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ArchMage and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Basic model credit :Ujimasa Hojo,johnwar
Basic Skin credit:Heinvers,Footman16,AnthonyRiver
2024.3.21
Add Kul Tiras ArchMage.
fix Desert ArchMageV1.0 error.
Contents

Alterac ArchMageV1.0 (Model)

Curse the sect ArchMage(Death)V1.0 (Model)

Curse the sect ArchMage(Live)V1.0 (Model)

DalarArchMageAV1.0 (Model)

DalarArchMageBV1.0 (Model)

DalarArchMageCV1.0 (Model)

DalarArchMageDV1.0 (Model)

Demo ArchMageV1.0 (Model)

Desert ArchMageV1.1 (Model)

EbonBlade ArchMageV1.0 (Model)

Gilneas ArchMageV1.0 (Model)

Kul Tiras ArchMage (Model)

Scarlet ArchMageV1.0 (Model)

Reviews
General Frank
Derivatives of derivatives belong into 'Useful/Simple'.
Level 11
Joined
Aug 29, 2021
Messages
99
are very good the models the that more me liked were the of dalaran and the desert archmage. the models of the archmage of dalaran are perfect for change the models of the archmage of the campaign of arthas and the desert archmage not i know because but when the place in the game me appeared as a species of eyes of was floating but very small not i know if already is arranged this error but still so me loved.
 
Me when I see someone using my textures in their works:


(Those are tears of joy btw, I'm always humbled when people use my works in other ways)

I might be biased, but these are some of the best UV edits I've seen in a long time ;) I do like also the other model edits such as the staffs, horses etc really elevates the texture changes into something that looks like a unique variation for each faction.
 
Level 3
Joined
May 18, 2021
Messages
11
Nice models, dude.
Very good work!

edit: I successfully imported other models into my map... I was able to import the files into my map using the asset manager but when I look into the object editor I can't find the imported file in the model field , imported field.
what could I be doing wrong?
I imported the Scarlet archmageV1.0. I erased the "war3mapimported/" that is before the "Scarlet archmageV1.0" in the asset manager.
I opened the object editor, created a custom unit. and modified the field "model file" , I looked for the "Scarlet archmageV1.0" in the "imported" and I selected "Scarlet archmageV1.0".
I could see at the left of the main screen of the WE that the model looked white, totally white.
I put the custom unit in the map and, still the unit is totally white.
I figured, maybe if I save the map , closed the editor and opened it, the problem would have fixed itself . Nope, the problem persisted. The model is still white.
I figured if I test the map, maybe the model would be coloured , nope. model still white!
Those are the steps I follow everytime, I think, when I want to import a custom model into my custom maps and it almost always works...
What could I be doing wrong?
Also I could never import the .blp files into my custom models. When I search for them in the "model file" imported , they don't come up.
I have searched for those blp files and I found them BUT in the "Icon - Game interface" thing field.
For example: The Scarlet Huntsman . the blp file only come up in the "Icon - Game interface" thing field not in the "model file" thing.
I tried with the scarlet oracle.blp and I can't find it in the model "file thing" in the object editor. I found it in the "icon game interface" thing field.
such a shame , not being able to import these fantastic models. can some one help me ?
can some one help me with the white model thing and the .blp files? why can't I find them in the model files section of the object editor?
 
Last edited:
Level 3
Joined
May 18, 2021
Messages
11
Nice models, dude.
Very good work!

edit: I successfully imported other models into my map... I was able to import the files into my map using the asset manager but when I look into the object editor I can't find the imported file in the model field , imported field.
what could I be doing wrong?
I imported the Scarlet archmageV1.0. I erased the "war3mapimported/" that is before the "Scarlet archmageV1.0" in the asset manager.
I opened the object editor, created a custom unit. and modified the field "model file" , I looked for the "Scarlet archmageV1.0" in the "imported" and I selected "Scarlet archmageV1.0".
I could see at the left of the main screen of the WE that the model looked white, totally white.
I put the custom unit in the map and, still the unit is totally white.
I figured, maybe if I save the map , closed the editor and opened it, the problem would have fixed itself . Nope, the problem persisted. The model is still white.
I figured if I test the map, maybe the model would be coloured , nope. model still white!
Those are the steps I follow everytime, I think, when I want to import a custom model into my custom maps and it almost always works...
What could I be doing wrong?
Also I could never import the .blp files into my custom models. When I search for them in the "model file" imported , they don't come up.
I have searched for those blp files and I found them BUT in the "Icon - Game interface" thing field.
For example: The Scarlet Huntsman . the blp file only come up in the "Icon - Game interface" thing field not in the "model file" thing.
I tried with the scarlet oracle.blp and I can't find it in the model "file thing" in the object editor. I found it in the "icon game interface" thing field.
such a shame , not being able to import these fantastic models. can some one help me ?
can some one help me with the white model thing and the .blp files? why can't I find them in the model files section of the object editor?
edit edit: The white model thing sort of corrected itself. I don't understand how... I changed nothing. I closed and opened the WE once again. I tested and voilá. the white model is coloured ! although, when I exit the map and see the model placed in the map in the WE, it is still white...
I'm super confused... and I still can't find the blp files in the object editor...
 
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