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Comical Pounding

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
A simple spell that I made in GUI.

Spell Description:

Summons a giant magical hammer that slams an area three times, mini-stunning and dealing base damage with cumulative bonus damage after the first slam.
Level 1 - 80 base damage. 40 bonus damage.
Level 2 - 100 base damage. 45 bonus damage.
Level 3 - 120 base damage. 50 bonus damage.

Units that die by this spell will explode.

full


1. In your WorldEditor, go to File -> Preferences. Then check "Automatically create unknown variables while pasting trigger data". Click "OK"

2. In Object Editor (F6) -> Abilities, copy both "Comical Pounding" and "Comical Pounding Stun (Dummy)" ability and paste them to your map.

3. In Object Editor (F6) -> Units, copy the "Comical Pounding Dummy" unit and paste it to your map. Make sure that the dummy in your map has the stun ability, otherwise you should reconfigure it.

4. In Asset manager (F12), export the "war3mapImported\ComicalHammer.mdx" model to a temporary directory, then import it to your map.

5. In Trigger Editor (F4), copy the "Comical Pounding" trigger folder and paste it to your map. Make sure you check the configurations in "Comical Pounding Config" if they are mistakenly set or not.

Featured custom model is made by me.
Please report any bugs or memory leaks in the comment section below. Criticisms are welcome.
Contents

Comical Pounding (Map)

Reviews
Antares
An awesome looking spell that will surely get a laugh out of players whenever it is used! The spell works well and is easily configurable. There are, however, two things that need to be fixed: The use of zCP_Index variable for both the loop integer...

Antares

Spell Reviewer
Level 21
Joined
Dec 13, 2009
Messages
511
An awesome looking spell that will surely get a laugh out of players whenever it is used!

The spell works well and is easily configurable. There are, however, two things that need to be fixed:
  • The use of zCP_Index variable for both the loop integer and the loop limit is quite confusing and makes the code hard to decipher. Please split these into two variables and give them more descriptive names.
  • You're creating a lot of dummy units to stun the affected units. You can reduce the amount of dummies you need drastically by having one global dummy for your system that you use to cast the stun on all units. To do so, set its cast and backswing point to 0, turn rate to 3, movement speed to 0, and move it to the target unit before ordering it to cast (How to create a dummy that can cast more than once).

Awaiting Update
 
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