Moderator
M
Moderator
Orcnet | 23:16, 12th Nov 2013 |
Another way to die (Tested Version 1.2)
Overview: Gameplay "The start of the cinematic is pretty self-forward, its a fight against good and evil, but I the idea of very long dialogues and craggy movement of spells and animation, I suggest you make them more snappy in how they interact with each other, so it seems." Terrain "Terrain is very flat and much atmosphere revealing the innards of the enemy temple along the intro of the cinematic, I suggest giving it more darker and heavier background and shedding some fog light from the paladin." Management "Overall map can be useful, as I've explained earlier, the animation of the units involved and spell work should be decent and life like." Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
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