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Dualism BETA

Submitted by Sverkerman
Host map Arrange game
[​IMG]
v=L0_S5Ki6Qws&feature=plcp
[​IMG]
Azothan playthrough

http://www.youtube.com/watch?v=oq5ymyk24k4&list=UU2S0DucBRlGzAQiBgAc4NBA
http://www.youtube.com/watch?v=H0iZ5uDydWM&list=UU2S0DucBRlGzAQiBgAc4NBA
http://www.youtube.com/watch?v=YFwhcLoRNzg&list=UU2S0DucBRlGzAQiBgAc4NBA


Dan playthrough

http://www.youtube.com/watch?v=jMkjTqJq_2k&feature=plcp http://www.youtube.com/watch?v=xLubrG2YQsA&feature=plcp http://www.youtube.com/watch?v=uCvns-Vcc7o&feature=plcp http://www.youtube.com/watch?v=GR6_-Act6-g&feature=plcp

More about Dualism:
[​IMG]
http://www.facebook.com/ProjectDualism
http://www.projectdualism.com/
http://www.youtube.com/Sverk3rCraft
www.projectdualism.com (<3 Hylke)


Also check out Flashgabe, the guy who made our trailer
www.youtube.com/user/FLASHGABExMEDIAx

[​IMG] is a first person horror game currently in development. This might sound familiar to you as there are quite a few of them out there, but believe me, this one will be like none you've seen before. The storyline of Dualism is unique and creepy, straight from the twisted minds of the current developer.

Developers:
[​IMG]Sverkerman with over 7 years of Warcraft 3 World Editor experience.

This project has so far costed me over $550 and taken me over 1100 hours to create.

In order to play Dualism you need to have following settings:
Model Detail High
Animation Quality High
Texture Quality High
Particles High
Lights High
Spell Detail High

[​IMG]
Images

Concept Art

[​IMG]
[​IMG]
[​IMG][​IMG][​IMG]

Ingame Pictures

picture1

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picture2

[​IMG]

picture3

[​IMG]

picture4

[​IMG]

picture5

[​IMG]

picture6

[​IMG]

picture7

[​IMG]

picture8

[​IMG]


Plot

The year is 1882.
You are playing as Stephen Smith, A English crime investigator. You have been sent to Germany to solve a massive genocide which took place in Dormund. Dormund has ever since been completely untouched by human activity. The only relevant item you've managed to get your hands on so far is a document of the latest crime archived by the Dormund court.

[​IMG]


[​IMG]
The making of Dualism

Terrain and Gameplay Concept

[​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

Dualism UI

[​IMG]

First Update

Sample1 - [​IMG]
Sample2 - [​IMG]
Sample3 - [​IMG]
Sample4 - [​IMG]
Sample5 - [​IMG]
Sample6 - [​IMG]
Sample7 - [​IMG]
Sample8 - [​IMG]
Sample9 - [​IMG]

Horror Forest

[​IMG]
[​IMG]
[​IMG]
[​IMG]


[​IMG]
Videos

Dualism Trailer (Old

http://www.youtube.com/watch?v=xECSZlXGcjw

Dualism Update #1

http://www.youtube.com/watch?v=GN7_heuVOPI&feature=plcp&context=C4da2369VDvjVQa1PpcFP6092rBFrYHNrfVgU8EWQWclJS0SPRc4A%3D

Dualism Update #2

http://www.youtube.com/watch?v=zR7iPovIz4o&feature=plcp&context=C4473f35VDvjVQa1PpcFP6092rBFrYHDq5MkP0JWPwo-DjL6Z1KMs%3D

Dualism Making of Dormund Castle (Great Hall)

http://www.youtube.com/watch?v=9lEGTcvlWc8&feature=plcp

Dualism Making of Dormund Castle (Dining Section)

http://www.youtube.com/watch?v=a2BYgiA8k5o

Dan Plays Alpha

http://www.youtube.com/watch?v=f1gWLMMAdpM&feature=player_embedded#!



[​IMG]
Are you not wearing our supporter signature yet?
Supporter Signature

[​IMG]
Whats the Signature Code?

[URL=http://www.hiveworkshop.com/forums/map-development-202/directors-cut-horror-project-dualism-212702/#post2109770][IMG]http://i41.tinypic.com/dq4pcp.png[/IMG][/url]

Credits


---Major Help---
Born2Modificate
Grey Walker
Hashjie
Catch_ya
Goris
Dan
Bethesda Softworks

---Models---
Mc !
NewbieMapper
Pyramidhe@d
-BerZeKeR-
Klayton
SkriK
Tranquil
iristle
General Frank
Kitabatake
Misha
darkdeathknight
Sephiroth_VII
Klayton
geries
hortaxman
darkdoom
Xazuki
Pyritie
D.O.G.
Yayoi
sPy


---Skins---
horusrogue
Stanakin Skywalker
Saikann
simkitty181

---Icons---
CRAZYRUSSIAN
bigapple90
PeeKay
-Stygian-
Narandza
NFWar
stefanstan95
BeTaGod-
The World Is Flat
The_Silent
Ergius

---Beta Testing---
xorkatoss
sonofjay
Bugz
maddeem
Jazztastic
Chaosy
PROXY
Drunken_Jackal
Total_Warrior
VTZ
MoCo
ndhwar




Keywords:
Horror, RPG, Survival, Dualism, Sverkerman
Contents

Dualism BETA (Map)

  1. JaysProjex

    JaysProjex
    Joined:
    Mar 17, 2007
    Messages:
    352
    -Sverkerman
    A short message, you're going to get people that have likes and dislikes about the map my advise to you, you can either accept the criticism or chose to either completely ignore it, in such a situation my suggestion would be is that you do a follow-up and at least leave a positive response then perhaps ignore it if you chose to do so, you don't want to ruin your reputation.

    My review: (((Viewer be advised this is a constructive summary giving my own opinion you've been warned)))

    Short Summary:
    I'm quite astonished on what you've done here taking Warcraft III to a new level. I can see you're quite dedicated to your map and as seeing at it's "beta" stage it's quite obvious that there will be so-called "bugs" which should be expected anyways so I will try my best not to be so negative here. Instead of a scoreboard I will just give a run down on things with a overall score at the bottom. First off the interface adequately suits the map, this horror map turned out to be just a terrific idea and overall with a decent story at it's core and well presented. The atmosphere is attractive and acceptable from choices of imported models to terrain work turned out to be great and seems satisfying. As for the game-play the scares are what make up for it putting you into that frightened state making you want to react fast enough or panic over a situation makes it worth it in the end especially when you're least expecting it. On the contrary my biggest complaint I have is really the voice acting no hard feelings but it's probably the biggest drawback for Dualism [please note this is my opinion] and is greatly diluting the impact of the game I can't help but to either turn off the sound completely or just to Alt + F4 out if you would have to ask I would strongly say that it's missing "character" and it's putting it off in the wrong direction. On a few side notes or a few suggestions I strongly encourage you to listen to your fans when the time comes or the map could deeply suffer because of it, I don't expect you to listen or take everything for granted and it might not be something you want but the game is going to eventually demand it sometimes you just gotta make sacrifices and as much as you might not want if you chose to ignore them or everything your fans say they will ignore the map overall. Other than that issue I think you got a great map here as well as a decent start you definitely worked hard so I don't see why you shouldn't deserve a good score.

    My overall score: 4.5/5 (Astonishing) (Beta - Needs improvement for better score)
     
    Last edited: Nov 21, 2013
  2. Vista sucks

    Vista sucks
    Joined:
    Jul 21, 2010
    Messages:
    780
    Oh look'y here. I remember commenting on your project here. It would seem I've underestimated your map making skills. This is quite the map. Its not complete, yet! So I've decided to not rate it yet.

    So far so good. One thing id like to point out. I kinda dislike the idea of using the arrow keys. I suggest making a thread where people can vote on making them ASWD keys instead of Arrow movement. It's kind of weird having my left hand near my right hand while playing games like this.

    Other than that. Good job!
     
  3. edo494

    edo494

    Jass Reviewer

    Joined:
    Apr 16, 2012
    Messages:
    3,831
    next to impossible. Only if you made abilties with shortcuts wasd, but w is already sprint and it may be even more inaccurate.
    The reason being is there is only
    Code (vJASS):


    constant playerevent EVENT_PLAYER_ARROW_LEFT_DOWN = ConvertPlayerEvent(261)
    constant playerevent EVENT_PLAYER_ARROW_LEFT_UP = ConvertPlayerEvent(262)
    constant playerevent EVENT_PLAYER_ARROW_RIGHT_DOWN = ConvertPlayerEvent(263)
    constant playerevent EVENT_PLAYER_ARROW_RIGHT_UP = ConvertPlayerEvent(264)
    constant playerevent EVENT_PLAYER_ARROW_DOWN_DOWN = ConvertPlayerEvent(265)
    constant playerevent EVENT_PLAYER_ARROW_DOWN_UP = ConvertPlayerEvent(266)
    constant playerevent EVENT_PLAYER_ARROW_UP_DOWN = ConvertPlayerEvent(267)
    constant playerevent EVENT_PLAYER_ARROW_UP_UP = ConvertPlayerEvent(268)
     
  4. sonofjay

    sonofjay
    Joined:
    Oct 28, 2011
    Messages:
    4,257
    I disagree on the WASD, since the only way to do this is spells, and using spells for movements is really damn slow.
     
  5. Vista sucks

    Vista sucks
    Joined:
    Jul 21, 2010
    Messages:
    780
    Guess you're right. I did have the idea of using spells to do it. But that could add that slight delay that would annoy people. And it is more easy just to add it like so.

    EVENT_PLAYER_ARROW_LEFT_DOWN
    EVENT_PLAYER_ARROW_LEFT_UP
    exc...exc... But if there was a way to make a flawless system for it. Then Id say do it. But that's just me.
     
  6. joechanaaa

    joechanaaa
    Joined:
    Apr 25, 2012
    Messages:
    16
    why I can't open a room to play with others?
    The caution said that map was too big
    How can I solve this problem?
     
  7. Sheep

    Sheep
    Joined:
    May 7, 2011
    Messages:
    91
    you can only play maps on 8 mb and below in multiplayer everything above have to be played in singleplayer
     
  8. Vista sucks

    Vista sucks
    Joined:
    Jul 21, 2010
    Messages:
    780
    Oh one thing was on my mind... What made you spend money on this project? Did you pay people to voice act, model exc exc?
     
  9. edo494

    edo494

    Jass Reviewer

    Joined:
    Apr 16, 2012
    Messages:
    3,831
    maybe he counted how much Watts he used and added to it :D(you never know)
    (I mean the price of the Watts not the Watts)
     
  10. FRENGERS

    FRENGERS
    Joined:
    Aug 4, 2012
    Messages:
    970
    LoL'z i still get FATAL ERROR :( :(
     
  11. Sverkerman

    Sverkerman
    Joined:
    Feb 28, 2010
    Messages:
    1,027
    @-Kobas-
    Thank you for the well thought through map review dear -Kobas-!
    +rep

    @takezandgoez
    Very nice review. I do listen to my followers it's just that some people are not here to give me reviews but to troll and put me down, something which I dislike ;P

    @Vista sucks
    I'll check if I can get some kind of software that can make you keybind WASD to the arrow keys.

    I payed for all the 2D artwork, hosting of our homepage and some of the voiceacting. I don't see a problem with spending money on WC3 because it is something which I care about and I would really concider making maps my hobby. There are loads of people who spend up to thousands of dollars on their hobbies so if I spend $500 over the course of 7 months I don't see a problem with it ;)





    Thanks everyone for your opinions on my project! I will soon present to you a full list of things which I intend to change and improve before moving on to finishing Dualism!

    I've also started a new project which I will provide a link to very shortly so if you are a fan of what I am creating it might be worth checking out!
     
  12. edo494

    edo494

    Jass Reviewer

    Joined:
    Apr 16, 2012
    Messages:
    3,831
    If you still take suggestions, you could create a system which checks if Im too close to items and if I am point the camera a little bit more to ground. Some potions are hardly clickable because they are not floating high enough.
    Either that or make the potions etc float a little bit higher
     
  13. mckill2009

    mckill2009
    Joined:
    Mar 10, 2009
    Messages:
    4,681
    This certainly is going to be a director's cut!
     
  14. Sverkerman

    Sverkerman
    Joined:
    Feb 28, 2010
    Messages:
    1,027
    Here is the list for now!

    Bugs:
    Bug where you are "teleported" behind the pathing blockers of the road.
    Monsters do not have locust.
    Forgot to remove the names of all units.
    Forgot to add Trigger - Turn off trigger at a event where a monster sound is played inside the forest.
    You can still move while being dead.
    Missing a pathing blocker at the "hay house"

    Improvements:
    • Actions
      • Game - Enable selection and deselection functionality (Disable selection circles)
      • Game - Disable drag-selection functionality (Disable drag-selection box)
      • Game - Enable pre-selection functionality (Disable pre-selection circles, life bars, and object info)

    Hide all units outside of a 1000 range of the player.
    Increase interracting range from 300 to 450.
    Add text to the third unused door where you find the cogwheel when pressed to not confuse the player.
    Set all units' selection size to -1 in object editor so the screen won't be filled with floating healthbars all the time.
    Make the "Run" be activated by double tapping the forward arrowkey.
    Put Save Spots more often.
    Add credits to all wonderful helpers and resource creators for the map thread!
    Add text to when you die.
    Do not disable movement for the owl in the forest.
    Add even more detail to the forest as -Kobas- suggested.
    Add support collums in the cellar.
    Contact Hylke about merging GUI main systems into Vjass.
    Make some potions float abit higher.
    Remove unused improted material.
     
  15. HappyTauren

    HappyTauren

    3D Modeling Moderator

    Joined:
    Nov 3, 2006
    Messages:
    7,774
    I've encountered the bug where I go through the wall and then my hero has no collision, so I can go on and on. fly above everything and stuff. I didn't get to play much of the map, but it is not my style.

    One thing more to mention, I think you shouldn't have bothered with wc3 engine for this one as it is simply shit for any kind of first person camera/gameplay. The "FPS game in wc3" idea was only partially good back when RtC came out, but now it is really terrible.

    Also, a lot of sound acting is either distorted or completely feelingless. It was a nice effort to include this feature at all, but could've been a lot better.

    Terrain and objects are clipping the camera terribly.
    Overall, I would give a ten for the effort, and a three for what you actually get. There are many more enjoyable maps out there, so all the highest marks for this project will go for the effort, and not the actual game. I know it is a beta, but I know some aspects won't be improved much because of wc3's limits. I would be extremely happy if you'd prove me wrong by the time this has reached the stable 1.0.
     
  16. Vista sucks

    Vista sucks
    Joined:
    Jul 21, 2010
    Messages:
    780
    Makes sense. I usually spend over $2000 for a trip over in the USA to snowboard lol. And that only lasts for 2-4 weeks >_>

    Its hard to find young "professional" voice actors lol.
     
  17. HappyTauren

    HappyTauren

    3D Modeling Moderator

    Joined:
    Nov 3, 2006
    Messages:
    7,774
    Yeah, not everybody has the Blizzard North team.
     
  18. Allain55X

    Allain55X
    Joined:
    Jun 2, 2012
    Messages:
    734
    Would like to try this one... When this map is not yet realease in here, many says this is interesting! And I think so too. Will say my comments about map after I download the map!

    EDIT after playing the game: Damn! I didnt play the game for at least 10 minutes cuz it really chills me. Nice map so scary that makes it realistic! The 1st person camera is the one that makes the map so scary... Next time, ill try to last for 30 minutes or more... HERE's A REP for the cool map.
     
    Last edited: Aug 16, 2012
  19. Sverkerman

    Sverkerman
    Joined:
    Feb 28, 2010
    Messages:
    1,027
    @HappyTauren
    The bug you've encountered is happening when you die and enter a event which calls ReleaseCameraUnit.

    You are right ;)
    I'm trying to do the impossible with Warcraft 3.
    I think I did a pretty good attempt tho.

    Yea, It is certainly not the best voiceacting out there but in my opinion it serves it purpose pretty well. Also, the less experienced game developers (people who actually just play Warcraft 3 maps) wont look at the voice acting as "fake" as most reviewers which I've gotten tells me they are. My aim with it is to be completely random and "force" the player to find a explenation to the events which accours inside the texts. The best way to satisfy a player is to make him think on his own, then show him that what he came up with was true. A good example of this inside Dualism is inside the cellar where you read about the Janitor. In his last document you get the feeling that he is going totally insane and is about to commit suicide. Almost instantly after this document finishes you are proven to be correct by the game playing the sound of a man falling into nothing but emptyness close to a huge hole.



    I will do my best for 1.0! Thanks for your wise words, elder of the Hive.


    @Vista sucks
    Thanks for the rating buddy! ;D
     
  20. Zunariel

    Zunariel
    Joined:
    May 21, 2006
    Messages:
    313
    I am sorry, for me such games are always too scary so I stopped playing after 5 min but that is your evidence for a perfect made horror games it really scares me like a silent hill or Project Zero scared me ^^, very well done. And in my opinion the voice acting is awesome for an amateur and it really fits.