Texture Overview:
Inspirations:
It's been a while since my last texture. After a name change and a period of hiatus due to health issues, I'm excited to upload another texture. I've been considering whether I should document the creative process behind this one. Well, here you go.
Design Goals:
Nerubian, NerubianQueen and NerubianSpiderLord all share the same UV wrap format. However, it is quite a difficult texture to put your hands into. As one of the problems that these models have is that the Portrait model does not look the way it is shown on the original unit model.
For this texture, our aim is to transform the Nerubian into a chemically induced unit.
Creative Process:
I often visit to Pinterest for inspiration and create a mood board as a starting point.
I also use a couple of tools to create the texture. To streamline the process, I paint directly onto the model, primarily employing the techniques outlined in Arowanna's 3D Coat tutorial
Utilizing 3D Coat for Warcraft 3 Retextures
Challenges:
The face of the model is the hardest point here. As it shows differently in the portrait model. Here's the initial face of the model for comparison:
| |
Normal unit model | Portrait model |
The model's face in the portrait model is shit, it's pixelated making it nearly impossible to create a recognizable facial structure. I've experimented with various approaches, but it remains a problem.
I tried to change it to this but this still didn't work well.
In the end, this is the one that I sticked with.
Artistic Choices:
I really wanted to make the chemical oozing from different parts of the model's body stand out. Used different colors that mix well together as well as ensuring that the different textures of the body is correctly represented.
Conclusion:
There are many things that well made me aware (again, I forgot the things that I need to keep in mind). That includes checking the portrait model if the unit look the same and if yes, ensure that I'll be able to export the portrait model and paint the face there to prevent wasting the work done.
Texture Specifications:
- Resolution:
- Width: 1024 pixels
- Height: 1024 pixels
- Provided is a larger version. If you wanted to reduce file size, you can freely edit it and resize to the size you want. You have my permission.
Texture Preview:
Feedback:
Feedback is always open as long as its healthy. Personal attacks will not be tolerated.
Texture Usage:
This texture can be applied to three models within the MPQ:
Textures\Nerubian.blp
Textures\NerubianQueen.blp
Textures\NerubianSpiderLord.blp
P.S. This might be my longest description post. I will now follow this format in creating new resource threads.