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Moderator
01:44, 7th Feb 2016
HappyCockroach:
To all the footman-like ones: These are all very high-quality models, fit well wc3 context and are fully functional, with all the features necessary. And all of them are very useful. Some issues, though:
- All of them are unselectable at Stand Defend and Spell Defend. That's because the Minimum Extents are all 0 for both anims. You should recalculate the extents or copy the minimum extents from another sequence, as Stand or Spell to these two.
- All walk animations in a model should be of the same speed to perform well (except those named 'walk fast'). The walk defend ends up a bit sloppy in-game, since it is apparently slower than regular walk. To improve it you can speed up Walk Defend, then the engine slows it down correctly. (not a must-do. even wc3's Footman has this fault, and is sloppy at his Walk Defend)
20:02, 3rd Mar 2016
HappyCockroach:
Models should be selectable in all their animations. That puts this model in 'need fix' state. Tell me if you're really not willing to fix it. It's simple, and I can even do it for you in Magos, but not without your permission.
01:41, 11th Apr 2016
HappyCockroach: Both of them are still unselectable at the "Stand Defend" animation.
23:37, 12th Apr 2016
HappyCockroach: Both are working well now. I'm particularly fond of those two, since they're nicely executed and there are no models in this same style to serve the purpose in the MPQ. Good job.
HappyCockroach:
To all the footman-like ones: These are all very high-quality models, fit well wc3 context and are fully functional, with all the features necessary. And all of them are very useful. Some issues, though:
- All of them are unselectable at Stand Defend and Spell Defend. That's because the Minimum Extents are all 0 for both anims. You should recalculate the extents or copy the minimum extents from another sequence, as Stand or Spell to these two.
- All walk animations in a model should be of the same speed to perform well (except those named 'walk fast'). The walk defend ends up a bit sloppy in-game, since it is apparently slower than regular walk. To improve it you can speed up Walk Defend, then the engine slows it down correctly. (not a must-do. even wc3's Footman has this fault, and is sloppy at his Walk Defend)
20:02, 3rd Mar 2016
HappyCockroach:
Models should be selectable in all their animations. That puts this model in 'need fix' state. Tell me if you're really not willing to fix it. It's simple, and I can even do it for you in Magos, but not without your permission.
01:41, 11th Apr 2016
HappyCockroach: Both of them are still unselectable at the "Stand Defend" animation.
23:37, 12th Apr 2016
HappyCockroach: Both are working well now. I'm particularly fond of those two, since they're nicely executed and there are no models in this same style to serve the purpose in the MPQ. Good job.