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Parrot (multiple varieties)

What do you get when you cross a chicken with a harpy?

A cockatoo apparently!



There's 6 different parrot variations to choose from, with 2 sub-varieties:
The model includes a basic portrait w/ talk and 3 new attack animations.
If you give the unit a second attack in World Editor, the model will use the two air-to-ground melee attack animations. I added them mainly for myself but other people might like to use them :)
The intended Damage Point for all attacks is 0.500

Although I didn't create the entire model from scratch, I gave myself the goal of creating something new without using Custom textures.

The mesh is generic enough that other people can come up with their own wraps or custom skins; anyone's free to make their own or link them here to be added as additional varieties.
  • Also considered adding gargoyle style transformations where the parrot lands, and eats a cracker to regenerate health. But it seems like too much effort when probably no one will use it lol.
4/4/24
-Added Cockatiel Lutino variety

16/12/23
-The legs on all models have been updated to bend backward instead of forward. All animations were updated to accommodate this.
-Moved portrait camera closer
-Added Kea Variety

6/12/23
-Added Scarlet Macaw w/ Pirate Hat variety

4/11/23
-Fixed the portrait for all available parrots
-Added Norwegian Blue variety

26/10/23
- Added Scarlet Macaw variety
- Changed death sound to Assassin #Darkfang
- Added Team Colour Cockatoo (it's a bit rubbish)
Contents

Blue and Yellow Macaw (Model)

Cockatiel Lutino (White) (Model)

Cockatoo (Model)

Kea - includes team colour (Model)

Norwegian Blue (Model)

Scarlet Macaw (Model)

Scarlet Macaw w/ Pirate Hat (Model)

Team Colour Cockatoo (Model)

Reviews
General Frank
There some smaller issues with most models. Some geosets do not properly disappear at the end of the death animation as they should. Please tend to that.
ILH
ILH
Cute set of exotic birds. Interesting use of "AssassinDeath" for the death sound. Changes made. Works in-game. Approved!
Level 14
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great, now we require a swearing parrot soundset to go along with it.
Serious though, i forgot to change the death sound. What do people think would be a fitting one?
P.S. This Kobold MK is adorable 👀
It's a touch up of a conversion by diegoit, or how you spell his name. I made a portrait for it too but didnt think that stuff was worth upping.
Dont want stolen valor :p id link but im just on my phone @lunch break.


Scarlet Macaw will prob be done tonight or tomorrow. There are better texture options for this one. Proper feathers with alpha channel for better wings. **this might be more difficult as they realistically have blue and yellow wings and I can't think of any blue feathers with alpha surrounds :/
 
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Level 15
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Perfect for tropical environmental places. "Egg-cellent" work!

What do you get when you cross a chicken with a harpy?

A cockatoo apparently!
Well, have you ever heard of this one?
mosking.gif

895a4f7c4e1d2736c558ad35e9a814bd.jpg

Waiting for the dead version, haha:D
Now we need a dead Norwegian blue parrot
You guys mean something like this? Well... it ain't blue, though.
mosking.gif

WTF12.JPG

great, now we require a swearing parrot soundset to go along with it.
X RATED RUBY from YouTube!! XD
No just kidding, but it could work well for parrots.
That would be hilarious, but I don't think that the people with strong morals would ever agree/approve of having a swearing parrot around cussing all the time. Oh, well... don't blame the innocent mimicking bird, blame the humans who cussed nearby and/or taught it to cuss...
whistle.gif


Serious though, i forgot to change the death sound. What do people think would be a fitting one?
In my opinion, I'd recommend vulture's or hawk's death sound due to similar squawking sound.
 
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Level 15
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Oh...! I get what you mean... after I checked the model (with War3 Model Editor), I didn't realize (or must've missed something) it was using some harpy's animations, which obviously explains why the bird death sounds weren't suitable for it. My bad.

Well, I guess there's no other suitable death sound that would match the same death animation as harpies. However, if you modify its death animation sequence... by tweaking the scaling animation from the "Bone_Root" helper, make the bird quickly scale down around 0,25 seconds, and give it a spawn event to spawn the "CritterBloodAlbatross.mdx" model, it would get the same death animation as vultures, hawks, et cetera, and then use the bird death sounds I mentioned earlier.

Here's an example video demonstrating the result of what I did after simply editing (with War3 Model Editor) the Scaling animation on the "Bone_Root" helper, using vulture's death sound, and spawning an albatross blood splatter model.


 
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Level 14
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Your video seems to have some serious issues lol, or is it just my browser or something?

I settled for the Assassin death sound; I don't think it's commonly used for anything else, and it could be mistaken for a bird.
I don't really feel strongly about the splatter or not :/. I never really liked the way gryphons violently exploded on death.

Thanks though, coz I didn't know about those event - spawn object things. I only really looked at them before for sounds, or footprints.
 
Level 15
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Your video seems to have some serious issues lol, or is it just my browser or something?
Strange. I'm using Firefox (heavily mitigated to "burninate" nearly 100% built-in Spyware crap) on my PC, and also DuckDuckGo browser on my phone, and both seem to play the video just fine.

I settled for the Assassin death sound; I don't think it's commonly used for anything else, and it could be mistaken for a bird.
I don't really feel strongly about the splatter or not :/. I never really liked the way gryphons violently exploded on death.
Okee-dokee. Like I said, you're free to do whatever you want. I was just trying to help.

Thanks though, coz I didn't know about those event - spawn object things. I only really looked at them before for sounds, or footprints.
You're welcome!
 
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Strange. I'm using Firefox (heavily mitigated to "burninate" nearly 100% built-in Spyware crap) on my PC, and also DuckDuckGo browser on my phone, and both seem to play the video just fine.


Okee-dokee. Like I said, you're free to do whatever you want. I was just trying to help.


You're welcome!
Does Firefox have spyware now? I'm on Brave because firefox was doing stuff that annoyed me.
I also tried using MS IE/Edge and still had the same problem. So maybe I should be freaking out lol?

The vid is laggy and hangs every 3 seconds. Audio and video out of sync.
Maybe I'm lagging coz of people slowly siphoning off all muh crypto?
 
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Off-topic:
Does Firefox have spyware now? I'm on Brave because firefox was doing stuff that annoyed me.
I also tried using MS IE/Edge and still had the same problem. So maybe I should be freaking out lol?
Oh, I'd really LOVE to talk about "Googlevil"'s politics, but I'd rather not derail the thread. But in short words, I only discovered that after checking the articles from the Online Spyware Watchdog site (Firefox info found here)... yeah, I know the site looks like the 90s and I could care less if the people believe in their claims or not, but the information shown there may surprise everyone!

The vid is laggy and hangs every 3 seconds. Audio and video out of sync.
Maybe I'm lagging coz of people slowly siphoning off all muh crypto?
Hmm... I may have exaggerated on the frames per second because I wanted a smooth video animation. Guess I'll have to fix that... after I get home.

EDIT: Video updated. Also, the video resolution was way higher than I expected when I exported. Anyway, the lagginess problem should be solved now.
 
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EDIT: Video updated. Also, the video resolution was way higher than I expected when I exported. Anyway, the lagginess problem should be solved now.

Works perfect now XD, I'm coming around to the explosions now, they look pretty decent in your vid.
I'll probably do something like that in any future flying creature models.
 
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Works perfect now XD
Glad to hear the video plays fine now.

I'm coming around to the explosions now, they look pretty decent in your vid.
Thank you! What I did was just a modest and simple edit with the ol' War3 Model Editor... yeah, I still use it and sometimes Oinkerwinkle's Tools and WarForger. Nowadays, nearly everyone here uses Retera's Model Studio, I think.

I'll probably do something like that in any future flying creature models.
1681470-Chris-Sacca-Quote-What-happens-next-is-up-to-you.jpg
 
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Love these models, but the gargoyle animations feel kinda weird, was expecting something smoother like eagle animations
Well I used harpy as a base (which comes from garg), I think eagle is based on stormcrow?
I'll take a look later at the eagle animation set; should I keep an eye out for anything in particular in your view?

My feeling was garg fits less graceful birds, and to me parrots are more clumsy and goofy, where as eagle fits slender agile birds.

Actually now I remember I already used eagle as a base for my custom race "Cave Swallow" unit, so I also wanted this secondary custom unit to have noticeably different silhouette and animations.
But I'm still very interested in your opinion.

Note: if you're talking about the 3 later attack animations, I made those, so the blame would fall on my craftmanship, not our dear gargoyle ;P
 
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Birds with knees

:peasant-confused::peasant-confused:

I've given the Cockatoo and Scarlet Macaw (and derivatives) more anatomically correct legs. If people have feedback I'd appreciate it.

The other two varieties will probably take a bit more effort to forward the changes over.

I haven't updated the photos yet coz I can't be arsed atm....

-EDIT- They should all be in working order now. Still not arsed to update the pics :/
 
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Brown one looks great.

I'm surprised with how it turned out, and pretty satisfied. "Kea" was the whole reason I made the model to begin with lol as I plan on using it for my mod/custom race.
I think it looks good in isolation, however it might be a bit detailed or busy in-game.
If I post another one with a lower density of feathers, would you mind giving me your opinion?
 
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I'm surprised with how it turned out, and pretty satisfied. "Kea" was the whole reason I made the model to begin with lol as I plan on using it for my mod/custom race.
I think it looks good in isolation, however it might be a bit detailed or busy in-game.
If I post another one with a lower density of feathers, would you mind giving me your opinion?
Happily, but i'm already a fan of the existing look so that's gonna color my perception. I imported it and put it as a pretty big sized model, looks great that way imo.
 
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here he is as a boss sized (Tier 8 out of 9) unit of the air/wind army in my pushgame. Think the detail level is perfect for a unit this size, you can easily tell where he ends and the small guys below start.
-SNIP-

Okay, sick. It's nice to see it in the wild :)
At that size the detail is definitely warranted.

Does it use the air-to-ground melee attacks or the range/air-to-air standard ones?
 
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Okay, sick. It's nice to see it in the wild :)
At that size the detail is definitely warranted.

Does it use the air-to-ground melee attacks or the range/air-to-air standard ones?

it's a melee unit. in that test just now i had either colli or range a little too high which made it swing too far off the mark but i'm narrowing it down to the right numbers. I was previously using Kuhneghetz' Owl model which is pretty but lacks a convincing attack anim which becomes too obvious when big.
 
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it's a melee unit. in that test just now i had either colli or range a little too high which made it swing too far off the mark but i'm narrowing it down to the right numbers. I was previously using Kuhneghetz' Owl model which is pretty but lacks a convincing attack anim which becomes too obvious when big.
I found when testing a flock of them that when attacking ground in melee they tended to shunt each other around a little bit which could look odd.
I wasn't so worried about the height of attack because the target height can vary so much, and a lot of standard models don't make literal contact or w/e when they attack. Take for example the Garg's attack (which is the basis for the first attack on the parrot).

My idea for the Attack One -2 animation was if someone wanted to make Squawks shoots eggs like in Donkey Kong, but I think it works well enough as A2A melee.
 
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I found when testing a flock of them that when attacking ground in melee they tended to shunt each other around a little bit which could look odd.
I wasn't so worried about the height of attack because the target height can vary so much, and a lot of standard models don't make literal contact or w/e when they attack. Take for example the Garg's attack (which is the basis for the first attack on the parrot).

My idea for the Attack One -2 animation was if someone wanted to make Squawks shoots eggs like in Donkey Kong, but I think it works well enough as A2A melee.

Mileage will vary i'm sure, but just as a matter of personal taste i'm not into animals that shoot magic from their mouth or whatever unless they're a dragon and avoid that whenever possible. The Gargoyle fight animation is perfect, you just gotta imagine birds slap with their wings midair as an attack but that's no more of a leap than breathing magic.
 
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There some smaller issues with most models. Some geosets do not properly disappear at the end of the death animation as they should. Please tend to that.
It wasn't noticeable in Hive's preview mode but I think I see what you mean about the death animations.

Were there other issues?


-EDIT- They've all been updated now.
 
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Can you make a Cockatiel variation?

I was thinking about it but wanted to move on to other stuff tbh. I'll put it on the to-do list now that you asked tho :p.
I can certainly at least 'try' haha.

Do you prefer the type you linked or would the more standard grey one be good enough:
cock.PNG


I think grey is how they usually are in the wild.

-EDIT- I had a little look into this and it would be easy with a custom skin, but a lot tougher using existing assets. Probably still doable though, I just need to experiment with the colour shifting trick.
 
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