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| Moderator: StoPCampinGn00b
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(3 ratings)
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| Moderator: StoPCampinGn00b
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Oh yeah, pls add the changelog. No changelog= Rejection
| Moderator: StoPCampinGn00b
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Where? Are there any such spaces at the starting zones? I looked at the pathing of the map, for this specific thing, and couldn't find anything.Trees have spaces in between them small units can hide in between spaces.
Yeah, I really wish blizzard would patch it so the fountain of power shows up on a mini-map, but w/e. The only problem is that a fountain of mana benefits the Orc the most and a fountain of health benefits night elves the most. In any event, the only way to really balance it is to either not have a fountain or to have both.the Fountain of Power is really out of place, it doesn’t pop up on the map as a neutral building would replace it with Health/Mana one
I'll take that into consideration, especially with the previous note2 Taverns on a 1v1 melee map feels like it wastes potential space for neutral buildings, I would place it on the middle replacing the fountain.
Actually, I put quite a bit of thought into the creep campsCreep camps aren’t well thought out, Red Creep camps should have more substantial return other than item and bounty, usually, guard Dragon Roosts or Marketplaces. There are nearby Red camps on the starting building and what makes it worse is that Green camp guard Gold Mines? It doesn’t seem right. Finally ‘Items’, while it has a decent item drop set, it could’ve been more random though.

