• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Strategy / Risk] Lordaeron: the Aftermath

Status
Not open for further replies.
Level 3
Joined
Sep 19, 2013
Messages
68
Got one I forgot to mention. that mass rune ward spell trolls can cast (I think Cho can 2 which may be what people complain about) that thing as destroying armies, there is no way to stop that short of have your entire army on control groups and beating a fast retreat. He harassed until most of my abom army was dead (cult of the damned fyi). I believe the caster is Hexx and hot damn trolls don't need armies if they can do that.

Edit: If I can get that bug to happen again (gonna play alot more Silverhand now) I'll try to remember to save the replay, see if that can reveal it.
Edit 2: Fel elves can restore sanctum of sun but not moon, and everyone can research all masteries that aren't tied to a specific event, not sure if that's intended, no way to get warlock fire on teal's infernal machines.
Edit 3: If teal offers pact and red accepts, red and pink stay allied after summoning.
Edit 4: Gray can tele to that cp you gain from naxx and leave the book there like a dick.
Edit 5: Consider limiting what people can teleport, Valen can teleport to shades...
Also if red goes fel and leaves, Valeera stays in game for some reason.
Also a decent amount fo faction's summons don't benefit from their upgrades, such as Garithos under mind control or Kael's demon summons.
Edit 6: Random suggestion, seeing how you're adding wyrmcrest, how about a secondary path for restored Dalaran where they choose between that and a little something I call Dark Sciences, which would focus on mutation, augmentation, and modification of creatures, this would let you bring in flesh Golems and some other fun Dalaran experiments.
I know you said no new events, I just wanted to pitch this.
Edit 7: Horde's qwer doesn't work properly on their heroes.
 
Last edited:
Level 2
Joined
Sep 7, 2013
Messages
23
hey can you make the choice between the halduron archers or the blood sorcerous more important? Like for example if u go halduron u lose kael but get lorthmar as regeant and if u go the other u get alar (pheonix hero) and lose valeera. Because atm if u go haldruon u get those beast archers with ww but u cant use kael in ur hero group cause he doesnt have ww so ur stuck with just valeera whos not that good honestly. Also NERF CARRION SWARM!! please....
 
Level 23
Joined
Apr 5, 2012
Messages
1,841
Well, i really liked this new version, more events, love what u have make with the silverhand events <3

I have played with all races, more in single-player then multiplayer, but i can see that in this version are more equilibrade the units and the heros, many bugs fix, i just see somethings in the blood elves don't need the legion offer fel pact for acc, just the player tip "-accept pact" and they already ally and the blood elves become fel, and if the blood elves become fel, remove valeera, and if ally with the horde remove her and put lor'themar or just add him, and the last thing, the blood elves if ally with illidan can join in the horde, or u forget to remove the iten ?

My friend told me for tell to you, if you will add outland ? he told that the legion need have more bases and the cult of the damned and the legion need have more events, they just help the others players for make there events.

aah, and the gates, that must be fix '-'
 
Level 2
Joined
Sep 7, 2013
Messages
23
can you change mogriane's model to the crusader paladin model. just making the ashbringerer look like a run of the mill paladin is kinda underwhelming.
 
Level 11
Joined
Jul 19, 2011
Messages
604
I found 2 MAJOR BUGS :
The first is : After some minutes it says the Lich King destroyed and it didnt destroyed !!! and all the units of the scourge go to the Forsaken !!!!
The seconde is : After some minutes it says the Deatheing is destroyed EVEN before making the portal to Deep Holm and when the Twilights going to summon Deathwing the Deathwing doesnt apper !!!!
PLEASE FIX THOSE BUGS
Hope this will help.

NOTE: I discovered those bugs after playing it you can say 20 games online.
 
Last edited:
Level 1
Joined
Mar 1, 2010
Messages
4
Great map but with some SERIOUS issues!

Firstly, the explanations for events are poorly done.. you need more descriptive information. Fill in an events tab in the quests tab maybe? Beef up intro text?

Dalaran is so weak... you cannot possibly defend your starting area from the forsaken... then you lose 3 of your 4 control points and are basically screwed for the game.. How is it fair for LB to have about 4 heroes and Purple one weak one? I mean the units are nice... but you have 0 aoe vs everyone elses swarms... Maybe give Dalaran some sort of Silver covenant units with Vereesa? or Modera? Any other important Dalaran figure would do..

Yellow is similarly in a shite position...

I think it would be fair to give southshore to purple instead so he can at least use some units to creep and some to defend? LB has so many scattered bases..


-----------

The heal on taverns costs 20 mana! insane... considering the building cannot move i think 5 mana at most would be fair... 2 or 3 mana is ideal.
The tooltip for yellows bear warriors says max 15, max is 10.
The baelgun event is insanely hard to pull off.
There is 0 chance of defeating purple and holding wetlands.. its not a fair set up.
Why do you lose gryphons when you lose aerie peak? Seems harsh... Gryphons were not limited solely to aerie peak in lore?
The deathwing event needs more description... Twilight spent most of the last game trying to figure it out.

Probably the biggest thing am finding is costs vs income balance... why are upgrades and units so expensive when income is so low.. i would suggest dropping upgrade costs slightly and lowering some unit costs such as mortars.. 35g? The grypon rider advanced upgrade 300g??

----------------------------------

In need of more goblin shops around the map.
 
Last edited:
Level 11
Joined
Jul 19, 2011
Messages
604
The Sunwell is not the only way, and if you are pro you could take Sunwell in just from 5 to 10 mins you can go there by ships and land at the same time to cripple him.

EDIT: it seems that the bug i posted was hackers doing not bugs.
 
Level 2
Joined
Nov 2, 2013
Messages
13
Great map but with some SERIOUS issues!

Firstly, the explanations for events are poorly done.. you need more descriptive information. Fill in an events tab in the quests tab maybe? Beef up intro text?

Dalaran is so weak... you cannot possibly defend your starting area from the forsaken... then you lose 3 of your 4 control points and are basically screwed for the game.. How is it fair for LB to have about 4 heroes and Purple one weak one? I mean the units are nice... but you have 0 aoe vs everyone elses swarms... Maybe give Dalaran some sort of Silver covenant units with Vereesa? or Modera? Any other important Dalaran figure would do..

Yellow is similarly in a shite position...

I think it would be fair to give southshore to purple instead so he can at least use some units to creep and some to defend? LB has so many scattered bases..


-----------

The heal on taverns costs 20 mana! insane... considering the building cannot move i think 5 mana at most would be fair... 2 or 3 mana is ideal.
The tooltip for yellows bear warriors says max 15, max is 10.
The baelgun event is insanely hard to pull off.
There is 0 chance of defeating purple and holding wetlands.. its not a fair set up.
Why do you lose gryphons when you lose aerie peak? Seems harsh... Gryphons were not limited solely to aerie peak in lore?
The deathwing event needs more description... Twilight spent most of the last game trying to figure it out.

Probably the biggest thing am finding is costs vs income balance... why are upgrades and units so expensive when income is so low.. i would suggest dropping upgrade costs slightly and lowering some unit costs such as mortars.. 35g? The grypon rider advanced upgrade 300g??

----------------------------------

In need of more goblin shops around the map.


Look at all this whining. Good grief. First of all, the explanations are fine, and there's a reason why some things are secretive; they allow you to EXPLORE the map on your own, rather than your hand being held and leading you throughout the entire game like an infant.

Dalaran is NOT weak, especially not during starting, and I've only seen one game out of 20-30 where Dalaran was rushed early on and lost, due to a noob playing it. 19-29 games, Dalaran easily defended itself. It doesn't need to gain Southshore, that would just make it too op, as it can already claim gil'neas and all of its armies. Dalaran already gets powerful heroes and can get worgen and Dalaran and Gil'neas, so quit whining and learn to play.

The heal on the taverns is perfectly fine. And the bael'gun event is not hard at all, you just need to have the basic intelligence to quickly acquire him in northrend. And it is quite easy to crush purple in the wetlands if yellow focuses 100%. I've seen it happen many times where the people playing Twilight were pros and I expected them to dominate, but they were flattened. Even Marshmalo played a game with me where he was Twilight and he got flattened by yellow. You're just a scrub with little skill, so hush.

The gryphons yellow has COME from the aerie peak, and nowhere else in the lore or in WoW. Obviously if Aerie Peak is destroyed, you can't make any more gryphons and Falstad becomes unrevivable as he should be. The Deathwing event doesn't need more description, it's quite obvious if you just look at Cho'gall and pay attention to the opening descriptions. If you're ILLITERATE, then sure, it's hard to understand. But then you shouldn't be playing Warcraft III if you are.

Upgrades and units are not expensive, and in fact getting from 0/0 to 6/6 does not require much. I've easily gotten from 0/0 to 6/6 in less than 20 minutes, when I had less than 200 gold, simply by conquering and holding 10-13 circles. As a mapmaker who specializes in balancing, the upgrades and unit costs are quite balanced. Please take your stupidity off this thread. The specialty upgrades are fine where they are, as you should not become instantly op, but acquire strength over time.

And lastly, if you hadn't noticed, the goblin shops are spread generously throughout the map, and even a couple hidden marketplaces, provided you have the brains to notice them.
 
Level 2
Joined
Nov 2, 2013
Messages
13
In our game where I was Legion and you were Twilight, 2 days ago, Marshmalo, after you left I remembered an idea for yellow that I forgot to mention to you, along with ThatOldSat, who was red.


I think it would be fair to say that Yellow should have the option, should Menethil Harbor and Aerie Peak be destroyed and Falstad die, that he can get Ironforge in the unfinished Dun Morough region you have in the south. Ironforge would be a neutral city and area much like the Argent Dawn or Horde outposts in Northrend, and upon the loss of Yellow's two major cities and main hero, he would acquire Ironforge with the hero Magni Bronzebeard, and perhaps could research to gain gnome allies from Gnomeregan, replacing gryphons with gnomish air fighters. Also, Yellow should have the option to turn evil, in which, after gaining Ironforge and the Grim Batol circle, if he researches an option for "Dark Iron Dwarves", he loses Magni and all of his other heroes, along with Ironforge, and gains Grim Batol interior with Dark Iron Dwarf units and the hero Dagran Thaurissan. Upon reclaiming Ironforge and conquering it, it can turn into "Ironforge Ruins", Yellow can then begin summoning Ragnaros, to which he will become permanent enemies with everyone except Twilight, and only if Twilight succeeds in summoning Deathwing, as Deathwing and Ragnaros served the same side in the lore.

Or, if Yellow stays with Ironforge, he can get Gnomeregan and also research the "Deeprun Tram" ability, which will say, allow him to train a limited number of "Stormwind" soldiers, like knights and archers and clerics and the like, and also allow him to have Dwarven paladins as elite units.

Since Twilight is going to be able to summon Yogg-Saron in the future and possess the ability for Deathwing, it shouldn't be unreasonable that yellow gets a significant "second chance" in the far south if he loses terribly in the north. Even if Dalaran loses Gil'neas, Ambermill, New Dalaran, and Silverlain Keep, he still survives in the south with Kul'Tiras. Yellow should have the same option with Ironforge.

You also mentioned in our games how you tried to improve Dark Green to make people want to play the Troll Empire more, but you couldn't seem to get it to work. You should give Dark Green the option with Zul'jin, that if the Sunwell is restored and Zul'jin acquires the item, he can drain the Sunwell and become an avatar, becoming much like Hakkar but with improved abilities, chaos attack, and increased size. Dark Green could research at Zul'Aman to go with Zul'jin's war, thus giving Dark Green 4 powerful demi-heroes, the loa avatars, and increasing the limit of bear riders for the forest trolls, in order to concentrate more on defending Zul'Aman and retaking Quel'Thalas, rather than focusing solely on the south or Gun'Drak. But as a result of going with Zul'jin, Dark Green would lose the ability to declare war on the animal gods and wouldn't be able to make Malak very powerful anymore.



Also, perhaps somewhere in 4-5 versions from now, a 12th player would be nice to have.
 
Level 11
Joined
Jul 19, 2011
Messages
604
There is a problem in Twilights Clan i always forgot it, its that i cant make transport ships that makes me defend the 2 transport ships with my life :D.
 
Level 7
Joined
Jul 1, 2008
Messages
1,025
Although Anubis dosnt put it very politely he does have some good points! The game is supposed to be challenging where losses have real consequences.

alleluia, in general the income vs cost ratio is fine, but you may be pleased to know the cost of spell caster adept and master upgrades has been decreased to encourage people to use them and the cost of some elite units has been decreased.

How do i get the Dragon heroes from Dalaran and the blademaster Kajindi from the horde?

Dragonflight heroes for Dalaran are coming next version. Whats this blademaster Kajindi your talking about?

EDIT: it seems that the bug i posted was hackers doing not bugs.

I assume the hack allows players to move units anywhere on map then? It is most likely taht they some how got a hero into the unit storage area and attacked any heroes they could, thus messing up the events related to these heroes.

I have made Lich King and Deathwing invulnerable until they are summoned now.

can you change mogriane's model to the crusader paladin model. just making the ashbringerer look like a run of the mill paladin is kinda underwhelming.

I've added an attachment to his model to spice it up abit and yes next version Blood elves start with Halduron instead of Valeria Sanguine :)

BUG: Velen was given to LB but he was still in his spawning area, IE the thing you use for storage. Seems you forgot the line to move him, or it bugged out. :)

Velen is coded to start where ever Tirion is, if however Tirion has died and you are reviving him the game can't understand where his location is, so does not know where to move Velen. I will try and fix this.

Thanks for feed back all, shouldnt be long till next ver is complete now :)
 
Level 2
Joined
Sep 7, 2013
Messages
23
u have made red useless now. why did u remove valeera? my suggestion was that if u went the elite archer route valeera would get upgraded and u might lose kael as a hero, not gain shitty halduron to replace valeera. also kael isnt spell immune, i got deathcoiled spammed to death by blues dks.
 
Level 7
Joined
Aug 11, 2009
Messages
193
How is Valeera any stronger than Halduron, Acadian? I checked red in SP and Halduron has trueshot aura, multishot, windwalk and some kind of AoE move that does 350 dmg and blinks him to the area cast. He's much, much better than Valeera.

PS. Sorry for that, I got disconnected from the game for some reason.
 
Level 2
Joined
Sep 7, 2013
Messages
23
valeera's demon arrow buff was pretty good plus shes a cooler hero. either way kael didnt have spell immune and there is still no real event tied to choosing one path or the other which is what i was suggesting to add.
 
Level 7
Joined
Jul 1, 2008
Messages
1,025
u have made red useless now. why did u remove valeera? my suggestion was that if u went the elite archer route valeera would get upgraded and u might lose kael as a hero, not gain shitty halduron to replace valeera. also kael isnt spell immune, i got deathcoiled spammed to death by blues dks.

Acadian I really haven't got a clue what your talking about.

Halduron is not shitty, his multi shot gives him x3 dmg, plus Trueshot aura to support your archers and WW incase he gets into trouble.

Also Halduron gains a bonus level via Farstrider Upgrade.

I replaced Valeera with him because people complained that Val sucked, it always makes alot more sense lore wise, Halduron is leader of the farstriders NOT val. The upgrade is even called "Halduron's Farstriders".

Val is still available via the Fel elf path event.

And as for Kael's magic immunity, where did you even get the idea he was magicaly immune? That was taken out in the beta version long ago.

BE are far from useless.
 
Level 2
Joined
Sep 7, 2013
Messages
23
oh sorry about the magic immune, i was told that kael was magic immune in this new patch and there wasnt a changelog so i thought it was true to prevent kael from being targeted early game for his orb by teal. But really blues deathcoil spam is op. Also someone told me that valeera had been removed completely so my bad on that too. I guess my big gripe with red is that his hero group doesnt mesh with his elite units. If u go halduron archers everyone but kael can windwalk so hes a big target stickingout to be targeted and if u stay with mages u lose great benefits of halduron path. Sorry for venting my fustration.
 
Level 2
Joined
Aug 24, 2013
Messages
16
I dont know what i saw, but i think there is Lordaeron The Aftermath 1.14 in MMH. Is it fake or you realeased something already?

Edit: Ok. I tried playing it and the only thing that I noticed for now is that other factions(tried scourge) can't absorb the Sunwell.
 
Level 7
Joined
Jul 1, 2008
Messages
1,025
oh sorry about the magic immune, i was told that kael was magic immune in this new patch and there wasnt a changelog so i thought it was true to prevent kael from being targeted early game for his orb by teal. But really blues deathcoil spam is op.

I guess my big gripe with red is that his hero group doesnt mesh with his elite units.

Sorry for venting my fustration.

Yes you must choose between Casters or Archery, both specialisations for Elves.
I don't think red needs another Windwalking hero, his squad of WW Farstriders+Halduron is quite enough! Atleast they are all ranged heroes.

Blues deathknights got a nerf last patch, have you tried them in ver 1.14?

And don;t worry it's my fault for not having any patch notes.

Is it fake or you realeased something already?

Edit: Ok. I tried playing it and the only thing that I noticed for now is that other factions(tried scourge) can't absorb the Sunwell.

Nope 1.14 is not fake.

Every faction can still absorb Sunwell, they just require Anveena's Essence to first restore the well, they must then defend the well till it's power is replenished enough to absorb.

This stops people rushing to the Sunwell early game and getting stupidly op heroes and runing the game. No more early Lich King, Deathwing or Kil'Jaeden!

Theres so much that's changed in v1.14, mostly just balance issues, bug fixes and afew new events. I realize I should have made patch notes due to the amount of people confused about the Sunwell Events but the map is still in development and alot changes every patch, the notes would be so long if i documented everything.

Once map is out of beta I will keep notes on balance changes.
 
Level 11
Joined
Jul 19, 2011
Messages
604
So, where can i find this new version ?
I cant find it any where, i am very exiting for the new Dalaran events.
 
Level 3
Joined
Sep 12, 2012
Messages
53
Hey Marshmalo,since you are following the Frozen Throne storyline,shouldn't Lor'themar be a Blood Elven hero?He was inchange of the remaining blood Elfs after Kela'thas joined the war agaist the Scourge at the Alliance side,and took most of the blood elven army.
 
Level 2
Joined
Aug 24, 2013
Messages
16
Someone already uploaded it to epicwar, so here is the link:

http://www.epicwar.com/maps/236078/

Edit:WOW! This is so cool Dalaran can get Maiev and her watchers :), but still can't get Wyrmrest Accord event :(.

Keep up the good work. I will report some bugs later.
 
Last edited:
Level 11
Joined
Jul 19, 2011
Messages
604
May i know why Yogg'saron is in Azejol'nerub ?
He must be at a chamber in Ulduar.
 
Last edited:
Level 7
Joined
Jul 1, 2008
Messages
1,025
I'm afraid I will have to remove the staff of Teleportation from goblin merchants, its too open to abuse. All major heroes like Lich King and Kil'Jaeden always go and buy them and start teleporting all over the map, you can't even lay a trap for them as they just tele out. It needs to go!



Hey Marshmalo,since you are following the Frozen Throne storyline,shouldn't Lor'themar be a Blood Elven hero?He was inchange of the remaining blood Elfs after Kela'thas joined the war agaist the Scourge at the Alliance side,and took most of the blood elven army.


Well I like that idea, I even have a good, low file size model for Lor'Themar but BE already has enough heroes, maybe if BE join horde they should loose Kael and get Lor'themar instead.

Edit:WOW! This is so cool Dalaran can get Maiev and her watchers :), but still can't get Wyrmrest Accord event :(.

Thanks! No sorry no Wyrmrest events yet, glad you like the watchers event some people complained becuase Maive leaves unless you hunt Illidan.
May i know why Yogg'saron is in Azejol'nerub ?
He must be at a chamber in Ulduar.

Well, there was that empty space in Ajzol nerub that it made sense to put the enterance to Yoggs chamber in. But I will open up that door in Ulduar to lead to Yogg Sarons Lair aswel.
 
Level 23
Joined
Apr 5, 2012
Messages
1,841
Marshmalo said:
Well I like that idea, I even have a good, low file size model for Lor'Themar but BE already has enough heroes, maybe if BE join horde they should loose Kael and get Lor'themar instead.

Well, this is a good ideia, and if the blood elf join in the horde, kael can go to the legion control and try summon Kil'jaedan by the sunwell, and just him can summon the legion by the sunwell and the other dreadlords just by the Medivh's book, making more lorewise, and if a dreadlord summon the legion, he die when Kil'jaedan come to the world, if not the legion became for impossible than already is, cause the hero need have lvl 10 to summon.
 
Level 11
Joined
Jul 19, 2011
Messages
604
Well, this is a good ideia, and if the blood elf join in the horde, kael can go to the legion control and try summon Kil'jaedan by the sunwell, and just him can summon the legion by the sunwell and the other dreadlords just by the Medivh's book, making more lorewise, and if a dreadlord summon the legion, he die when Kil'jaedan come to the world, if not the legion became for impossible than already is, cause the hero need have lvl 10 to summon.
I like this idea, and you may delete the pact between the Legion and the Blood Elves because they will have Kael, better than Fel Elves.
 
Level 7
Joined
Jul 1, 2008
Messages
1,025
If think Scourge (Blue) needs some more events, if anyone can think of an event that gives them another hero et me know and I'll try and include it in next version! They only have 2 heroes and only 1 major event.



Well, this is a good ideia, and if the blood elf join in the horde, kael can go to the legion control and try summon Kil'jaedan by the sunwell, and just him can summon the legion by the sunwell and the other dreadlords just by the Medivh's book, making more lorewise, and if a dreadlord summon the legion, he die when Kil'jaedan come to the world, if not the legion became for impossible than already is, cause the hero need have lvl 10 to summon.

Yes I hope to put in something like this in, but I won't be deleting the fel elf event. Legion is not impossible to get at all, quite easy actauly if you know what your doing, you know that since 1.14 all dreadlord heroes can basicaly telport anywhere on the map?

Seeing that you added Twilight Highlands,should we expect more areas added in your map?

Yes definitly Ironforge will be added next version! I'm quite looking farward to seeing how this effects gameplay and tactics in the southern areas of the map. Ironforge will be a major Alliance fortress and very difficult to lay siege to.

So where's the changelog? I might just be blind as hell but I can't find it.

There is no chnage log for 1.14 sorry, but I will try and include one in next update but next version will include alot of changes.
 
Level 23
Joined
Apr 5, 2012
Messages
1,841
Well, i have some ideias for The Scourge (Blue)

- When Arthas reach Icecrown Citadel, the can gain some of the Blood Prince Council.

- If Arthas became the Lich King, have an event to launch an attack in Tyr's Hand, and gain a Necropolis, like Naxxaramas, that gain gold, and if destroy that, gain a base there(At Tyr's Hand).

- Or you could make Alexandros Mograine for the player blue (change the event for this player), since he is a leader of Death Knights.

and play gray can have Fel Dragon like Felmyst

This could be useful :3
 
Level 11
Joined
Jul 19, 2011
Messages
604
Well, i have some ideias for The Scourge (Blue)

- When Arthas reach Icecrown Citadel, the can gain some of the Blood Prince Council.

- If Arthas became the Lich King, have an event to launch an attack in Tyr's Hand, and gain a Necropolis, like Naxxaramas, that gain gold, and if destroy that, gain a base there(At Tyr's Hand).

- Or you could make Alexandros Mograine for the player blue (change the event for this player), since he is a leader of Death Knights.

and play gray can have Fel Dragon like Felmyst

This could be useful :3
Or you can make Alexandros Mograine for gray and give Darion for blue if Tyr's Hand destroyed.
 
Level 3
Joined
Dec 22, 2012
Messages
65
This game is just...epic.This game is amazing!This game is all about the story of warcraft.Awesome quest,choice and many others.But...will draenai be in in the next update?
 
Level 11
Joined
Jul 19, 2011
Messages
604
Broken Draenei ? This is a good idea for red if he want to go Illidari, because the Illidari got Draenei, Naga, Blood Elves and Fel Horde.
 
Level 7
Joined
Jul 1, 2008
Messages
1,025
I completely agree! Broken Draenai as they are called, won;t be in next version but will defo be playable in later versions as some regions of Outland will be terrained. The broken Draenai models already exist in the game so that event will be easy to mod.

Next version will feature the snowy landscape of Dun Morogh as well as Loch Modan to the South and Ironforge will play an important role for the Alliance!

There's also some new events as well as the usual balance changes.

I have actually been keeping a change log this time so people can see whats changed/new stuff.

I don't have a release date yet though as work is ongoing and unfortunatly real life gets in the way of modding!
 
Level 23
Joined
Apr 5, 2012
Messages
1,841
I completely agree! Broken Draenai as they are called, won;t be in next version but will defo be playable in later versions as some regions of Outland will be terrained. The broken Draenai models already exist in the game so that event will be easy to mod.

Next version will feature the snowy landscape of Dun Morogh as well as Loch Modan to the South and Ironforge will play an important role for the Alliance!

Well, add the Broken Draenai and Akama, the player will need be totaly changed for don't be Overpowerful, perhaps u can make an event like the Silverhand(Scarlet Crusade) have to turn Argent Dawn, and mix the units. So the player can have Naga, Blood elves and Broken. And don't need build many different stuctures for the training and searching.

And i can wait to see this next version :D
 
Level 11
Joined
Jul 19, 2011
Messages
604
First time i saw this idea i was some kind of disagree, but i liked it because you said that there will be Outland.
Also you can make Fel Horde (not Twilights) in Outland as the 12 player and if red killed Magthiradon (sorry i dont remember his name) he will be allied with the Fel Horde, and if red destroyed Hellfire he will gain Akama and his Draenei.
Only you can make this if it will not destroy the balance.
 
Level 1
Joined
Nov 29, 2013
Messages
1
First of all, congratulations for this map, it is very good and it made me register here, something that I dont usually do.

Secound, and the reason for my post is my concern about the legion and forsaken being too strong in case forsaken decides he doesn't want to backstab legion. I know one of the best features of this map is the freedom of choice that players has, and how every game turns different, unlike, Azeroth wars: LR for exemple. However, I'd like to sugest something triggering the betrayal at the mid game, if it has not happened until there, because legion summoning doesnt happens every game, and if it does it is very laaate game.

Once again, you did an amazing job at this map, editors!
 
Level 3
Joined
Dec 22, 2012
Messages
65
Lol i know that xD but in garena usually they just play dota and anime maps...no one play this kind of map T^T
 
Status
Not open for further replies.
Top