- Joined
- Mar 24, 2013
- Messages
- 1,105
So the standard way of changing the transparency does not seem to work on unit's that have their transparency set with an invisibility ability (i.e. wind walk, ghost, perma invis, sorceress invisibility, probably others).
Technically, you can use wind walk to remain 0% transparent if you set the transition delay to be longer than the duration. However, I am looking to go the other way ( 100% transparent ).
I looked through game play constants and did not see any field that changes the transparency of all invisible units -- this would be an acceptable route for me.
My purpose in trying to make an invisible unit 100% transparent is that my dummy unit needs to be easily selectable so it needs a model file, it needs to be invisible as to not draw aggro/cannot be selected by enemy players, and the 100% transparent allows for an empty portrait.
Technically, you can use wind walk to remain 0% transparent if you set the transition delay to be longer than the duration. However, I am looking to go the other way ( 100% transparent ).
I looked through game play constants and did not see any field that changes the transparency of all invisible units -- this would be an acceptable route for me.
My purpose in trying to make an invisible unit 100% transparent is that my dummy unit needs to be easily selectable so it needs a model file, it needs to be invisible as to not draw aggro/cannot be selected by enemy players, and the 100% transparent allows for an empty portrait.
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