I love this horror map! I like your map's game-play style! This map rises inter-personal communication among nearby players. What the player has talked will also determine his/her fate. Keep in upgrading this map, please! Make a huge change and be more realistic than the current version of this map!
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Suggestions:
1) Make the method of how players view stuffs in the map from the god view perspective mode to the FPS's view! (it is optional to be made because I can sense this map will become weird in how to play actually (or maybe hard to play) if FPS perspective is on)
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2) It is possible for your map to have dirty animals, such as rats, etc.
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3) Think of the foveal vision and the peripheral vision which the human's vision looks like! (the focus of the human's eye vision is clear while the area which surrounds the vision's focus is blur, you can make it by setting the front direction of a unit to be clear while other sides are blur so that players will pay attention to their back side instead of just checking the surrounding in your current version of this map (it behaves like a cheat). (behave like in the real life, be more realistic!) )
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3 -> Extension) It is impossible for victims to be able to see the back side (360 degree) so you may make the back side of victims to be the darkness (of course the maniac's back side may be made to be the reddish-orange colour since the maniac's detection is paranormal)
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4) It is possible for some victims to be women (there is no female victims in this map)
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5) The shipyards for the docked boat.
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6) Make hallucinations! (since you have considered the insanity of victims, it is possible for them to see something that is weird. Remember, don't make this map to become a ghost map which makes fear. Just the odds, so that this map will increase the curiosity of players to interact with something that is strange and the exploration of players) -> The hallucinations can be caused by the electric stimulation of the brain, ideomotor effect, infrasound and so forth.
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7) What is the negative effect of using items (such as the morphine, adrenaline and so forth -> cause illusion if the morphine is used /OR\ may cause fatigue after a period of time the adrenaline's positive effect is functioning since the stimulation of muscular cells will be long lasted and then muscular cells will be untightened after the stimulation effect of adrenaline is gone. In this way, players will consider either to use or not to use several side-effect items)
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8) More classes of killers (can be your own-made killers, such as Dreadshark who carries serrated sabre and has several abilities. E.g. dermal denticles, electroreception, etc.)
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9) Displays the sound heard (it can be the sound of a voice, intrasound (if the insanity value is higher), ultrasound (if the insanity value is higher), the sound of blow of wind, the sound of grass's shake, the sound of footstep, etc.) to increase the entertainment of game-play.
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10) Random physical abilities of victims (some victims are weak; it is possible for some victims to be athletes)
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11) The age of victims (there are no childrens, youngsters, or old men. Just adults only?)
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12) The random occurences (sudden events). E.g. the trunk of the tree is suddenly fallen. For more instance, the leaves are dropped.
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*) It's time for me to stop typing as the chat will run madly. Think more! Brainstorming! (the realistic interaction of players, the appearance of the moon on the sky, the scientific explanations, the biology, the chemistry, the physics, the acoustics, etc.)
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You have done the audibility of victims and maniac, nice job!
I like your map's weather (absolute darkness), it is very, very, very nice!
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One more thing!
- Cheat: It is not a bug, but the highlight function is still at there even though you have tried to make the border of highlighting to become transparent. Please fix it! I always use highlighting to find items! Players can cheat anyway by using highlighting instead of exploring and observing items on several different kinds of terrains! It is cheat at all!
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These are some of my opinions. Express gratitude!