Marine
An infantery units with an assault gun.
Attack land and flying units.
Tac Arm:
A rapid and resistant melee warrior, ideal against other infantery. Deals damages when it dies.
Damages: 70-90
Attack speed 0.75
Range: Melee
Attack land units.
Buggy bombarder
A bomber vey efficient against buildings.
Damages: 80-108/150-174
Range: 1200/600
Attack speed: 2.0/1.5
Attack terrestrial and aérial units.
Trike
A rapid fighter, efficient against infantery.
Damages: 100-118
Range: 1200
Attack speed: 1.1
Attack terrestrial and aerial units.
Flying transport
A flying transport.
Hammer drill
An armoured vehicle efficient to engage buildings and destroy them. Have the ability to burrow him to dig up to enemy buildings.
Damages: 44-55
Range: melee
Attack speed: 1.0
Attack lands units.
Heavy tank
A vehicle heavily armoured, efficient against buildings.
Damages: 150-160
Range: 1000
Attack speed: 2.1
Attack terrestrial units.
Bunker
A very tough building which can attack many units.
Damages: 50-58
Range: 1200
Attack speed: 1.2
Can be upgrade in Nuclear bunker.
Nuclear bunker
A very tough building which can attack many units.
Damages: 50-58
Range: 1200
Attack speed: 1.2
Have the Nuclear Missile ability. Nuclear missiles deals 500 damages in a large radius.
Sentry
Defensive building with a good attack speed.
Damages: 50-60
Range: 1200
Attack speed: 0.7
Can be upgrade in Laser Sentry or Anti-air Sentry
Attack terrestrial units.
Laser sentry
Defensive building with a excellent attack speed.
Damages: 70-90
Range: 1400
Attack speed: 0.5
Attack terrestrial and aerial units.
Anti-air sentry
A robust defensive building. Particularly efficient against the groupings of enemies ships.
Damages: 120-142
Range: 2500
Attack speed: 2.0
Attack aerial units.
Power plant
Produce 10 energy. Can be upgrade in Energy plant.
Energy plant
Provide 10 additional energy.
Arsenal
A building of production of troops. Trains Tac Arms.
Number of Tac Arms is limited.
Barracks
A building of production of troops. Trains Marines.
Number of marines is limited.
Plama tower
Shoot energy bolt.
Damages: 150-160
Range: 1500
Attack speed: 1.2.
Can be upgrade in Ignite tower.
Attack land and flying units.
Ignite tower
Shoot energy bolt.
Damages: 200-210
Range: 1800
Attack speed: 1.2.
Attack land and aerial.
Airport
A building of production of troops. Trains Trikes.
Can builds a Sheld. The Sheld trains Buggy bombarders.
Sheld
Train Buggy bombarders
Research center
Contains upgrades for towers and units.
Radar balistic: Increase the range of towers
Assault canons: Increase damages and range of Marines, Tanks, Sentry and Bunkers.
Laser: Increase damages of Laser Sentry, Trikes, Buggy, Plasma Towers and Ignite Towers.
Laser saws: Increase damages of Tac Arms.
Renforced armour: Increase the resistance of Trikes, Flying transports, Buggy bombarders, Tac Arms and Tanks.
Renforced buildings: Increase the defense and HP of Towers and Bunkers.
Kolossium: Upgrade the armour of Tac Arm to give them a chance to block damages.
Aerial transport: Confer the possibility to build Flying transport.
Motorized transport: Confer the possibility to build tanks.
Scientist: The secondary builder, specialized in research and genetic.
Mutant Marine: An infantery units which is genetically modified. Very high fire rate with his laser gun. Attack land and flying units.
Asteroid's worm: A mighty unit living in asteroid field. The scientists have changed his DNA to domestic it. Attack land and flying units.
Golgoth Bombarder: A terrifying tank, flying low height and lauching landmine.
Damages: 85-93
Range: 900
Attack speed: 1.5
Attack land and flying units.
Flame Enforcer: A vehicle heavily armoured, deadly efficient against buildings.
Damages:85-125
Range: 800
Attack speed: 1.5
Burn the ground and deals damages over the time. When the enforcer dies, the napalm leaks and burns the ground during 20 seconds.
Attack land units.
Storm Arachns: Storm Arachns are little automated organisms. They cannot attack but they carrying an explosive charge.
Arachns explode near enemies building.
Invisible
Laboratory: Uprgades Towers and Units.
The laboratory trains a new constructor, the scientist. Also, a Marine genetically modified, the Mutant and Storm Arachns which are automated organisms invisible carrying a Nucleus charge.
The laboratory contains upgrades for this units and Golgoth Bombarder, Flame Enforcer, Radar station, Storm Flame Tower.
Radar station: Increase the power of nearest towers and reveal invisibles units with Infrared vision. Has Gravity shield ability and Teleportation.
Storm Flame Tower: Defensive building with an area fire attack.
Damages: 65-95
Range: 1000
Attack speed: 3
Can be upgrade in Golgoth Fire Tower and Goliath Ignite Tower
Attack land units.
Nuclear sheld Tower: A robust defensive building. Particularly efficient against the groupings of enemies ships.
Enemies' Nuclear Missiles in 500 range of this building are intercepted.
Damages: 140-162
Range: 2500
Attack speed: 2.0
Attack aerial units.