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Crystal Cliffs

User who uploaded this Presents

Crystal Cliffs
Created by normalice

Map Info:
A standard melee map with a slightly unusual layout.


Features:
This map was made on request from FFAmasters.net for FFA play but works just fine for 1v1 or 2v2. The theme was to accelerate play a little, so the map is a little light on creeps, and all of the green camps are concentrated in the center to encourage early fights.

Updates:
-slightly increased difficulty of natural gold mine creeps.
-moved starting locations further into corners.

Screenshots:
Can be found here

Acknowledgments:
thanks to Mage of ffamasters.net for the name.


Other work:
Pack

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Crystal Cliffs (Map)

Reviews
16:08, 13th Mar 2014 Orcnet: Another useful batch of melee maps considered for a 4v4 or 8 player FFA.

Moderator

M

Moderator

16:08, 13th Mar 2014
Orcnet: Another useful batch of melee maps considered for a 4v4 or 8 player FFA.
 
Level 3
Joined
Dec 22, 2013
Messages
22
Good points:
terrain is almost great
drops are good

Bad points:
most of the terrain is just snow which is pretty boring
magnataur camp is weird because there are 2 tents and 2 tuskarrs

Suggestions:
fix the red camp where magnatuars are
 
The Hive Workshop Official
mr_design_mapreview.jpg


Map Reviewer: eubz
Map Name: (4)CrystalCliffs
Map Author: normalice
Map Uploader: normalice


mr_design_mapaspects.jpg


Originality

Another melee map has emerged with not really very original but could be useful for 2 v 2, 1 v 1 or FFA battles.

Score: 0/100

Design

The map is symmetrical, this is a plus. The placements of doodads might need some more work especially trees. There are some places where smaller units/none-flying units can be trapped. Inn your keyboard type P and you will find where are these places. Take care of it.

Score: 0/100

Terrain

You have done great with the terrain in this map. Yet there are few things you might want to improve and that's going to be using tile variations. You used different heights (lowering and raising) and that's good.

Score: 0/100

mr_design_suggestions.jpg

I have already suggested something that you might want to do for this map above.

mr_design_finalresult.jpg


Final Score: 50.667/100
2/5 Vote for Approval

mr_user_eubz.jpg

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