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  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

The Chosen Ones 1.0

This bundle is marked as high quality. It exceeds standards and is highly desirable.
Aeroblyctos presents
The Chosen Ones
Single-player RPG


Story
Background Story
Twelve peaceful years have passed since The Great War ended. The war that lasted centuries but no man could recall the reason of. The age of despair, bloodshed, loss and grief is now past. The new age brought the opportunity for human kingdoms to rise, as humanity has broken free from the grip of the dragons.

This story focuses on Kingdom of Balgaron and three famous Dragon Slayers: Phodom, Fradz and Galeoth. Each of them starts their journey in different places, but they will eventually meet eachother and join forces along the path. Together, the three are forced to go a conflict beyond their imaginations.

Lead them into an epic world, guided by a strong storyline that covers hate, love, war and peace.

Phodom
Fradz
Galeoth
The honored Dragon Slayer Phodom gave up his life as a warrior and began a new life with his wife and his children, far away from the capital of Balgaron in the small town called Dalli. All his plans were going smooth and easy until someone steps into his life and changes everything...Fradz is a young energetic Dragon Slayer known for his short temper and bad manners. This silly thief is a very powerful warrior and it is said that he even killed powerful dragons single-handedly. After the war, Fradz went on many journeys, but one day a mysterious voice told him to travel to the famous Dragon Inn to meet someone who was once very close to him. Fradz accepts this new journey, as he knows that he cannot decline it...Galeoth, the son of a legendary Dragon Slayer lived up to his father's name and became one of the leaders of Balgaron. After the war, Galeoth still believed that the war was not yet over. His obsession to find dragons led him towards the Icy Mountains where he is about to uncover a horrible secret that will change the fate of mankind...

Features
The Chosen Ones is a massive single-player Campaign, featuring:
Media
Check out the following videos and picture of the campaign

Links
Please discuss further about the campaign here in Hive's forum or visit the official site:


  • 10 chapters, 9 interludes, a prologue and an epilogue
  • Over 30 hours of gameplay
  • Dozens of unique systems
  • Beautiful cut-scenes with over 100 cinematics
  • 33 different kind of strategic boss battles and hundreds of mini-bosses
  • Scripted hero abilities and spell book spells
  • Dazzling effects everywhere you travel
  • Significant amount of main and optional quests
  • Over 500 custom items
  • Complicated optional puzzles that needs brains to solve
  • Own unique music themes
  • Over 1500 imported materials
  • Hundreds of secret treasures
  • Official website where you can share your experience to others
  • And most of all, an exceptional story set in massive world of Oelivert



Playthrough by [MNI] [aluCard]
[MNI] [aluCard] recorded his playthrough on Hard with the complete version 1.0.


[YOUTUBE][/YOUTUBE]

Playthrough by Killa
Killa recorded his playthrough on Extreme with Beta version 1.6.

More information about this playthrough on here.

Playthrough by Hamza
Hamza recorded his playthrough on Extreme with Beta version 1.8.

More information about this playthrough on here.


Contact me
If you want to discuss with me personally about the campaign you can directly contact me. Here are few ways to contact me:
Credits
I'll add the updated credits as soon as I've finished them. Currently you can view the credits in the official site.
Version changes
Check out the newest changes and overall see how the campaign has improved through all these years.


  • Send an email to Aeroblyctos(at)hotmail.com
  • Add me to your Skype or Messenger: Aeroblyctos(at)hotmail.com
  • Go to the official website and send a private message or meet me in the chat: www.tcocampaign.com
  • Put a message here or send a private message in this site.



General Information

During making this campaign for many years, I have met incredible persons. Without them, this project would have died long time ago. With your feedback and help I'm able to finish this project. What we must remember, is that I'm not doing this for myself, I'm doing this for you.

I'm really sorry if you have helped me in any way and I have not added you to the list. Please, tell me immediately and I will add your name to the right place. Thank you.

Special Credits

Kitabatake
Kitabatake is, without a doubt, the most important person to this campaign. He produced several systems, massive amounts of complex triggers, and provided large amounts of models textures, and icons as well. Kitabatake's devotion and contribution towards the campaign is definitely the greatest of all.

Maker
Makes has helped in a long run various ways from creating important systems to helping me to fix very complicates bugs I couldn't handle. The help he has given is enormous and he's for sure one of the most important and supportive persons I have met while doing this campaign. For all the things you have helped me, thank you.

Flecky
This man is a strong long time supporter of the campaign since the beginning of its creation. His influence on the campaign is unquestionable and without him, many things would have gone differently. I could not ask for a better supporter. People like him are essential for big projects like this one. For all the support you've given to me through all these years, I'm really grateful to you.

David
David and I have been in correspondence for a long time now on the subjects of: story, ideas, characters and texts. We have done much work together and had some nice debates. A couple times he took breaks for his studies, he but always came back to give honest input and read the texts I send. In respect to our friendship, he requests that the campaign be completed not too long from now, and I hope to be able to honor that. Thanks, David, and speak to you soon!

VGAura
VGAura is one of the most important persons I have met while working on the campaign. This person has great skill in making texts sound incredible and has helped the campaign by improving the texts overall. Thank you for your great effort.

Killa
Killa deserves to be here for his gigantic help he has given to me improving the texts of the campaign. Also he has helped me by giving suggestions, ideas and winning multiple contests hosted by the official website. Thank you from your awesome work. You are a person that I can trust and that gives me power to keep working on this campaign. Thanks!

Kratos1987
Kratos1987 deserves credit for his great effort towards testing the campaign and providing feedback. He gave me a lot of suggestions as well as reported a lot of bugs. Thank you for taking your time to test the campaign, Kratos1987.

Yggdrasill
Long projects need long time supporters. Yggdrasill deserves to be in this special list for his long support towards the campaign. He has helped me not only in testing, but giving excellent ideas, suggestions, helping with grammar errors and also helping other players. Thank you Yggdrasill for being a part of this project, you won't be forgotten.

Daniel
I credit Daniel from his awesome testing and he's great advices to improve the campaign. He's work also for the campaign is remarkable as a tester, idea giver and making the English better. Thanks for your help, Daniel.

Doomlord
Doomlord has helped me these recent months greatly with various ways such as helping with the website, coding, ideas and bugs. The help has come in handy and I'm thankful from the help I've received from him.

Tears
Even if the name could tell different, Tears is not one who comes with tears whining that The Chosen Ones is bad. Instead, he's a guy who gives brilliant feedback and help towards the campaign. He's the kind of guy who I like to work with. Thank you for all of your help to me.

The Wizard
The Wizard's contribution towards the campaign was great, although short because he suddenly disappeared after a couple months. He helped me greatly by improving the texts of chapters 1 through 5. I can only wish him the best of luck with his life.

Skasian
For the awesome work around the official website, helping me and and making some very nice tutorials. Thanks for the help, Skasian!

darkdeathknight
Definitely darkdeathknight deserves to be here for his incredible UI he has created for the campaign. Thanks for giving so much effort and having so much patience while cooperating with me doing the UI. The campaign has once again moved to the next level with your creation.

fruitstore
From his great feedback and tireless effort to find bugs. I appreciate your help, thank you.

Blackdoom59
You're not just an excellent tester, but also a great idea giver and helper around the website. Good job so far!

Shadow Daemon
Mighty Shadow Daemon created the campaign optimizator to fasten the loading times of the campaign. Big thanks, the program is very useful!

Tirlititi
Tirlititi deserves to be in the special because of his knowledge and help to create campaign optimizator. Thanks, now the campaign has a lot faster loading times!


Major Credits

Donators
Blazing

System Creators
Razorbrain - Hero spell System
Kitabatake - Anti-Cheat, Stats Counter
Maker - Steal System, Boss Status, Auction Hall
Viikuna - First Person Camera, Fog System
Bribe - Item Cleanup
looking_for_help - Physical Damage Detection


Excellent Testers
Kratos1987, Flame_Phoenix, Slid3r, Kupownage, kingkrick, Synix, vercas, vita1ce, LightBloOD, ZUBRIS, Chorale, Giantr, Sylum, jinxes, Shabazza, Hypnotic, HopOnPop, cosmicat, xxdingo93xx, Flecky, JoJoRiS, DPL, endlessPain, LucasMapurunga, maninblack, Blackdoom59, Doomlord, Isofruit


Great Helpers
Kitabatake, Kratos1987, Daniel, Zrgi, Razorbrain, SkriK, Viikuna, Flame.Phoenix, Flecky, Lmao.Me, Maker, LucasMapurunga, Alan_Osl, [H]ell[H]eaven, EndlessPain, maninblack, Yggdrasill, darkdeathknight, Doomlord, eubz, defskull, TheSnake, Derdan, Anvil, Xtrheo

Great Modelers
Kitabatake, nGy, Anvil

Competition Winners
Vercas, tonttu-mies, JoJoRiS, VGAura, JoJoRiS, Alan_Osl, Divine Seal, SaRDaNaPaLoS_QQ, Killa, megmaconqueror, Witardo, AriLaroo, Blackdoom59, Skasian, Doomlord, Flecky, Isofruit, Yggdrasill


Minor Credits

Idea Giver
Alan_Osl, Yggdrasill, Tears, fruitstore, AriLaroo, Doomlord, Flecky, Blackdoom59, Isofruit, garkhan, LucasMapurunga, Divine Seal, Naragonth


Trigger Help
Kitabatake, Xarwin, Pharaoh_, XmmmX99, Zrgi, Skrik, Redscores, Daniel, Flame_Phoenix, Maker, Fomortiis, darkdeathknight, Vunjo, Narogog, Spinnaker, Doomlord, Ender, Anvil, ERYFKRAD, defskull, ThisPOT, Xtrheo


Better English Credits
VGAura, Kitabatake, Zrgi-Rox, indomitable1319, donut3.5, Skrakar, Spammy, Mechmap, Killface, Maedh, The Last Istari, zombie2279, Firelord213, Harzaa, Slid3r, Discipline, Nightbrowler, debode, zombie2279, Mecheon, Super-Luke, Nbah, Yggdrasill, Isofruit, Flecky


Model Credits #1
Kitabatake, Fan, Callahan, General Frank, Pyramidhe@d, Blargel, ike_ike, PrMosquito, unknownczar, Elenai, WILLTHEALMIGHTY, JetFangInferno, Daelin, Nasrudin, RightField, Chriz., jigrael, sNasrudin, RightFiel, Dan van Ohllus, Norinrad, Xm0rpH3usXx, Trollschnitzel, eubz, TwoVenomous, Anvil


Model Credits #2
mucfuc2002, Sven, Nasrudin, jigrael, xXMephistoXx, Whitehorn, Rondo, DampirTBs., vdvMax, Alibek, DampirTBs., Nyuu, WizkaZ, Totoro, ANDREW II, CheGeWarA., DampirTBs., B100D E1F., KENI., ReplikanT., Gotik., IceK., Illidan(Evil)X, Thrikodius, Syroco, Sephiex, olofmoleman, Revilo


Model Credits #3
alreadyused, Heptameron, alfredx_sotn, Elunes-Guardian, !!GORO!!, Tykkimies, Mc !, Ket, DeathBringer, Nanaki, El Mognefico, Comrade Dron, Wolverine., Black_Stan, KO3bMA, WizkaZ, KO3bMA, DrakMoon, franck007, pro100_ShureG, Splash_777, chilla_killa, -=Emergenzy=-, tobyfat50, RetroSexual, Derdan

Model Credits #4
ERYFKRAD, UgoUgo, terrio

Skin Credits
Kitabatake, Norinrad, olofmoleman, IceMage, Linaze, Zadelim


Icon Credits
darkdeathknight, Kitabatake, GooS, ragingspeedhorn, CRAZYRUSSIAN, The_Silent, Skrik, NFWar, Darkfang, Bogrim, KelThuzad, Hellx-Magnus, CloudWolf, Tr!KzZ, 67chrome, Yak, PeeKay, Anachron, Infinitynexus, NFWar, ~Void~, Army-of-Pandas, WILL THE ALMIGHTY, Captain_Rufar, JollyD, Zombie, Sin'dorei300


Beta Testers
[H]ell[H]eaven, megmaconqueror, MofoBear, Tears, EndlessPain, Osanthus, st_slaughter, LucasMapurunga, Exathos, byenma, GiantR, jms2544, quogram, pl4ton, VGAura, Fomortiis, scord, Yggdrasill, DeftheLynn, iatemycrayons, iatemycrayons, corellius, Maj.Spastic, SaRDaNaPaLoS_QQ, Alan-lg, thmzje, Vercas, chalmit, Eneal, linueln, ironymon, MARYNOM, haidarabbas, garkhan, Killa, Daniel, AriLaroo

kuncuperzz, Torankasu, blackchaos10, jupiter304, crazyshort, noal, Somebody Madman, RiKy-23, Forsaken Ranger, Tirlititi, lordofdeath, helekiller, Zelda.Alex, HuanAk, Isofruit, Luffy, ResolveR, Lorska, GunSlinger21, jokomz, Blackdoom59, GunSlinger21, BlackShadowWave, crazyshort, lightfade, AirVault, tcofeeder, Wings_Of_PegasuS, Flecky, AlesWiLL, Shekamaru, Archangel Anzelayne, patrick_pkl, Sigma, deathwings, Vicious, Banpower1, phasekill, Timmy007, bating50, Richie, **** One, nhc1987, Black^

Lkintarou


Alpha Testers
Flecky, JoJoRiS, DPL, Flame_Phoenix, xxdingo93xx, Kupownage, Hypnotic, falferi, The_wand_mirror, kingkrick, onlyagame, sanjuro, Septimus, Slid3r, demon.spider, Calas, Callew, dragor-x, pyropk95, matafakas, hidomasu, Daniel

KingLich, corellius, MEtalliC, Linaze, rneXis, redscores, Chorale, gerbal_warfare, Kettle, legolas638, whit, borispark0221, Skrakar, kyo_fight, AntoMarc

meteOrain-, yakonshus, Army-of-Pandas, VEz, Xenophobia, kevonl999, Kupownage, Zrgi-Rox, tonttu-mies, Daedin, Oziris, Moyssy, Mechmap, NightFelix, havefun-, SnakePriest, Kitabatake, UnderATker, X.e.r.e.X, Mechmap, ikoraiza, Killa

Kill3rbeast, LEgu-, Callahan, max_dan, falferi, Yggdrasill, megmaconqueror


If you don't see your name here and you think you deserve to be here, reply to this thread.





AI system for companions added. Credits goes to Chaosy who made the system by my request.
All abilities remade and new abilities: Battle Banner, Fiery Ball, Fire Power, Ultimate Sacrifice, Counter Attack, Energy Shield, High Strike, Crystal Plane, Galeoth's Order, Illusion Army, Magic Convert and Magical Fog.
'Critical Chance' attribute added! It starts from 5% and it can be increased various ways.
Now also Strenght increases Critical Damage just like Agility.
Chapter 5 Pumpking Quest's second cinematic updated.
Chapter 7 Epic Boss removed the terrain deforming to decrease lag.
Fixed a lot of bugs you guys mentioned.




Chapter 1 Epic Boss Golem Event is now fixed.
Fixed Books.
Removed Magic Aura damage boost(remain from Berserk).
Now chapter 2 obelisk puzzle shouldn't give any fatal errors.
Fixed chapters 8 and 9 saving. Now both chapters saves correctly all things, including Colossal Slam.
Fixed Gladiator Arena at chapter 7.
Fixed other bugs I forgot to mention.




Chapter 9 is now available for playing.
Attack and Armor types remade; values are changed and Attack & Armor types are removed. I've made the campaign simpler, easier to learn and more effective this way.
Rebalanced the armor values of all enemy units in all chapters.
Improved chapter 3's ending dialogues (outdated).
Vacuum's area of effect reduced. You cannot grab items from far away anymore.
Background stories and so-called "Books" are completely added to all chapters in this version.
Every single Spell Book spell has been added to the campaign!
Many new items and item changes. For example, superior items, which costs a huge amount of gold, are added to middle chapters; however, they're worth it!
Improved the multiboard a lot. Now it is more informative and better organized.
Combat kings once again rebalanced and changed. The major thing is that now they all cost 2 Honor Points.
Espers improved and made even stronger. Please come and tell me what you think about the Espers now. I've seen that players don't use them and I really want to make them useful.
Many changes to the starting packs! Now they should be balanced, every single one of them!
Stealing improved; now it shows the percentages.
Easter Eggs added; currently just 2 but there will be a total of 12 Easter Eggs. Check them all out!
Mystic Storm and Frost Shard recoded.
From this version onwards, a number of items can only be bought once. Choose wisely and try not to lose those items. You cannot buy them again!
Small changes to abilities, but not much. I plan to once again balance them in the coming minor versions. For example, I was thinking to completely remove Bleed, Brittle and Stagger. What do you think?
Fixed hundreds of major and minor bugs.




Fixed Frost Shard load at chapter 3 and 6
Fixed Freezing Field load at chapter 3 and 6




Fixed Mystic Storm save/load




Fixed Lightning Charge and Lightning Element save/load
Fixed invisible strike
Fixed chapter 5 Soul Stealers
Added new abilities: Freezing Field, Frost Shard and Mystic Storm(thanks to Doomlord for making them)
Now riddle question can give up to 5000 gold.
Fixes all over the campaign!




Fixed chapter 8 riddle quest bug.
Fixed chapter 8 Boss.
Fixed chapter 8 Behemoth.
Fixed give up bug.
Fixed difficulty bug at chapter 1.
Fixed Power Hammer, Life Stone, Aero and many other items...
Fixed lightning orb and many other abilities...
Fixed Berserk and many other combat kings...
Added True Zozi.
Fixes all over the campaign.




Fixed Book descriptions.
Added a custom select effect.
Fixed chapter 5 Fradz spell load.
Fixed give up.
Fixed Combat King - Magic Torment.
Life's Stone improved.
Fixed chapter 6 resource load.
Fixes all over the campaign.




Added hints to the campaign.
Prologue improved.
New abilities: Headbutt, Flame Barrier, Power Orbs, lightning elemenental and Lightning charge.
Improvements to almost all abilities. Also thanks to Doomlord for helping me.
Re-worked all ability descriptions and damages.
Now there are totally of 9 Spell Book Spells instead of 12. Also espers are put to the Spell Book.
Remade Starting Packs.
Potions remade.
Lucky Boxes remade.
New system! Books! Now you can read books that tells background story of the game.
Improvements and changes to items such as Legendary murloc head is now removed and instead there's Damanthe's Set and Battlemage Set. This is just tip of the iceberg.
Chapter 2 Elite Boss remade.
Chapter 2 Epic Boss remade.
Chapter 4 Elite Boss remade.
Chapter 5 Epic Boss remade.
Chapter 7 Epic Boss remade.
Changed abilities hotkeys from "Z, X, C, V" to "Q, W, E, R".
Riddle qustions updated.
Some fixes to chapters 8 to make it work properly(like loading from chapter 7).
Smaller and bigger fixes all over the campaign.




Loading times are now significantly faster. All thanks to Shadow Daemon and Tirlititi for their awesome work.




Added little puzzle for chapter 6 related to Elemental Orbs.
Fixed Chapter 7 Maximillian quest.
Fixed Chapter 6 Forgotten Ones quest.




Fixed health and mana regeneration bug.
Removed quick Eat Button.
Added 50 max mana to all heroes permamently.
Fixed "Arnold's Armor Store" shop at chapter 1.




Improved chapter 1 Elite Boss.
Improved chapter 1 Epic Boss.
Fixed sell gold rate.
Fixed exp cap bug.
Disabled vitality system because it was the reason why gold rates started to bug. I'll either change the system or try to fix the system, if I can.
Added few more items such as Dark Amulet and Poison Knife.




Added a new cooldown system. Thanks to various people helping me to do it such as -Kobas- and Kitabatake.
Enemy experience, gold and levels rebalanced.
Fixed item sell rate bug.
Fixed, remade and made new items.
Counter Attack Combat King is now Retaliation made by Doomlord.
Fixed evasion, works finally!
Fixed critical, works finally!
Instant Slash is now Crissor Stab.
Fixed Soul Burn and made it little stronger. I plan to update it even further in the future.
Fixed a lot of other bugs.




Fixed Experience bug.




These items are edited: Animal Set, Sargatanas, Rikhano's Set, Zyl orb, Blade of Death, Holgro, Crown Of Magic, oelivert and some more items
New items added: Jade Set, Wrytt, Improved Animal Set, Three Ways and some more
These items are temporarily not yet remade: Dragon Buster, Holgro, Aero, Silver Set
Made chapter 3 second epic puzzle easier.
Fixed Critical Strike.
Added Zozi to chapter 6.




The campaign is now optimized and should work faster.




Chapter 8 is now playable
Changed the layout of the whole campaign(interface, mouse, etc.)
Changed difficulty settings and now higher difficulties are a bit harder.
Changed unit classifications, right now updated to chapter 8 only.
Regular: Basic enemies
Empowered: Basic enemies / Mini-bosses
Superior: Mini-bosses / Bosses
Mighty: Mini-bosses / Bosses / Elite-bosses / Epic-bosses
Added Ultimate Sets.
Reworked some items like Magma Set and Elexorien.
Vitality system upgraded in various ways and I've some plans to upgrade it even further in the future. One big note is that now max vitality will only increases when an item is in a character's inventory.
Now every fourth ranked synthesis Item will require a Zozi to reduce player from getting too many powerful items at early chapters.
Now each STR gives 20 health instead of 25.
Now each INT gives 10 mana instead of 15.
Chapter 4 Wisps are now easier to catch
Black merchant can only be seen between 24:00 to 6:00 o'clock.
Fixed Instant Slash
Fixed Power Heal
Fixes and small changes all around the campaign...




Added new ability for Phodom: Power Heal.
I made some changes to items(Cripple Triple Axe, Tera Ring...).
Fixed Meditate.
Fixed Instant Slash.
Fixed boss archievements.
I removed Berserk Combat King because I relised it can't be fixed(If you have ideas for high tier physical Combat King enter the competition).
Elite and Epic quests are from now on counted as optional quests also.
Fixed save/load espers.
Rearranged ability positions and hotkeys. Now categories goes like in this order: Single(Z), Aoe(X), Heal(C) and Element(V). Special(S) and Ultimate(D) abilities stay where they were before.
Rebalanced ability damages.
All recipes cost now 50% less.
Fixed item & split system.
Fixed bugs from chapter 5 Elite Boss(over half of his moves were not enabled).
Remade chapter 5 Vampire Lord battle.
Remade chapter 6 Xada second battle.
Removed a lot of useless things around the campaign.
And fixed a lot of minor bugs around the campaign.




Fixed combat king load bug from Fradz and Galeoth




Chapter 4 boss remade
Remade the ending cinematics of chapter 4
Remade chapter 5 beginning
Added new abilities: Defensive Roar, Soul Burn, Spinning Death, Colossal Slam, Instant Slash and Seal of Resurrection
Fixed save/load bug
Fixed some bugs
Fixed some more bugs
And fixed tons of other bugs




Fixed Combat King Bug
Fixed a lot of other bugs




Fixed shovel bug




Remade Opportunist starting pack for Galeoth
Added Sunrise Item set
Added stealable items to chapter 1
Added stealable items to chapter 4
Fixed Phoenix Strike(no more invulnerable bug)
Fixed save/load combat kings
Fixed save/load alchemist
Remade Chromatic item
Fixed shovel bug
Re-checked Black Merchants
Fixed Heaven's Bless ability
Fixed alchemist description bugs
And fixed tons of other bugs




Chapter 7 is now opened.
Boss points are now removed from the game. You can still change your Boss points to Honor points by writing this code: "-change".
Remade all item, ability, spell, esper and all other descriptions: they are now shorter and easier to read.
There is only fire, ice, and lightning spells now.
Improved multiboard by a lot, added some new stats to it also.
Added new combat kings and new spells. Combat Kings now only go up to level 5.
Added some more tactical meaning to the battle: some abilities can do or use buffs called Brittle, Stagger, and Bleed. For example some other abilities can use these buffs to deal increased damage.
Now Special abilities will increase by every level instead of every fifth level.
All professionals are now universal.
The Critical Damage bonus starts from 100% instead of 0%. The chance to do a Critical Hit is still 10%.
Once again, more items.
New Spell System: Instead of spell books you can easily use spells from left corner just like potions.
The file size is now bigger because I imported some resources to the campaign. The expected file size in the end will be about 120mb to 140mb. I hope the file size won't be a problem.
New balanced attack and armor types: Sharp, Blunt, Magic, Light, Medium, Heavy, Sturdy and Elemental.
Now some enemies are categorized as Summoned, Undead, Drgon and Monster. Some items and abilities can do extra effects to them.
Now enemies won't do their abilities while stunned.
The campaign is now optimized and protected. All thanks to Shadow Daemon for creating the awesome "campaign optimizator" program".
Fixed some bugs.




New Steal System.
Most of the item descriptions are updated.
Some of the items are remade.
Upgraded Lucky Boxes and put new unique items.
And a lot of bug fixes.




Fixed a starting bug from chapter 3. It should now work properly.
Added proper descriptions to the difficulties.




Removed some test items from chapter 1 beginning.




Chapter 6 is now opened.
Now Item Sets have own unique icons.
Honor Shop Disabled. "Ability Bonus" system will be added later to the campaign that replaces Honor Shop Items.
Remade Esper System.
Remade Summon System.
Remade some of the spell book spells.
Chapter item descriptions to easier to read.
Now there are only two magical balls instead of three. Also now they give solid magic bonus instead of percent.
Removed Phodom's speciality that gives plus one Dig Power every 10th level.
Also changed Professions bonuses.
Some of the spell book spells are remade and balanced such as first Fire Spell.
Added Game Panel where you can for example eat food, move your boxes and cast espers.
And many, many other changes. Once again so many changes I simply cannot remember everything.




Save & load combat kings and spell book spells are fixed.
Restore Panel fixed.
Fixed vitality system.
Six new Galeoth abilities: Chill of the Frost Master, Frozen Storm, Icy Barrage, Inner Light, Mesmerizing Ice Crystal and Piercing Shard.
Combat Kings are remade. All high tier combat kings aren't remade yet.
After every cinematic units you had selected before will be selected for you automatically.
Now quests will give experience like before.
Fixed chapter 5 ending.
Chapter 1 Boss, Chapter 1 Elite Boss, Chapter 3 Boss and Chapter 3 Elite Boss battles are now improved.
Fixed Code Puzzle.
Fixed Kaza Leader Dialog.
Remade Chapter 5 Elite Boss Fight and fixed few problems of it.
Now Main Quest 3 can be completed right after watching The Bridge Cinematic at chapter 5.
Fixed many more minor bugs...




Chapter 5 is now open.
Fradz model is now changed. Thanks to Kitabatake who made it from the beginning to the end.
Galeoth model is now changed. Thanks Fan for starting the model and making most of it and Kitabatake for finishing it.
Whole stats based systems combined to one big, simple and more powerful system. Credits to Kitabatake for helping me creating this new system.
A new system! Boss status system. All thanks for Maker who created this system.
Now Agility Stat will give critical dmg and evasion chance.
Chapter 1 Boss and Chapter 1 Elite Boss are now slightly stronger and they have some new special abilities.
Multiboard is now slighly different.
Fixed a large amount of smaller and bigger bugs.
And many, many more changes...




Added new starting packs.
Fixed(hopefully) loading problems with combat kings and spell book spells at chapter 4.
Fixed saving and loading professions.
Fixed a bug in chapter 4 that didn't load Heaven's Bless ability.
Fixed Synthesis item descriptions and fixed some problems players couldn't create some of them. Also removed the ones who I have not yet remade. Don't worry, all of them will come back at later versions.
Fixed bug that players couldn't create alchemist potions.
Fixed Silver and Thief Set combination.
Edited Restore Panel system. Added restoration potions.
Increased Mini-Bosses hit point regenerations.
Chapter 1 Mini-Bosses are now a little stronger than before.
Added 2 low magic orbs to chapter 1. Now you can create Zwill Blade or Aerial Shoes at chapter 1.
Fixed a lot of minor bugs.




Chapter 4 is now opened.
Credits are now updated.
Illusory Double illusions now will take 500% damage compared to Fradz from 1000% damage.
Dozens of changes in items, for example Miraga's Set can now be found from chapter 1 and Silver Set can now be found from chapter 2.
Fixed Zwill Blade's synthesis, now it should be able to create.
Increased Phodom's base movement speed from 250 to 275.
Spell book spells are cooldown are now changed. Here are the cooldowns from first to fourth 90/180/300/once per chapter.
Dozens of smaller and bigger bug fixes.




Fixed a bug and now Black Market sells the correct item: Third Hand. Now you finally can actually get the Thief Set at chapter 2.
Fixed Anthenex Esper's attack type.
Fixed Bronze Shovel bug and the dig power at multiboard.
Now Lightning Orb's buff should not give any advance to enemies.
Fixed Omega Orb and now it should summon Elemental Golems every 15 to 90 seconds.
Items Zwill Blade and Aerial Shoes are now made stronger




Chapter 3 is now open.
Fixed Combat Kings where they were always rested to level 1 after loading.
Fixed a difficulty settings in chapter 2 as they were too weak for the stronger difficulties. Now enemies are stronger as they should be(ATK: 0%/0%/10%/20%/30% & HP: 0%/0%/15%/45%/75%).
Changed Ground Zero's cooldown from 20 seconds to 15 seconds
Edited Aura Of Fire, now it also do damage per second.
Fixed chapter 2 epic boss' passive spells. Now there's something actually.
Fixed Alchemist bug that didn't allow Phodom to reach further levels.
Fixed Bless Of Lightning attribute bug.
Fixed hotkeys in Command Panel.
Fixed bug that boxes could also learn spells.
Fixed tons of other minor bugs I have forget to add here.




Fixed a major bug that freezes the game when entering to honor or combat shop
FIxed multiboard a little: Now honor points show honor points and boss points shows boss points, before they were mixed up
Correct Treasure Hunter abilities are now shown
Correct Battle Thief abilities are now shown
Fixed Alchemist Potion creating
Fixed problem where enemies didn't have items at all(chapter 2)
Fixed some ability descriptions
Changed chapter 1's puzzle reward
Increased Heaven's Bless' cooldown from 6 seconds to 12 seconds
Fradz's starting items are now sligtly stronger




Fixed a problem where chapter 2 started instead of 1 after prologue



Beta 1.0a to Beta 1.1

Opened chapter 2
Added a puzzle to chapter 1
Increases Chapter 1's Epic Boss' Basic hit points from 15,000 to 20,000
Created two new spells for Chapter 1's Epic boss
Increases Chapter 1's Epic Boss' Special Spells' damage
Made stronger some of the Mini-Bosses in chapter 1
Changed chapter 1's Boss' wall to different looking
Azureus Set can now be obtained in chapters 1 to 7 instead of 5 to 11




Installed "Game Point" System
Added a new heal ability for Phodom: Heaven's Bless
Fixed Combat King Bug Shop where combat kings are teleported to middle of the map
Elite Boss' "Cave Collapse" event no longer deal damage to Elite Boss and its warriors
Phoenix Strike: Attack damage increased from "(strx1)x12" to "(strx3)x12"
Fixed texts from dig rewards.
Added a new mini-boss: "Habtat Spider Mother"
Added four recipes to chapter 1: Potion Of Strength, Potion Of Agility, Potion Of Intelligence" and "Potion Of
Health".
Added and removed some spells for Epic Boss in chapter 1
Chapter 1's Epic Boss second stage is now a bit easier
Removed Inta-Sell
Remade Great Mana Gem




Chapters 2, 3, 4, 5, 6, 7 and interludes 1 and 2 are closed for now
Now only Prologue and chapter 1 available to play
The whole game-play is remade
A new system, Professions: Each character will have a primary and secondary profession
A new system, Gold: Now items and abilities can increase the gold amount from enemies
A new system, Experience: Now items and abilities can increase the experience amount from enemies
Total remade of spell books: Less spells, but more tactical, unique and practical. 4 spells for each element.
Doubled the maximum level of characters in each chapter to the maximum of 100 levels
Remade almost all the bosses of the campaign
Espers remade
All items are remade and added about 50 items more
Remade vitality system, now items can increase the maximum vitality



Keywords:
The Chosen Ones, RPG, Single, Campaign, Dragon, Dragons, Aeroblyctos, Aero, Phodom, Fradz, Galeoth
Contents

The Chosen Ones 1.0 (Campaign)

Reviews
Vengeancekael: Private Message Date: 2012/Feb/11 11:05:00 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...
Level 4
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Some new bugs

- Galaxy Orb on Fradz, if he tries to become invisible by invisible strike, the result is the opposite effect, he breaks the Galaxy Orb effect and becomes visible. The invisible effect of Galaxy Orb can't pass through enemies, so you can't avoid them if you are in a narrow path. I think that the invisible effect don't help and sometimes I don't like it.
- Galaxy Orb insta kill Empowered class enemy (not a bug), to which one I could steal some item, but I had to put out this item to could steal and a lot of times you don't remember to do this previously.
- If I finished campaign 2 times (extreme and hardcore), you will start with next items on Phodom: Dragon Orb, Reaper's Hourglass, Crate of Wonder, Galaxy Orb and the other 2 slots will have 2 different combat kings. So the starting pack will be lost, no matter what you choose (Power Hammer, Aegis Shield, Holy Cross or Family Picture).
- Reaper's Hourglass: I invoke that "boss" at ch 1, just 2 hits and he could kill me, it is ok, maybe is better invoke some chapters after, but I tried to kill anyway at ch 1, when his HP was 13k, he drop their 2 items, so I didn't need to kill him to get their reward. Even I insta kill his 13k HP with Reaper's Scythe.

Galaxy Orb could be improved just leaving the useful movement speed, others effect doesn't help much. Insta-kill could did the mentioned problems; invisible after 10 secs, I don't think to take much advantage of that, even if you stay next to an enemy, hero breaks his invisibility and try to attack automatically. And if you need to insta kill just use Reaper's Scythe at moment that you think is right, no more steal loss.

Not a bug, but I can't compare this rewards: I will choose Crate of Wonder all time instead of Reaper's Hourglass.
 
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Level 3
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yep, popag appears only after talking to jakob. I've done the quest many times without any problems, therefore this seems very strange.
Maybe you should complete other quest,never meet this situation like you,always complete other quest(like puzzle, elite boss and so on) then jakob will show up before defeat chapter boss.
 
Level 5
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i think you should remove fradz's set illusion making. Its just too laggy for me to fight zylcious. Still waiting someone who have same lag problem. Its okay if fradz didnt use any skill but it will become really lag when he cast skills especially teleport strike or flash strike
 
Level 37
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If I remember right you must meet Jakob at chapter 7 to see him at chapter 8.

- If I finished campaign 2 times (extreme and hardcore), you will start with next items on Phodom: Dragon Orb, Reaper's Hourglass, Crate of Wonder, Galaxy Orb and the other 2 slots will have 2 different combat kings. So the starting pack will be lost, no matter what you choose (Power Hammer, Aegis Shield, Holy Cross or Family Picture).

You mean when he is summoned he instantly drops the reward?

Zylcious still steal Myth items,but some items like Fradz's set will remain.And Phodom's combat kings still disappear.

What Myth items? I tried to put all Myth items I remembered to that list. There might be some Myth items left. What are those?

And Phodom's combat kings still disappear.

When?

i think you should remove fradz's set illusion making. Its just too laggy for me to fight zylcious. Still waiting someone who have same lag problem. Its okay if fradz didnt use any skill but it will become really lag when he cast skills especially teleport strike or flash strike

This wasn't fixed?
 
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BUG: I tried this amazing campaign but it seems like when I did an upgrade to volcano ability, it won't cast anymore at chapter 5 for some odd reason, also haven't tried it earlier until chapter 5, nothing happened (It was one of the upgrades you can choose). - Volcano did work when i fought bosses though, nvm

Also i dled 2.1c version is quite annoying as fradz jump ability hurt himself often is ruining the ability. How do I apply update without ruining the current game? I didn't find this info at map info section, I knew it was mentioned somewhere ingame but I forgot.

Edit:
Another bug is that I cannot summon esper faerga at chapter 5, even trying to add it doesn't work, it already says I have it despite not having it in spellbook.


132929-albums1931-picture94195.jpg
 
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Phodom's combat kings disappear at the beginning of chapter 7,but it remain at the beginning of chapter 6.About myth items I don't remember exactly which would be steal,maybe next time I will list all the myth items that I could remember.
 
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BUG: I tried this amazing campaign but it seems like when I did an upgrade to volcano ability, it won't cast anymore at chapter 5 for some odd reason, also haven't tried it earlier until chapter 5, nothing happened (It was one of the upgrades you can choose).

Also i dled 2.1c version is quite annoying as fradz jump ability hurt himself often is ruining the ability. How do I apply update without ruining the current game? I didn't find this info at map info section, I knew it was mentioned somewhere ingame but I forgot.

Edit:
Another bug is that I cannot summon esper faerga at chapter 5, even trying to add it doesn't work, it already says I have it despite not having it in spellbook.


132929-albums1931-picture94195.jpg

The Faerga things is not a bug. Maybe you still don't understand the fire elemental rune thing.

As you know Espers can only used once a chapter.
It's used to recharge Espers so you can use it again after summon it once.
So you must have the espers first. The rune doesnt give you Faerga but recharge Faerga.
In chapter 5 you still don't have Faerga so that rune can't be used.
You will fight Faerga at later chapter so you can use it at the later chapter.
 
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This wasn't fixed?

I don't know if the bug is in Zylcious fight or Fradz set or combined both make awesome lag. But in final stage zylcious fight its laggy (even when I dont cast spells with Fradz) but still tolerable and the lag become real after Zylcious get half of his hp depleted. I don't know which one make the lag but when Fradz cast flash strike sometimes the game crashed, if not my screen will freeze.

EDIT: My bad i havent tried the 2.1d and Fradz set works perfectly fine in the patch. I havent tried zylcious fight yet but good job for reduce the lags. I will try the zylcious fight later and give you feedback
 
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Level 37
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To all: No major bugs in the current version? Is that even possible...?

BUG: I tried this amazing campaign but it seems like when I did an upgrade to volcano ability, it won't cast anymore at chapter 5 for some odd reason, also haven't tried it earlier until chapter 5, nothing happened (It was one of the upgrades you can choose). - Volcano did work when i fought bosses though, nvm

Also i dled 2.1c version is quite annoying as fradz jump ability hurt himself often is ruining the ability. How do I apply update without ruining the current game? I didn't find this info at map info section, I knew it was mentioned somewhere ingame but I forgot.

Edit:
Another bug is that I cannot summon esper faerga at chapter 5, even trying to add it doesn't work, it already says I have it despite not having it in spellbook.


132929-albums1931-picture94195.jpg

- Anthanex will be given back to you when you have Galeoth again.
- "High Jump" does damage to Fradz as well?

Phodom's combat kings disappear at the beginning of chapter 7,but it remain at the beginning of chapter 6.

Tried to fix this thousand times and I just don't see where the bug is.

I don't know if the bug is in Zylcious fight or Fradz set or combined both make awesome lag. But in final stage zylcious fight its laggy (even when I dont cast spells with Fradz) but still tolerable and the lag become real after Zylcious get half of his hp depleted. I don't know which one make the lag but when Fradz cast flash strike sometimes the game crashed, if not my screen will freeze.

EDIT: My bad i havent tried the 2.1d and Fradz set works perfectly fine in the patch. I havent tried zylcious fight yet but good job for reduce the lags. I will try the zylcious fight later and give you feedback

I think I just did few very small things and this is fixed. This was once again another very stupid bug. I mean there - AAAAAAAAAAAAAAAAAAA!
 

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- Anthanex will be given back to you when you have Galeoth again.
- "High Jump" does damage to Fradz as well?
I have 2.1c version now
I didn't mean Anthanex, but the item you get it chapter 6 did confuse me, it says "faerga". I didn't know you can get this later because its my first time playing this.

Also in 2.1c, High jump ability do sometimes harm Fradz as well

More bugs found in 2.1c:
Also the item you get in chapter 6 from John boss which can sometimes instant kill enemies (I forgot the name of the item, but you probably know what item im referring to), does kill the user if you kill the creeps sometimes, there's a flaw with this item which render it useless and often kills your hero when I attacked the turtles with it, which was only creeps left on the map after i got this item (bugged) and I ended up with selling it. Just mentioning it for future versions.
 
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Faerga is the second esper that is obtained in chapter 6 - fire theme. Anthenx is the ice based esper that is obtained in chapter 3. You'll get it back in chapter 6 when you have Galeoth. You are now in chapter 5.

Okay, so tell me all the enemies which can kill you instantly (those who have thorns aura). I will remove that ability from all enemies. First one is turtle!
 
Level 5
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I think I just did few very small things and this is fixed. This was once again another very stupid bug. I mean there - AAAAAAAAAAAAAAAAAAA!

Well i found another one
Zylcious demon form (after defeat death knight) will make the game crash when he cast the life drain thing (that have green lightning) not immediately but when you run from it and attack him (after he cast the life drain) the game will crash.

I dont know if its because i use the wrong warcraft patch. I use 1.26.
 
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Someone knows what happen when you active Portrait of lucky box at ch 10? I tried to collect a lot of evil eyes previously but I can't get rid off my lot of lucky, even I put it out my lucky clovers and dont get (0) lucky :/
 
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Someone knows what happen when you active Portrait of lucky box at ch 10? I tried to collect a lot of evil eyes previously but I can't get rid off my lot of lucky, even I put it out my lucky clovers and dont get (0) lucky :/

I dont know i think portrait is gained when you have 0 luck


For Aero
Another bug found Zycious staff doesn't increase magic damage.
 
Level 37
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Okay yes bugs added down. Yes only with 0 luck you can have Portrait.



"A play lasts only a night, and yet that one night can live forever in the minds of the viewers, becoming a legend, perhaps a myth that can live through the test of time - in the form of a beautiful event"



Day after tomorrow, Thursday and next Friday(29-30.1) I will be livestreaming one last time the campaign. I will play it from prologue to epilogue. The event starts 12:00(+2 GMT) and ends when we feel like it.

Join to this event - as it will be the last time. The 8 year long journey is about to end and I... I want you to be there too. After this event I will fix one more time the campaign and create the final version.

http://www.twitch.tv/aeroblyctos

http://www.hiveworkshop.com/forums/chosen-ones-704/final-battle-event-261968/
 
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For Aero

Open the attachments a little thanks for you.
Still I'm curious about stone of destinies I have stole it and do it do anything?

And do morality have any effects in the game?
 

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Level 3
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These are all the myth items that I could remember:
chapter 7:Maximillian,Aero
chapter 8:Galeoth's set,Jade set
chapter 9:Phodom's set,Fradz's set,Manslayer,Super Ogozoma,Razord,Oelivert
chapter 10:Armageddon,Ultimate Orb,Omega set,Stormguard,Stormbringer,Destiny,
Doomsday,End of an Era,Universe Orb
Some myth items as reward for complete the campaign,I think they already in your list.
 
Level 37
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These are all the myth items that I could remember:
chapter 7:Maximillian,Aero
chapter 8:Galeoth's set,Jade set
chapter 9:Phodom's set,Fradz's set,Manslayer,Super Ogozoma,Razord,Oelivert
chapter 10:Armageddon,Ultimate Orb,Omega set,Stormguard,Stormbringer,Destiny,
Doomsday,End of an Era,Universe Orb
Some myth items as reward for complete the campaign,I think they already in your list.
Ok thanks.

You should really end this for the love of god. Seven years passed.

Yeah, today I'm gonna play this through.
 
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Armageddon Myth?

These are all the myth items that I could remember:
chapter 7:Maximillian,Aero
chapter 8:Galeoth's set,Jade set
chapter 9:Phodom's set,Fradz's set,Manslayer,Super Ogozoma,Razord,Oelivert
chapter 10:Armageddon,Ultimate Orb,Omega set,Stormguard,Stormbringer,Destiny,
Doomsday,End of an Era,Universe Orb
Some myth items as reward for complete the campaign,I think they already in your list.

I can't understand why Armageddon is Myth, it is a medium item to ch 10, 1000 damage means nothing at this point and the effect: "When an enemy dies, it will explode dealing damage to other enemies around it equal to its maximum health" it doesn't help, cause final instance always be individual fights against black dragons. The only interesting effect is 100% crit. Tzitorin could give you more damage and it is an item of ch 1.

I think that final items lack of attack speed, next items: Shard of Shadows, Shadow Set and Life Stealer (who wants vampiric when your hero only dies by attacks that insta kill you), are outdated at ch 10, maybe the only item that give you AS and it worth to be in your inventory is Excalibur.

EDIT: Ok Aero has 30% and it is a final item, but Soldier's Set (20%) is also outdated.
 
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Level 5
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Hi, I am struggling with the obelisk boss in chapter 9. I have retried it about 25 times now and it is killing me (in game and irl). I sthere any special tecnique that I should know about?

You already know how to solve the puzzle right? If you can't kill the monster then better do another easier quest. The boss is not that hard if i remembered just use some stun spells and it will be a piece of cake. If i remembered I use Galeoth stun spells and ultimate and disabled it for about 12 seconds. If not enough just use chaotic rift.
 
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I can't understand why Armageddon is Myth, it is a medium item to ch 10, 1000 damage means nothing at this point and the effect: "When an enemy dies, it will explode dealing damage to other enemies around it equal to its maximum health" it doesn't help, cause final instance always be individual fights against black dragons. The only interesting effect is 100% crit. Tzitorin could give you more damage and it is an item of ch 1.

I think that final items lack of attack speed, next items: Shard of Shadows, Shadow Set and Life Stealer (who wants vampiric when your hero only dies by attacks that insta kill you), are outdated at ch 10, maybe the only item that give you AS and it worth to be in your inventory is Excalibur.

EDIT: Ok Aero has 30% and it is a final item, but Soldier's Set (20%) is also outdated.

Well you still have zocmo's set and amulet of bless. (Omega set too)
 
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Well you still have zocmo's set and amulet of bless. (Omega set too)

No, you didn't understand me, I mean, previous weapons for Fradz have Attack Speed but are outdated and last weapons to face ch 10 don't have AS, here the examples:

- Doomsday
- Stormbringer
- Armageddon
- End of an Era (omg is almost the more powerful item, but Zylcious' Staff is even better)
- Mystique Knife (better in Galeoth's inventory)
- Cripple Triple Axe
- Destiny

Ok I always put Sword Dance in my spells, but, if someone no? The stages using Mana Rod against black dragons could be better face them with Shard of Shadows than super weapons of ch 10, it doesn't have sense.

But my point of that topic was that I can't consider Armaggedon like a Myth item, it doesn't have enough power and it's not an item got in an epic battle.

Edit: Finally I discovered Samwise Didier and is the same has 30 or 0 of luck :D
 
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Level 5
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No, you didn't understand me, I mean, previous weapons for Fradz have Attack Speed but are outdated and last weapons to face ch 10 don't have AS, here the examples:

- Doomsday
- Stormbringer
- Armageddon
- End of an Era (omg is almost the more powerful item, but Zylcious' Staff is even better)
- Mystique Knife (better in Galeoth's inventory)
- Cripple Triple Axe
- Destiny

Ok I always put Sword Dance in my spells, but, if someone no? The stages using Mana Rod against black dragons could be better face them with Shard of Shadows than super weapons of ch 10, it doesn't have sense.

But my point of that topic was that I can't consider Armaggedon like a Myth item, it doesn't have enough power and it's not an item got in an epic battle.

Edit: Finally I discovered Samwise Didier and is the same has 30 or 0 of luck :D

Well yeah the armageddon thing is not really useful. Nice gold to sell it anyway.
 
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Will it be the final?
No.

---

Version 2.1d to 2.1e

- Chapter 6 Epic Boss remade
- Chapter 9 Boss should be now easier
- Further made Elementals stronger and fixed some problems with them
- Fixed Phodom Combat King load bug at chapter 7
- Fixed Phoenix Combo at chapter 8(was one of the weirdest bugs I've seen so far)
- Fixed epilogue load: now it can show good and secret ending (before just bad ending)
- And many other bug fixes around the campaign once again
 
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yo.. what happend to Jacob in ch8? i can't find him anywhere .( (the quest at the end with popag and teleports)
 
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Tried extreme mode from "The End" and so far i'm having difficulties (well that's why it's an extreme mode)

IMHO i think Andenaj should've been made available in ch2 because the survivability of Fradz is really low at this point.
Phodom is a natural tank and he will be fine.
Galeoth barely made it in ch3 if it were not for the ice elemental.

Also the +250 HP bonus from Jewel of Health stacks with +500 HP bonus from Andenaj I. Is this intentional?
 
Level 5
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Tried extreme mode from "The End" and so far i'm having difficulties (well that's why it's an extreme mode)

IMHO i think Andenaj should've been made available in ch2 because the survivability of Fradz is really low at this point.
Phodom is a natural tank and he will be fine.
Galeoth barely made it in ch3 if it were not for the ice elemental.

Also the +250 HP bonus from Jewel of Health stacks with +500 HP bonus from Andenaj I. Is this intentional?

Well let me give you some explanation.

The campaign is not that hard if you pick the right skill and collect all the item from stealing and defeating elite and epic boss. Maybe you can see some walkthrough made at tcocampaign.com or message me. I finish the campaign perfect completion with no give up on Hardcore (not to brag just telling you it's possible and not that hard, still take 30 hours of gameplay though)

IMO elemental are weak in harder difficulties so i never use it because the bosses will one hit them to death.

If you have difficulties just pick some skill that have resurrection (phodom's heaven's bless or galeoth seal of resurrection) or buy resurrection combat king . For fradz get invisible strike skill for secape mechanism.

All bosses are not invulnerable they have some pattern which i believe in chapter 2 Fradz's bosses all have pattern attack and you can always use invisible strike to escape battle. And if i am not mistaken, you got a lot of HP bonus item at chapter 2. (golden idol, power orb, orb of stats, azureus belt, jewel of health, a part of sunrise set, etc) If you still have difficulties just pick the caster starting bonus for fradz which give book of regeneration (and you can pick mana shield skill for fradz) that really useful at early game.

Jewel of health "bug" i will say it's game abuse i used it too and get a lot of hp bonus by buying jewel of health andenaj I, II, III and Francisca.

A litte tips : always equip all bonus gold items. Gold is essential to beat this game in one try, if you have gold from give-up though it is not necessary.
 
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End of an era

I was trying to get that item. So ch 1 to 5, I finished them on 55 mins average, then ch 6 I realize that was impossible do all quest on right time, so I just go to main quest until ch 10. My previous "load from the end" had 28 hours. I reach this time ch 10 in 8 hours, then I go directly to the Barrel of Explosives and it says "you're late". Maybe I misunderstood the description's item, but I think that the only way to get it in 10 hours is playing from first (0 hours, no "give up" and no "load from the end"), and I will say: in this version it is impossible to get that item and it doesn't worth, because if you are able to reach this chapter 10 (only a miracle could help you to get this, I think that even a super gamer couldn't do this because lack of items and experience) you will lost a lot of previous quest, a lot of items and experience of your heroes.

For example, Obelisk boss of ch 9: normally I waste some time getting lvls of my heroes, but when I reach lvl 91, I go directly to kill it, and it is like a 5 mins fight. But this time to get End of an Era, I lost a lot of key items in previous chapters, I just wanted kill the Obelisk directly (no get lvls), omg, that fight was 1 hour and 20 minutes.

So finally, it will be better if the challenge to get the item were low characters dead, high morality or high game points (or a sum of all).
 

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Rpg based on items and not levels. Music is great and the gameplay too. Phodom is easily thestrongest hero. At ch4 i died when i was fighting the wisp boss, despite having more than two lives. Why did that happen?
To be honest, the game is brutally difficult, even in normal.In ch7 a boss had over 4000 attack. Wtf is this? Who is supposed to defeat him. In ch5 i died fighting the boss in the cave without knowing what was hitting me. Thats not fair.
40% of the spells ara lame. SOme are OP, such as Aura of Fire. I wish you had put more bosses per chapter.
Camping is still great.
 
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