A group of six friends continually made it at least to level five, even going as far as level seven; I believe.
As it is now, only tanks seem to be the only viable hero, with some heroes easily making 200-600k and more while others struggle to reach even the floor of some.
What version are you playing, I've done alot of tweaking of creep stats over the last few versions, so if your not playing 0.22a it may be alot different.
The throw stars ability on the... Akama-model hero rarely seems to throw all three, sometimes even none at all. The ability for the damage to focus would be nice as well as otherwise the damage easily pales in comparison to some heroes. I will however say that it quickly gave me the highest 'crit' when all three crit at once. However, I was easily surpassed by the Tauran Chieftain hero.
Ahh yes, tri-star throw. That does need fixing. I'm going to do some more testing, now that creeps are about the difficulty I want, will make it easier to buff/nerf/change heroes that don't meet the grade.
As of now my favourite hero has to be the the one NE hero with the backstab attack, she outputs immense damage as well as being able to fend for herself in all situations. However, her ult is so very un-dazzlling. I mean what, a permanent boost to MS and ASPd?
I agree whole heartedly that her ultimate is a bit lame, but I will continue to develop the current heroes, including her, to make them more interesting.
The least favourite part of the map has got to be the green filter/fog. It adds a nice atmosphere, I guess.. It's not that hard to become accustomed to. But, it's a rather annoying nag at the back of my head. It would be far nicer to have a clear screen.
I'll add a function next update that allows players to turn it off and on.
The items are pretty great, a Fortis armour holds out easily until an Ultimus Light/Heavy armour is able to be purchased. I bought the heavy mostly for the +hp as it's immensely useful over just the flat HP/MP boost the rings give (these items are my least favourite. Yay, I get life and that's it? I get a boost to mana when my mana barely ever runs out?).
You must not be playing the latest version, as heavy armour no longer grants hitpoints. Mana costs I need to work on before I release the next version, because you are right.
Runes have to be my love-hate portion able to only carry one when there's three different sets of them, the melee damage and the crit multiplier being the only worthwhile ones as it's far more efficient to kill them faster than rely on HP return.
Maybe the 1-per restriction shouldnt be there, or I need to buff the other runes.
I really enjoy the artillery barrage and have only been killed by them once as I was running to the heart for HP heals. Watching the casters blow up was hilarious to watch as there's no reason why they cannot just buy an armour and be done with the whole affair, making them far more useful.
Attacks per Demonic barrage has been reduced (they are still painful, just not instagib).
Psychic bomb seems only trigger properly *Some* of the time with myself being clearly the target and taking no damage despite the damage sometimes being over my current HP.
Odd, I have noticed that sometimes it targets dead heroes (lucky for the players), but that will be fixed next version.
The banking system is cumbersome, being unable to hotkey it for easy access one must scroll or click over to it, click the rather *small* unit and then hit the hotkey/click another button and then return to microing your hero. (which unless you're a tank you can't easily do, most heroes require a moderate amount babysitting.)
That is a good point, next version when you press the esc key, it will automatically select the gold vault. And press it again to select your hero. Great idea, thanks.
Spell books are 100% useless as their cooldowns are long, the abilities unworth it, ability to only use one at a time with pitiable damage for the cost.
that's just my sole opinion in the extreme. I have however witnessed statements that they're *okay* but not great and *useful* if used sparingly and at appropriate times. Which are few and far between.
Spellbooks may very well need a remake or be removed as I do think at the moment, they are pretty un-useful.
The map however is immensely fun with a strong sense of immersion, great gameplay and structurally sound save for one critical error. The crit system is by far the best idea thus far.