- Starting positions are too close for FFA. Of course, noone says 11 player map must be played strictly by 11 players. But anyway close spawn positon is possible and it's gonna be annoying.
- Starting positions are too close to expansions. Guards seem really strong, but acctually can be killed with just AM, 2 footies and 5 militia.
- Neutral Passive units are hard to distinguish from Neutral Hostile.
- Use Goblin Shipyard. Other shipyards don't have minimap icon.
- It could've been a 4v4 map, but you've altered ally priorities and the map isn't suitable for team games anymore. Me and my poor AIs: Screenshot
- Canopy trees aren't balanced.
1. I agree with that but by following the 11 polygon there is no way to put it further than this size... Or you have a balance map for 11 players? U can tell me then.
2. Yep, and that's one of my decide. you will be crush if you can't defeat the nearest enemy, or you will be crush anyway from both side. My word is that "Luck are on of your strategy". [Creeps]Yeah I know that it is too easy I will change that this soon.
3. Did you mean the human building and unit?
4. Yep I know that, but I want to make it stay as a building, In this map I have no intention to use a boat anyway.
5. Yes I want this map to be FFA and I want more challenge by adding a random position in, so even you want to be close to your friend in friend match you can't.
6. Why? Let me say explain about this first, I use a Canopy tress casue this map didn't have much of space around the base area. So I use the small one to make the balance of the number of trees up around 185-191.
- And if you wanna asked why the map isn't balance like between some position are large some are small. I hope you check out the "11 Polygon" picture. so you can say that it is not that much symmetry.
Sorry if I did something wrong here.