- Although some passes are narrow and might make troops have a hard time fighting, there are also wide spaces.
- A 50k gold mine at start while there's another 15k mine in the vicinity?
- The enemy might start somewhere near if the suggested players information is not followed. I suggest this map and the triggers in it to avoid this issue and enable the map to be played 1v1 & FFA: Skeletal Coast v1.3
- So many Dragon Roosts can be exploited by having a unit get there, buy a dragon, and run with both.
- The level 1 four gnoll group give two items; I think it's too much.
- Both types of Mercenary Camps have the same unit: the Mud Golem.
- Map borders don't look very nice continuing terrain directly with the darkened outer playable map zone (this is not a problem; just saying).
Set to
Awaiting Update.
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The Grand Review Exchange!
1. It was intended.
2. Yes and ? It's intended to be like this as well in THIS map.
3. I know how to use triggers but it's a melee map and a melee map has to not have triggers (or maybe you don't know what is a melee map ...). Otherwise it would be an altered melee map or just not a melee map. And would you mention this problem for the BLIZZARD MELEE MAP Friends ? Oh no, because it's Blizzard, ok...
4. Yes and ? You can do that for every camps/dragon roosts in every maps.
5. Ok you think it's too much, I don't think it is and it was intended to be like this.
6. And ? How can it be a problem ?
7. I don't see what you want to say there. It's like this in every Blizzard melee maps.
I just have the feeling that you, moderators, just try to find problems which were not problems because the problems you point out were always what I wanted to do for my maps, because I don't want them to look like others standard boring melee maps, I want them to have an unique gameplay and an unique aspect and to not be played like you play other melee maps.
And for the problems moderators find in my maps, I can find other Blizzard melee maps which have the same "problems" like Friend here or like Adrenaline where you can't rush your opponents which a moderator said it was a problem in my other melee map where you were forced to creep.
Sorry if I look aggressive, you are not, but I'm just too tired that the moderators "find problems" in my maps while the problems they mention were intended and were just not problems, just because it's a melee map and you consider it's easy to do so you have to be so picky.
Anyways, even if it's not for that reason, the problems the moderators find in my maps are not problems for me.
So you can reject it, I will not update it anyway, I'm tired to do maps that moderators don't understand what I wanted to do, that all they say is originally intended.
And I will just stop uploading maps on this site.