• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Everwood - The unique ORPG

Status
Not open for further replies.
Level 9
Joined
Apr 5, 2008
Messages
529
What about the inventory? There is no information about it, just that its fullscreen and has progress bars?

Well, I've found a picture of the inventory when it was in beta mode. It's not exactly the one included in the map.

DelayedEffect.jpg


It contains 51 bag slots, 6 inventory slots and 4 belt slots. The items in the inventory and those in the belt will be saved. The empty box in the top is for displaying item stats. In the empty space in the middle will be your stats. In the top right corner is the equipment slots along with a model of the hero so you can see him with the armor you equip. The hero will look the same in the preview window as he will in the game.
The icons are all beta ones and will probably be replaced with custom art before the demo is released.
 
Last edited:
Level 18
Joined
Feb 2, 2008
Messages
2,131
this project gave me ideas and inspired me to make an Rpg campaing that has som stuff frome this including a mounting system (no im not here to advertise and i didnt even made a thread yet so dont go angry on me XD) anyway i wana say this project rules and is gona be one of the best for sure.
 
Level 3
Joined
May 8, 2007
Messages
39
Great job guys! Really love the progress so far. I've been here since almost the beginning and loved every minute of it! If your team is still looking for button/item/spell artists I wish to join the team and help out. I've previously submitted several quest lines and other information about heroes so you know I'm good with imagination/art.

If I can't help with art hopefully I can help test the map before actual "Open Release".
 
Level 17
Joined
Nov 4, 2008
Messages
1,603
Weekly Progress Report
To The Hive Workshop,

Well, finally. A new report, sorry for the absence. With school back up, a lot of us are busy and make do with the time we have.

Before I go on with the report, I would like to welcome Oziris; an adequate terrainer who we hope will stay with us for the long run in helping us polish and expand Everwood Forest.
We hope you enjoy this report and look forward to seeing you again on Saturday the 13th of February. I really hoped to introduce a new hero in this report; however, I will be introducing a brief overview of the demo profession: apothecary instead. We also have some reputable people helping us in Everwood ORPG and I will be introducing them to you after the report. ^.^

Coding Updates
Unique, quality and usefulness are the spell-aims for Everwood ORPG. Coding takes time, because some spells are redesigned, some added and some are even removed.
We think that it is better to release these types of spells in the demo, instead of the typical abilities. "Taunt" anyone? Not to degrade taunt or anything as it covers the usefulness requirement pretty good, but really, is it special or does it require some sort of strategy or requirement? Not that it should do anything stupid, but the player should be able to abuse (-?) this effect in some kind of way.
I will give you an example:
Heal - you can easily make the ability a little more fun by adding movement speed to the healed unit, enabling it to run like hell of it wants, or restoring an ally WHILE dealing damage to an enemy.

Coding this far has focused two (maybe three) things:
Paragon: Game Mechanic & Abilities
Blademaster: Game Mechanic & Abilities
NPChat: You can now chat with your fellow, good-hearted NPCs!
In addition, a lot of optimizations and tweaks have been made to the existing code.

- Tukki, Coder

Design Updates
Of late, my main concern has been the quests in Everwood ORPG. In my experience, I have found quests to be quite boring and lacking. For example, the classic “kill x of y” or “find x in y” quests. Of course, these simpler quests matter and will be included, however not in high doses. Rather, Everwood ORPG will include quests based on teamwork, strategy and plot. The following is a list of quest “types” that will be featured in Everwood ORPG:

In Everwood ORPG, you advanced through five tiers. Each tier has a main storyline and quest chain that you follow as you brave the wilds. In the demo, the Tier Quest Chain will feature seven quests including escorts, defenses and boss encounters.


Throughout Everwood Forest, The Bounty Hunter’s Guild has immersed itself throughout the many towns and cities that dot the landscape. In each tier, a bounty hunter will offer you a quest that you will accept or decline. Bounty Quests are possibly the most difficult quests you will have to perform, but they also offer the best rewards. Bounty Quests are unrepeatable.


Dungeons are another feature included in Everwood ORPG, and with them come Dungeon Quests. Dungeon Quests will pretty much require you to retrieve things and face difficult bosses. By performing these tasks, you will be able to explore the dungeons included in Everwood ORPG and face the terrifying things that lurk within them.


Once Upon A Time is the main quest chain in Everwood ORPG. Throughout the tiers, you will perform quests to unravel the secrets of Everwood Forest’s ancient ancestors and the evil that stirs below the earth. These quests introduce you to the rich lore behind Everwood Forest and its demons. Once Upon A Time is unrepeatable.


The apothecary mixes herbs, spices and bodily fluids and ingredients to generate a variety of potions, elixirs, salves, flasks and oils with different effects. An apothecary is a useful and profitable profession to take up, especially when adventurers require your nifty trade for healing, restoration, and enhancement or to bring about suffering with poisons and explosive potions.

In Everwood ORPG, each profession features three sub-professions of which you may specialize in. As you level up, you may choose which sub-profession to take advance through the ranking system as a profitable apothecary.


Alchemy - As an alchemist, you are bestowed with a talent for gathering herbs, spices and other reagents and catalysts with healing properties. Alchemists create healing and mana potions, stat-increasing elixirs and even a potion of immortality.
Infusing - As an infuser, you can salvage items of magical properties and create orbs of pure and untamed power. These orbs, filled with mystical energy, can be infused with other pieces of armor to enhance that weapon or armor.
Witchcraft - As a witch, you cackle at the thought of healing and creating powerful orbs. Rather, you collect reagents of destructive and venomous properties to use on your enemies and destroy them. Witches create oils used by bow-and-arrow wielding classes, explosive elixirs and toxic salves.


- Wolfe Orscythe, Designer

Terrain Updates
Everwood.jpg

Everwood2.jpg

Everwood3.jpg

Everwood4.jpg

Everwood5.jpg

Everwood6.jpg

Everwood7.jpg

Everwood8.jpg


These screenshots are lacking detail that will be added eventually. Also, careful, screenshots are a little big.

- Oziris, Terrainer

Now, as I said before, we have some pretty reputable people helping us in Everwood ORPG.

On class textures, we have 67chrome and helping us with some of our icons is Palaslayer. ^.^
 
Level 7
Joined
Jul 18, 2009
Messages
272
But the second half of the screenshots in the starting post don't work, starting with "Bridge to Stratham".
 
Level 9
Joined
Apr 5, 2008
Messages
529
Progress has slowed down a bit lately because of various personal life stuff. However, we're still going strong, and as far as I know, half of the heroes are ready for the beta at the moment, which includes skills and game mechanics. We still have not started up on the quests, but they have been designed, and just needs to be scripted.
 
Status
Not open for further replies.
Top