Review of
Dalaran Caves :
I had played a few games with you, watched the latest video of your game-play. It seems like the game was intended to be very fast paced hero defense game. I truly understand now, why you insist on making the game pace fast, the learning curve is definitely very high. For a new player it becomes stressful to keep up but as an experienced player, it becomes a race to fight for and this is the aspect that will entertain players. Only one major complain though, I am having problems dealing with lane minions when being pushed. It seems like once you lost the wave your bound to be destroyed, this doom feeling can be dangerous from a game's stand-point. However, this is Alpha so I hope somethings can be addressed
Map:
Starting off with the map, it is packed with a brief design along with a medium to small size package. The two bases are fought with a small team of three on each of their sides. The movement through the terrain is relatively quick and as I had said above, the game is really fast. It wastes no time in painting what knowledge you would be shown upon a limited time period. I feel the terrain is really well done however, the map a little too small. 3.75/5
Hero:
I had glimpses of many heroes and I have to say that they are some advanced things that would entertain both players and mappers alike. Those abilities are well crafted with a difficulty level that is far from a new mapper. However, I do hope that they are all fixed from memory jams, I do believe you done that. For example, an epic ability filled with wonderful graphic is bound to overloading graphics since warcraft 3 engine has the dummy unit tradition among mappers. By summoning that much unit, it then triggers more network work which is the cause of disconnect. Therefore it is more safe to limit those summons and focus on the trigger aspect, however, that would also eat up network. It really depend on the priority but I do believe those graphics are entertaining. 4.5/5
Game:
The game is, once again, really fast paced. I enjoy every moment it has to offer, however, the pace challenges players on top of already existing pressure to counter-play the opponent. This is the real definition of a real time strategy game as opposed to board games which goes by turns. It is both exciting and extremely difficult to master. The fatigue you get from serving the game however, is a minor down side. Once the player get the hold of the game, it starts to become more fun. 3.5/5
Total: 4/5