Mana Gathering A capture the point, with a little twist. This map is a team focused pvp capture the point like game, where you search and gather mana from randomly placed mana sources to fill your teams fountain as the first one. Pick one of four roles to explore, collect, fight or support your team to victory! InformationScreenshotsChangelogCreditsAutor's NoteI started this map by the mini mapping contest by Waterknight at this time it was known as "Water Gathering". I enjoyed the concept of the gameplay to use mana as the points you have to find and collect as well as the idea of the roles, so I decided to throw all the unessesary systems out, add new well established system allmosts ones made by Bribe and give the map a complete overhaul. It is a 2 teams game where you can decide if you want to fight the enemy team or just try to be better, faster, stronger and win without combat. It should be best with 8 players plus so every role can be picked by both teams. the roles are:
version. 1.0 First official publishing. version. 1.1 -Added more buffs for abilities, for more information. -Changed source maximum mana from 800 to 400. -Changed treants unit name and hero names. -Changed the descriptions of the abilities. -Changed the multie board width. -Fixed source remove trigger, so it removes sources with 0 mana. version. 1.1b(hotfix) -Changed the 'flow' triggers. -Changed 'Player Initialization' trigger. -Changed 'Weather Initialization' trigger. version 1.2 -changed the multieboard 'harvest' score to via 'Flow' instead of per second harvested mana. -decreased the mana regeneration of sources -changed movement speed for treants, each role has now its own value -fixed bugs version 1.2b -fixed a bug causing a desync on hero death. -increased the sensor ability range from level 1 up to double of the old range. -changed the attribute level increasement of the treant types to add more individuality to each role. -started working on new role after suggestions here "treant of sprouts". -some minor changes overall. Bribe:
-Unit Indexer -Unit Event -Damage Engine -Spell system -2D Knockback BPower: -Missile system defskull: -Simpel lightning handle system Vexorian: -Dummy model Thing_I: -help by presentation/translation The map is open source so feel free to take a look and get some inspiration. |