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Triggers
Another Way to Die-Cinematic show by Sawcawar.w3x
Variables
Initialization
cinematic
Esc
Envotment
Model Credits
Credits
---------------------------
Unknown TEMP
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
---------------------------
---------------------------
Mutiple Authors
Other Stuff
Arrr!
How to Use
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
cinematic
Events
Map initialization
Conditions
Actions
Unit - Hide Crypt Fiend 0016 <gen>
Unit - Hide Shade 0015 <gen>
Unit - Hide Abomination 0014 <gen>
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn subtitle display override On
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Camera - . Apply . gg_cam_Camera_1_start_1_outside_halls_of_death for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 2 seconds
Sound - Play DarkVictory01 <gen>
Cinematic - Send transmission to (All players) from Paladin 0011 <gen> named Ezio : Play No sound and display Hah pitiful to put on skeletons protectiong you LYCAN! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Unit - Order Paladin 0011 <gen> to Move To . (Center of Region_024 <gen>)
Wait 2.00 seconds
Camera - . Apply . gg_cam_Fighting_skeletons_Hah for Player 1 (Red) over 3.00 seconds
Wait 2.00 seconds
Camera - . Apply . gg_cam_Camera_024 for Player 1 (Red) over 2.00 seconds
Wait 2.00 seconds
Unit - Order Paladin 0011 <gen> to Attack . Skeleton Warrior 0022 <gen>
Wait 3.00 seconds
Unit - Make Paladin 0011 <gen> face Skeleton Warrior 0019 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Paladin 0011 <gen> named Ezio : Play No sound and display I dont have time for this! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Paladin 0011 <gen> 's Spell Channel animation
Wait 1.00 seconds
Wait 0.55 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Skeleton Warrior 0017 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.10 seconds
Unit - Kill Skeleton Warrior 0017 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Skeleton Warrior 0019 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.10 seconds
Unit - Kill Skeleton Warrior 0019 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Skeleton Warrior 0018 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.10 seconds
Unit - Kill Skeleton Warrior 0018 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Skeleton Warrior 0021 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.10 seconds
Unit - Kill Skeleton Warrior 0021 <gen>
Special Effect - Destroy (Last created special effect)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Skeleton Warrior 0022 <gen> using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
Wait 0.10 seconds
Unit - Kill Skeleton Warrior 0022 <gen>
Wait 0.65 seconds
Cinematic - Send transmission to (All players) from Paladin 0011 <gen> named Ezio : Play No sound and display The path is clear! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Sound - Stop music Immediately
Camera - . Apply . gg_cam_Cam_in_halls_of_death_1st for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Camera - . Apply . gg_cam_camera_in_halls_of_death_2th for Player 1 (Red) over 3.00 seconds
Wait 3.00 seconds
Camera - . Apply . gg_cam_Pala_full_view for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display This must be the place.... . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Fulll_view_of_Lord_Marrowdar for Player 1 (Red) over 20.00 seconds
Sound - Set Music to 100 %
Sound - Play Naruto__Kouen__Crimson_Flames__Extended <gen>
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display A guest comming to my sanctum?Well..well..well . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display Champion of the Alliance comes to my santcum.Shoud i be honored? . Modify duration: Add 0 seconds and Wait
Unit - Make Death Knight 0013 <gen> face Paladin 0020 <gen> over 2.00 seconds
Wait 5.00 seconds
Camera - . Apply . gg_cam_Now_is_the_time for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display I dont have time to waste on your games...Lets get this over with . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display So you wish to test me?Paladin when this battle is over,you will beg for mercy and i will deny you. . Modify duration: Add 0 seconds and Wait
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display I am servant of god,thus i cannot be harmed by your magic demon! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display Your god cannot favor you here.HUMAN! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Minister_Strike for Player 1 (Red) over 0 seconds
Unit - Move Death Knight 0013 <gen> instantly to (Center of Region_003 <gen>) , facing (Position of Paladin 0020 <gen>)
Wait 0.10 seconds
Animation - Play Death Knight 0013 <gen> 's Spell Throw animation
Wait 1.20 seconds
Special Effect - Create a special effect attached to the hand left (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Objects\Spawnmodels\Human\HumanBlood\BloodElfSpellThiefBlood.mdl
Unit - Move Death Knight 0013 <gen> instantly to (Center of Region_004 <gen>) , facing (Position of Paladin 0020 <gen>)
Animation - Play Death Knight 0013 <gen> 's stand animation
Camera - . Apply . gg_cam_Minister_Escape for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display Too slow human...too slow...Darkness i striken you with will eat you alive! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display dark magic cannot harm me.. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Paladin 0020 <gen> 's Stand Victory animation
Wait 2.66 seconds
Animation - Play Paladin 0020 <gen> 's Stand Ready animation
Wait 1.00 seconds
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Environment\LargeBuildingFire\LargeBuildingFire1.mdl
Animation - Play Paladin 0020 <gen> 's stand animation
Wait 1.00 seconds
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Position of Death Knight 0013 <gen>)
Wait 0.20 seconds
Special Effect - Destroy (Last created special effect)
Lightning - Destroy (Last created lightning effect)
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Death Knight 0013 <gen> using Objects\Spawnmodels\Undead\UndeadDissipate\UndeadDissipate.mdl
Wait 2 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display You hurt me...me!You little punk ill show you what powers of unholy master i behold! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Minister_Pissed_off for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display Your own mystake coming here...human! . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Unit - Move Death Knight 0013 <gen> instantly to (Center of Region_005 <gen>) , facing (Position of Paladin 0020 <gen>)
Wait 1.00 seconds
Animation - Play Death Knight 0013 <gen> 's Spell Slam animation
Wait 0.83 seconds
Animation - Play Death Knight 0013 <gen> 's stand animation
Wait 2 seconds
Special Effect - Create a special effect at (Center of Region_005 <gen>) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Unit - Unhide Abomination 0014 <gen>
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display Pain,agony,hatred so delishius . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Ezio_in_PAIN for Player 1 (Red) over 0 seconds
Wait 0.20 seconds
Unit - Pause Paladin 0020 <gen>
Cinematic - Fade out over 5.00 seconds using texture Haze And Fog and color ( 75.00 %, 0 %, 0 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display Ah!The pain....Light..give me strengh!!! . Modify duration: Add 0 seconds and Wait
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Wait 1.00 seconds
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\Other\Levelup\LevelupCaster.mdl
Cinematic - Fade in over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Unpause Paladin 0020 <gen>
Wait 1.00 seconds
Camera - . Apply . gg_cam_Ezio_Angry for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display I feel,i feel souls of dark are coming. . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Shadows_and_souls_of_fel_siners for Player 1 (Red) over 5.00 seconds
Cinematic - Send transmission to (All players) from No unit named : Play No sound and display *sounds are coming from everywhere louder and noisyer* . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Unit - Unhide Shade 0015 <gen>
Unit - Order Abomination 0014 <gen> to Follow . Shade 0015 <gen>
Sound - Stop music Immediately
Sound - Play SargerasRoar <gen>
Wait 1.00 seconds
Sound - Play TragicConfrontation <gen>
Camera - . Apply . gg_cam_Protect_himself_from_deathh for Player 1 (Red) over 0 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display Darkness Overcomes all! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display "Whisters a Prayer"To the light of the god,son of him grants us light in dark paths,the crusades warriors of retribution,hand of god and the holy order.Grant me blessings of kings and might my lord! . Modify duration: Add 0 seconds and Wait
Animation - Play Paladin 0020 <gen> 's Stand Channel animation
Camera - . Apply . gg_cam_Before_attacking_ezio for Player 1 (Red) over 0 seconds
Camera - Shake the camera for Player 1 (Red) with magnitude 3
Wait 1.68 seconds
Unit - Order Shade 0015 <gen> to Right-Click . Paladin 0020 <gen>
Animation - Play Paladin 0020 <gen> 's stand animation
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2 seconds
Unit - Order Paladin 0020 <gen> to Human Paladin - Holy Light . Shade 0015 <gen>
Wait 0.50 seconds
Animation - Play Abomination 0014 <gen> 's Death animation
Wait 0.70 seconds
Unit - Hide Abomination 0014 <gen>
Wait 2 seconds
Camera - . Apply . gg_cam_View_Immpossible for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display Noo!Impossible! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_FULL_POWER for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display You holden off as long as you coud have human . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_View_Immpossible for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display But i cannot waste time with you no more,feel the power of the MASTER! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_FULL_POWER_OVERLOAD for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Animation - Play Death Knight 0013 <gen> 's Spell Ultimate animation
Wait 0.80 seconds
Animation - Play Death Knight 0013 <gen> 's stand animation
Unit - Unhide Crypt Fiend 0016 <gen>
Animation - Play Crypt Fiend 0016 <gen> 's Birth animation
Wait 0.30 seconds
Animation - Play Crypt Fiend 0016 <gen> 's stand animation
Wait 3.00 seconds
Camera - . Apply . gg_cam_Ezio_in_PAIN for Player 1 (Red) over 0 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display This power...Is really powerfull.Im not..im not shure will i survive this. . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Camera - . Apply . gg_cam_Ezio_FullCharged_UP for Player 1 (Red) over 0 seconds
Animation - Play Paladin 0020 <gen> 's Spell animation
Wait 2.16 seconds
Camera - . Apply . gg_cam_Protect_himself_from_deathh for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Region_007 <gen>) using HolyAwakening.mdx
Wait 1.50 seconds
Special Effect - Destroy (Last created special effect)
Wait 1.00 seconds
Animation - Play Crypt Fiend 0016 <gen> 's Death animation
Wait 1.00 seconds
Unit - Hide Crypt Fiend 0016 <gen>
Special Effect - Create a special effect attached to the head (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\Items\StaffOfSanctuary\Staff_Sanctuary_Target.mdl
Animation - Play Paladin 0020 <gen> 's Stand Ready animation
Wait 0.20 seconds
Sound - Play DarkVictory <gen>
Animation - Play Death Knight 0013 <gen> 's Stand Ready animation
Lightning - Create a Finger of Death lightning effect from source (Position of Death Knight 0013 <gen>) to target (Position of Paladin 0020 <gen>)
Camera - Shake the camera for Player 1 (Red) with magnitude 4.00
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display Damnn it....hell.... . Modify duration: Add 0 seconds and Wait
Wait 2.00 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display i...cantt...holldd...much..Longer! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display NO I WILL NOT FALL!!! . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Cinematic - Fade out and back in over 0.60 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Sound - Play LightningBolt1 <gen>
Special Effect - Destroy (Last created special effect)
Lightning - Destroy (Last created lightning effect)
Animation - Play Death Knight 0013 <gen> 's stand animation
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 2.00 seconds
Camera - . Apply . gg_cam_Suprised for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Cinematic - Send transmission to (All players) from Death Knight 0013 <gen> named Minister of Death Lycan : Play No sound and display What?What the hell happened?? . Modify duration: Add 0 seconds and Wait
Wait 2 seconds
Camera - . Apply . gg_cam_Ezio_pissed_off_so_much_lol for Player 1 (Red) over 0 seconds
Wait 0.50 seconds
Sound - Play PH1 <gen>
Cinematic - Send transmission to (All players) from Paladin 0020 <gen> named Ezio : Play No sound and display Lycan!GOD IS PISSED AT YOU AND IM HERE TO MAKE YOU PAY . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Animation - Play Paladin 0020 <gen> 's Stand Channel animation
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Paladin 0020 <gen> using Abilities\Spells\Other\ImmolationRed\ImmolationRedTarget.mdl
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Death Knight 0013 <gen> using Abilities\Spells\NightElf\Immolation\ImmolationTarget.mdl
Camera - Shake the camera for Player 1 (Red) with magnitude 5.00
Special Effect - Create a special effect at (Center of Region_025 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_004 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_008 <gen>)
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_009 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_010 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_011 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_013 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_014 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Lightning - Create a Chain Lightning - Primary lightning effect from source (Position of Paladin 0020 <gen>) to target (Center of Region_015 <gen>)
Sound - Play LightningBolt1 <gen>
Wait 1.00 seconds
Lightning - Destroy (Last created lightning effect)
Special Effect - Create a special effect at (Center of Region_026 <gen>) using Abilities\Spells\Human\ReviveHuman\ReviveHuman.mdl
Camera - Stop swaying/shaking the camera for Player 1 (Red) .
Wait 1.00 seconds
Special Effect - Destroy (Last created special effect)
Camera - . Apply . gg_cam_Protect_himself_from_deathh for Player 1 (Red) over 0 seconds
Special Effect - Create a special effect at (Center of Region_016 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_017 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_018 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_019 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_020 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_021 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_022 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Special Effect - Create a special effect at (Center of Region_023 <gen>) using Objects\Spawnmodels\Human\FragmentationShards\FragBoomSpawn.mdl
Wait 2 seconds
Camera - . Apply . gg_cam_Camera_022 for Player 1 (Red) over 0 seconds
Unit - Move Paladin 0020 <gen> instantly to (Center of Region_012 <gen>) , facing (Position of Death Knight 0013 <gen>)
Wait 0.10 seconds
Animation - Change Death Knight 0013 <gen> 's animation speed to 15.00 % of its original speed
Animation - Change Paladin 0020 <gen> 's animation speed to 10.00 % of its original speed
Animation - Play Paladin 0020 <gen> 's Attack 2 animation
Animation - Play Death Knight 0013 <gen> 's Attack 2 animation
Wait 6.50 seconds
Cinematic - Fade out over 0.00 seconds using texture Black Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Game - Display to (All players) the text: The End.Thanks for watching :)Map ends in 3 seconds.
Wait 3.00 seconds
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Esc
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Victory Player 1 (Red) ( Skip dialogs, Skip scores)
Game - Display to (All players) the text: :(
Envotment
Events
Map initialization
Conditions
Actions
Environment - Set sky to Felwood Sky
Game - Set the time of day to 18.00
Game - Set time of day speed to 0.00 % of the default speed
If you are looking for a particular model remember there is a Find function under the edit drop-down or you can press Ctrl-F.
I'd like to credit websites that hosted these files and this map.
Warcraft 3 Campaigns - http://wc3campaigns.net/index.php
Darky's War3 Site - Unavailable
The Hive Workshop - http://hiveworkshop.com/resources_new/
Campaign Creations - http://www.campaigncreations.org/ (Possible 404s or Technical Difficulties at this time.)
I would also like to credit all those who did not receive specific credit either due to indirect help, anonymity or in the process of mass-importing I missed them.
Compiled by DungeonM (USEast)
If you were miscredited or have questions/comments reach me at TheBlarnayPie on AOL or [email protected] on MSN.
underground pack
log house kit
hi res doodadpackhigh%20res%20doodadpack.rar
stonehouse kit
church and library pack
castle wall system
pallisade walls
framework kit (Also Chriz. & Shadow1500)
plantspack version 1.1.rar
azshara pines.rar
loaerderon summer tree.rar
stonehouse kit by xXm0RpH3usXx models.rar
EverwoodTree.mdx (Created by Blizzard and simply exported by many different users, unsure of who originally extracted)
Tablenolegs.mdx
Doodads Are Divided As Follows...
--Bridge/Ramps--
A default directory, pathing has been removed but no new doodads are contained here.
--Cinematic--
Contains flashy doodads.
Contains subgroups such as Fire, Lighting, Particles, and Sky.
Cliff/Terrain
Another deafault directory, not much to be seen in here.
--Enviroment--
Contains enviromental-themed doodads.
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
--Pathing Blockers--
Normally unused this directory should see some more use.
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
--Props--
Generally smaller objects and props used in the world.
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
-Structures--
Includes buildings and some of the larger props/objects.
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
--Trees/Destructibles--
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
Contains Wall Trees, Canopy Trees and a few other Destructibles.
--Water--
Contains Debris, Ice, Ships.
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
What is the Ultimate Terraining Map?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
-Over 949 imported files and yet still under 4MB!
-Pathing set to none for most doodads.
-Doodads reorganzied so that none are missed or forgotten.
How do you use the UTM?
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
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