Before anything else, alphaing out any part of skin that has glow designed to stick to it is really never a good idea. Yes, you can alpha out weapons, like I did on my watcher skin, but mostly if the wrap does not allow it to customize it anyway possible plus when it does not have glow underneath. It looks quite out of place, even with the fact that she has a wand now, her attack animation is odd, and the string is still there tho it shouldn't be.
While I'm still at alpha channels, the teamcolor of the shoulder pads is painfully full - you can use a low opacity eraser combined with smudge tool to get a gradient coloration on alpha channel, and make it look natural (again, I reference to my Watcher skin, specifically on the glove material, so that you can see how's the gradient team color done) It's also a shame that, being the most visible part of the priestess herself, the shoulder pads are lacking any detail and are fully blank.
For the skin itself, I do have to admit that I love the idea, but I'm also not sure what is the overall concept or the race. I'll assume it's a human female riding a black panther. If you wanted to do the African theme, a tiger or cheetah would fit the skin much more.
I'd also like to point out that even though the area to work on on the priestess is very small and not fully visible in-game, it doesn't mean that it shouldn't have any details at all, or be blurred. To work your way on small textures, you need large, popping details, such as in this case, a large belt could do, a simple breast armor (If she's African, she's probably used to a lot of high temperatures, therefore, minimize the cloths), or a large crown with a big gem on it.
Overall, I love the concept, but it's sloppily executed. A little too blurry, and needs some work, but it's an amazing start.