder Treant's damage to 4-5 (from 6-7)
- Medusa's attack speed decreased by approx. 20% and Forked Lightning area reduced drastically
- Dryad's attack damage reduced by 1 point, attack speed increased by approx. 25%
- Dryad's slow poison on attack now slows for 80% (from 60%)
- Dryad's Bush Trap remade, now after cast automatically reveals and deals 6 damage per second in blasts in a 200 aoe (no longer stuns), this trap can sustain up to 3 hits, cooldown reduced to 0.8 seconds and traps last 4 seconds after being revealed
- Improved Naga Myrmidon's Sprint and Bash buff visuals
- Marine's Reload ability now has a reduced cast time of 0.4 seconds (from 1s)
- Warden's Shadow Strike damage reduced to 2 initially (from 6) and 1 per half second (from 3)
- Warden's Movement Speed reduced to 200 (from 240). Blinking towards an enemy increases movement speed by 120 for 1.5 seconds
- Warden's Aid now additionally grants 1 bonus damage every 2.5 seconds (max: 10), losing 2 damage per attack
- Warden's Aid now additionally grants a 2% chance to crit for 2x but if the enemy has the Shadow Strikes debuff, this damage is amplified by 10x.
- Gyrocopter's attack speed reduced by approx. 30%
- Gyrocopter now has an ability called Cluster Rockets which deals damage to all nearby enemies for 4 seconds (deals 2 dmg, 3 times per second; cd: 6.5s)
- BloodFiend's Storm Bolt now deals 4 damage (from 9) and stuns for 0.5 second (from 1.5) but has a 1.2 second cooldown (from 3s)
- Swordsman has a new ability which allows him to charge at a target, increasing movement speed by 100 points, but silencing and reducing damage by 50% for the duration. Charge lasts 1.5 seconds and the unit is forced towards the selected target
- Fixed a bug with Trolls Vampiric Claws healing on an earlier level than it should have
- Teleporting blast can now be cast on its current position instead of the minimum distance it had before
- Fixed a bug causing Hydralisk's Poison Flare to deal twice as much damage as it should
- Fixed alot of units attack animations and speeds
- Changed alot of Hotkeys to [Q][W][E][R]
- Medusa's Forked Lightning and Vampire's Undying Rage no longer cast if silenced or doomed
- Tiny's passive remade to Rocky Exterior, enemies will have a 70% chance to be stunned before attacking the Stone Giant. Causing damage and stun to be dealt depending on the distance from him. Closer enemies receive more damage (2-4) and further enemies are stunned for longer (0.5-3)
- Grom Hellscream's Beserker's Call now reduces heal effectiveness by 20% per cast, this is gradually regained if the ability is not cast for 6 seconds
- Butcher's Meat Hook, no longer hooks Buildings, Magic Immune or Dummy units
- Butcher's Abilities now have new hotkeys, and better Icon's to allow for smoother and easier play, hand placement and it is now easier to see if Rot is enabled or Disabled; Exhume Corpses now has a passive icon
- Fixed a bug if initially spawned the Child, that a Burning Wildkin would not be spawned
- Added an option to select the time between arena's
- Changed Cinematic to spawn random units that will fight
- Fixed some bugs with the scoreboard
- Added more Spiders Nests and Tree's to the Spider/Forest Arena
- Added Basic AI with multiple ability casts which mainly trigger on attack, but many are activated situationally, not all enemies are completely functional with AI, this will be improved in future versions
Current bugs:
- Bugs in killspree's
Things that would like to be changed/fixed:
- Puck's Dream Coil visuals and responsiveness (completed)
- Scorpion's Sand Strike visuals and smoothness