1 hour 8 mins from the video of a 8 player melee map called "Frostfloe Deep"
If you see the review of a map that is similar to Feralas. Wtii, wich is a very famous wc3 youtuber, review the map:
the author of the map put rock chunks, trees, and barricades, and by looking it, it seems the author wanted to avoid agressive creeps while scouting, walking,
while it seems a clever solution for safe scouting/pathing, the problem is that players in ladder,the last of the last things they want to do is to waste time to log trees, destroy rock chunks, that stuff, they have others matters to be busy with.
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A)"I'd thought it would be fun to see on how players would utilize the goblin lab"
A) "Since creeping on my map rewards pretty good items, and the defending team would usually have the creep advantage over the rushing team, I thought it would be nice to see on how it plays out if the attacking team had the access to the same items as the defending team, without having to creep any of them."
B)"Regarding the unguarded marketplace: it's pretty obvious that my map is inspired by maps like full scale assault or deathknell."
A-B) maps are veto for very few things. experimental things usually dont work.
And there is another famous rule that goes perfect for melee, if something can fail it will fail, and players opinions/reviews are mercyless.
I cant predict how will be the play. with the marketplace unguarded, when usually is guarded by strong orange or red creeps, as example, left team can loot permanent level 4 and 5, or chareged 4-5 and the other team randomly can get aura items, and ankh of resurrections free.
About the wind walk blademasters, with that criteria goblin merchants should also be unguarded but they are guarded. Usually when there are marketplaces, loot items is set to level 4, discarting levels 5 and 6, to be safe, so no crayzy charged L5-L6 summons.
I also understand tha many dislikes marketplaces because cheap items are a waste of time, and powerfull items are a waste of gold.
If you see Nerubian Passage, that map got ladder, it has a red creep on the marketplace
Nerubian Passage
C) "Unless you would have a better idea of fixing it."
C) Wtii sugestion: dont block paths. My sugestion: dont block paths
A) about the center you can design a center with many stuff like this map did, so the center will be worthy, important:
Lordaeron Plaza - Warcraft 3 Maps - Epic War.com
when I said I wouldnt recomment it for ladder, dont take it serious I would also veto all my maps for money prize tournaments.