@MaTiJa97
In the trigger "Boss HP", why are you saving it in a variable? You can directly put "percentage of life of boss" in the
Set Player Lumber action.
Also when you declare a point in a variable, destroy it in the end with
call RemoveLocation(udg_VARIABLENAME). (I see you've done it in some triggers, but forgotten it in others)
There are lots of location leaks in "CC init", store all of the locations in a point variable and at the end of the trigger, destroy it.
And in your spell triggers, why do you save the damage amount in a variable and then use the variable as the damage in the Cause damage action? Just put the damage calculation in the damaging action.
The class selection system is neat, but maybe also add the spell tooltips to the window or as quests to the quest log.
Also once you've selected your class, maybe spawn the hero a bit further so you can see him?
Add some kind of healing spell to each class, as a Wizard I was already dying in the beginning against those fire elementals. (Also nerf those fire elementals)
And write at least how much damage each spell deals etc., the idea of having simple spell titles is creative, but still a bit lacking.
Find a better icon for "Teleport", I don't see how it's supposed to fit.
The second wave of spiders and warriors (I believe during the first phase) isn't coming.
Move the camera higher.
Play the boss' stand animation once you've forced an animation on him, so that he's not awkwardly paused.
Fix this: (The same message is always shown twice)
Overall I suggest you definitely remove the memory leaks and try to optimize the triggers as much as you can (I started lagging and my fps dropped to 10 after 3 minutes), nerf the minions drastically and add a short spell description to both the spells and to the hero selection.
@Tickles, I... have nothing to suggest actually, except that you really should make the map longer and post it in the maps section after this, it's definitely dc-worthy.
@DSanhueza, Why is your map protected? :/
@Aeroblyctos,
A memory leak in "BEGINNING":
-
Item - Create Knockback Dummy Item at (Center of (Playable map area))
Also those undead building death effects that appear all of a sudden are rather op, even on easy :/ My heroes died instantly.
And why not use QWER hotkeys?