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RACC Retro Game -- Heal 'n' Hurt |
About
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Hey, RACC homies, comrades and proselytes, it's time for another game: Heal 'n' Hurt! This RACC retro game discussion is inspired by SCN's Retro Thread - Heal and Hurt and the wondrous, original new forum game. |
How to Play?
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Additional Info and Rules: |
1) The Five Hour rule from the original thread (new forum game) is disbanded. 2) No adding new factions in the middle of a game. That can only be done when the previous game is finished. 3) If a faction hits zero, it's eliminated. The last faction standing will be the winner. Thus the game is finished thus we move onto a new one. 4) A faction cannot be healed after reaching 30 points. 5) If they are lesser than 4 factions, you can choose either to heal or hurt, but not both. 6) Faction Speciality (WIP, takes effect from second game onwards): Each faction enjoys unique tactics, benefits and also suffers from certain weaknesses and cons. Takes effect after the first game. 7) Other rules that will take effect from the [highlight]second game onwards[/code]:
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Merging Factions |
Merging is now allowed, but requesting a merge will be counted as a move and the merging factions' points will be added then divided by 2: Example: TMK (30) + NE (20) = Night Empire (New) Point : (30 + 20) / 2 = 25 Merging more than 2 : TMK (30) + Vestrope (10) + NE (20) = Old Alliance Point : (30 + 10 + 20) / 3 = 60 / 3 = 20
Merging Code: [SIZE="6"][B]Poll:[/B][/SIZE] [QUOTE=Edge45's Request][B][SIZE="5"]Merge[/SIZE][/B] Egilian (30) + Gryphonus (14) = Federation Force Point : (30 + 14) / 2 = 44 / 2 = 22[/QUOTE] 1) Agree 2) Disagree |