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Ultimate Gladiator Arena v1.2.2

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ultimate Gladiator Arena
v1.2.3

Did you ever feel like showing your skills is the best in a 1v1 fight? If yes join Ultimate Gladiator Arena and take a fight 1v1 until death.
There are currently 4 heroes too choose from. but this game is still being made "in a way"
Here is the v1.1 and this map gets updated frequently. So play now and see the change in the game in the future.

Map Creator: Rayblast

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v1.0.4.
Added Archer of the wood
v1.1
Changed the place of taking Gladiator Games.
Changed the names of many abilties.
At the begging you can teleport to the arena, you don't have to wait anymore on the start.
Many more minor improvements.
v1.1.1
Added 8 new items. Improved the Shop System.
v1.2
Added 4 new heroes.
Updated some items and abilities.
v1.2.1
Added a spawn of enemy troops trying to fight you inside the arena.
Fixed a few abilities.
v1.2.2
fixed a bug were you gladiator would control himself.
Added a new gladiator City Assassin.
v1.2.3.
Changed the prices of items and starting gold.
Added a new gladiator Sanctum Keeper.

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If there is a larger interest for this map there will be a tournament where you will get prizes in various games.

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P.S.
If you find any bugs report them on our page.







Keywords:
warcraft 3, 1v1, arena, showdown, fun
Contents

Ultimate Gladiator Arena v1.2.2 (Map)

Reviews
17:24, 12th Mar 2014 Hell_Master: This map needs urgent fixing and it seems not ready for the sections yet. See these reviews as well as a proof: Rated 1/5 and Rejected.

Moderator

M

Moderator

17:24, 12th Mar 2014
Hell_Master: This map needs urgent fixing and it seems not ready for the sections yet. See these reviews as well as a proof:


eubz;2497210 said:
I don't think arena type of map is only for 1 v 1. Can you add some more players for this map because it could be better?
review
1. The map has only one player and that's player 1.

2. There are no triggered abilities. The abilities you use doesn't have fixed x-y button positions that is why they crumbled when all of the levels of other ability are consumed.

3. A player will be asking many things about what he will do because you did not even tell him how to play your map using Quest or texts.

4. Triggers? You are very lazy naming triggers. You just copy pasted the melee initialization for so many times. You got so many location leaks also.

5. The terrain needs more polishing.

I suggest you read the following:
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/

My vote is for rejection because you have a lot to tackle about this map

Rated 1/5 and Rejected.
 
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Level 21
Joined
Nov 4, 2013
Messages
2,017
This is just horrible! The terrain is awful, 4 heroes r not enough and why is the audience owned by player 1 and player 2? In addition, heroes start at level 8 and I can't understand why. Also, why should I w8 an eternity for the gate to disappear? I kept attacking the gate but it didn't lose 1 HP. WHY???? Restricted terrain, dull and non-original ablities, Raider's Ensnare ability description is "Tooltip missing". Very short description of the rest of the abilities. Gameplay lasts no more than a minute or two. I didn't even have a look at the rest of the heroes from such horror from the first time I tested.

WHAT I SUGGEST!!!!!!!:-
- Well, first u must make the map larger because so small it sucks! A map 32x32 or 64x64 is usually too small to be played in
- When u've started over again, I suggest u use Barrens tileset as it has a more gladiatorish look
- Add more gladiators, especially some orcs like Beastmaster, Blademaster, Tauren etc...
- Abilities MUST BE ORIGINAL! Taking the common Blizzard abilties like "Critical Strike", "War Stomp" without even renaming them is totally a terrible idea. Make abilities like "Fatal Strike", "Ground Slam", "Duplication", "Unbridled Rage", "Bloodthirst" and much more! These r interesting abilities!
- Use custom models, skins and icons! Using the common models is also a horrible idea as everyone has grown tired of seeing the dreary Raider, Archer, Paladin and Apprentice Wizard. Blizzard icons r even more boring than common models
- Well, what can I say again... Ah yes! Make gameplay longer! Maybe putting many rounds? Like Round 1, Round 2 and some unexpected events like Thunder Lizards coming down in hordes and dealing damage to the gladiators.
- Many game modes like Survival Mode where 1 or 2 players fight the creeps in the arena coming to kill them and if they kill them all, both players win! Another one is Boss Fight, where 1 or 2 players have to defeat one or more bosses (can be added to Survival Mode if u want).


For now, this map gets a dreadful 1/5 and so I surely vote for REJECTION!!! :ogre_frown:
 
Level 3
Joined
Sep 6, 2012
Messages
14
This is just horrible! The terrain is awful, 4 heroes r not enough and why is the audience owned by player 1 and player 2? In addition, heroes start at level 8 and I can't understand why. Also, why should I w8 an eternity for the gate to disappear? I kept attacking the gate but it didn't lose 1 HP. WHY???? Restricted terrain, dull and non-original ablities, Raider's Ensnare ability description is "Tooltip missing". Very short description of the rest of the abilities. Gameplay lasts no more than a minute or two. I didn't even have a look at the rest of the heroes from such horror from the first time I tested.

WHAT I SUGGEST!!!!!!!:-
- Well, first u must make the map larger because so small it sucks! A map 32x32 or 64x64 is usually too small to be played in
- When u've started over again, I suggest u use Barrens tileset as it has a more gladiatorish look
- Add more gladiators, especially some orcs like Beastmaster, Blademaster, Tauren etc...
- Abilities MUST BE ORIGINAL! Taking the common Blizzard abilties like "Critical Strike", "War Stomp" without even renaming them is totally a terrible idea. Make abilities like "Fatal Strike", "Ground Slam", "Duplication", "Unbridled Rage", "Bloodthirst" and much more! These r interesting abilities!
- Use custom models, skins and icons! Using the common models is also a horrible idea as everyone has grown tired of seeing the dreary Raider, Archer, Paladin and Apprentice Wizard. Blizzard icons r even more boring than common models
- Well, what can I say again... Ah yes! Make gameplay longer! Maybe putting many rounds? Like Round 1, Round 2 and some unexpected events like Thunder Lizards coming down in hordes and dealing damage to the gladiators.
- Many game modes like Survival Mode where 1 or 2 players fight the creeps in the arena coming to kill them and if they kill them all, both players win! Another one is Boss Fight, where 1 or 2 players have to defeat one or more bosses (can be added to Survival Mode if u want).


For now, this map gets a dreadful 1/5 and so I surely vote for REJECTION!!! :ogre_frown:
Well, In this gamemode it's 1v1. Survival mode will be made later. Also I made a new way of starting the game so that has been fixed and renamed all the abilities. Thank you for rating! I would hardly notice such things over a short period. You rating has made this map better! Thank you!
 
I don't think arena type of map is only for 1 v 1. Can you add some more players for this map because it could be better?
review
1. The map has only one player and that's player 1.

2. There are no triggered abilities. The abilities you use doesn't have fixed x-y button positions that is why they crumbled when all of the levels of other ability are consumed.

3. A player will be asking many things about what he will do because you did not even tell him how to play your map using Quest or texts.

4. Triggers? You are very lazy naming triggers. You just copy pasted the melee initialization for so many times. You got so many location leaks also.

5. The terrain needs more polishing.

I suggest you read the following:
http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/
http://www.hiveworkshop.com/forums/trigger-gui-editor-tutorials-279/

My vote is for rejection because you have a lot to tackle about this map
 
Last edited:
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