We've been working on this for a long time 8D
It's mostly been reconstruction work, but we feel like our current concept works quite nicely - so hopefully no moar super delays.
About the interfaces; I used standard vJASS with a library called DGUI (find it at www.wc3c.net).
It allows translation between world and screen coordinates.
I've added some more eye-candy features like:
Also, I've reworked some of the tooltip sections - and updated the Attribute panel.
Damage was removed, so I'm experimenting with a DPS-stat (much like D3) that will affect your skill damage/heal numbers.
Still experimenting though.
It's mostly been reconstruction work, but we feel like our current concept works quite nicely - so hopefully no moar super delays.
About the interfaces; I used standard vJASS with a library called DGUI (find it at www.wc3c.net).
It allows translation between world and screen coordinates.
I've added some more eye-candy features like:
- Ragdoll effects when you overkill enemies. (I.e dealing 500 damage to a unit that has 10 will blow it away)
- Items are dropped à la Diablo-style.
Also, I've reworked some of the tooltip sections - and updated the Attribute panel.
Damage was removed, so I'm experimenting with a DPS-stat (much like D3) that will affect your skill damage/heal numbers.
Still experimenting though.