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The Hive Workshop SC2 Resources:

resource_images/1/sc2res_26/1.PNG
SC2 Resource Details
Submitted By: Vengeancekael
Submitted: 09:23, 8th Oct 2011
Updated: 09:23, 8th Oct 2011
Filename: Clash_of_the_Protoss_1_5.zip
Filesize: 2.53 MB
Downloads: 632
Category: Defense / Survival
SC2 Resource Type: Maps
Keywords: base defense, plasmon, 1v1, fun?, spawn, protoss, alien, future

This SC2 resource is approved and works properly.


Rating by users: 4.00 (1 vote)

(Hover and click)


[COLOR="RoyalBlue"][SIZE="3"]A Map By Plasmon [Vengeancekael][/SIZE][/COLOR]
[COLOR="RoyalBlue"]Objective:[/COLOR]
  • [COLOR="MediumTurquoise"]AI Player Available = Slot 2[/COLOR]
  • [COLOR="MediumTurquoise"]Summon Units[/COLOR]
  • [COLOR="MediumTurquoise"]Upgrade Them[/COLOR]
  • [COLOR="MediumTurquoise"]Destroy The Enemy's Generator[/COLOR]
[COLOR="RoyalBlue"]Media[/COLOR]
[COLOR="RoyalBlue"]Screenshots:[/COLOR]

--------------------

--------------------

--------------------
[COLOR="RoyalBlue"]Videos:[/COLOR]
[COLOR="RoyalBlue"]Release:[/COLOR] Available On The EU Servers[COLOR="RoyalBlue"]Changelog:[/COLOR]
1.0: Released
1.1:
*Fixed the Not Enough Minerals Msg
*Reduced the cost of upgrades
*Fixed upgrade 3 not working for player 2
*The phoenix can now attack ground units and has become stronger
*The map is now completely revealed
*Fixed Battle.net button blocking other buttons
*Updated the loading screen
1.2:
*New AI Player = Slot 2
*New Special Effects
*Fixed Some Bugs
1.3:
*Terrain Changes
*The Difficulty of the AI can now be changed = Easy/Hard only!
*Fixed loading screen size
*Changed Loading Bar
*Changed Game Lighting
*Changed Time of Day
*Changed Time of Day Cycle Speed
1.4:
*Fixed minerals not being gained for kills
*Fixed cannons not attacking
*Starting Mineral 500 -> 750
*The default amount of summoned units is now 3
*Zealot's MS changed from 2.25 to 2.50
*Sentry's Shield Reg Rate changed from 2 to 5
*Phoenix' Shield reduced from 60 to 40
*Carrier's HP reduced from 300 to 150 x
*Carrier's Shield changed from 150 to 300 x
*Zealots now leech HP with each attack
*Dark Templar's damage changed from 45 to 50 x
*Unit Tooltip changes: Shield is now also displayed
*Stalker's Shield changed from 80 to 100
1.5:
*Terrain changes
*Death effects no longer deal damage


Moderator Comments:
03:52, 22nd Apr 2011
Dr Super Good:
Looks acceptable. Can not see any reason not to be approved.


Click here to download Clash_of_the_Protoss_1_5.zip

Contents
cotp1.5.SC2Map
cotp1.5.SC2Map
2609 KB
93 downloads
Old 04-16-2011, 06:21 PM   #2 (permalink)
Registered User Vengeancekael
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wurr hurr durr
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Old 04-16-2011, 10:43 PM   #3 (permalink)
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Fix'd or not?
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Old 04-16-2011, 10:53 PM   #4 (permalink)
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Fixed what? 1.1 will be coming out tomorrow with a lot of fixes.
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Old 04-16-2011, 10:55 PM   #5 (permalink)
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Ze thiwd Upwade.
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Old 04-16-2011, 10:56 PM   #6 (permalink)
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Oh that one, I'll have to look at it.
Edit: 1.1 out!

Last edited by Vengeancekael; 04-17-2011 at 10:05 AM.
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Old 04-17-2011, 08:53 PM   #7 (permalink)
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Not enough minelulz spam fix'd?
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Old 04-17-2011, 10:35 PM   #8 (permalink)
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Yes.
Edit: 1.2:
*New AI Player = Slot 2
*New Special Effects
*Fixed Some Bugs

Last edited by Vengeancekael; 04-18-2011 at 12:22 PM.
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Old 04-20-2011, 05:32 PM   #9 (permalink)
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You sure like tables... Remove some of them, they're kinda annoying.
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Old 04-20-2011, 05:34 PM   #10 (permalink)
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Tables? Trolol!

But srsly, no.
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Old 04-21-2011, 09:35 AM   #11 (permalink)
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That HDD or whatever else glowyness you added to the units and structures makes them look kinda weird...
So wait, you just spawn units and enemies spawn units and you both try to defend your base from each other? There are quite a lot of maps like this one already... I wonder how this one will turn out.
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Old 04-21-2011, 09:37 AM   #12 (permalink)
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Ehm the 'glowyness' is removed, the map lighting has been changed, I just need to update the screenshots.
And well the special thing about this map is that it features an AI player as well (Easy/Hard) and upgrades which really do affect the gameplay.
Edit: New screenshots have been added!

Last edited by Vengeancekael; 04-21-2011 at 07:00 PM.
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Old 04-23-2011, 05:22 AM   #13 (permalink)
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Very good textures, have you copied them from starcraft II and maded them compatible with war3?
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Old 04-23-2011, 09:22 AM   #14 (permalink)
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Eh.. what?
It's a starcraft 2 map, I'm using the default ones.
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Old 04-23-2011, 10:13 AM   #15 (permalink)
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Originally Posted by ReaperDryver View Post
Very good textures, have you copied them from starcraft II and maded them compatible with war3?
Yes, that's kind of epic fail you did... I mean why would someone put Warcraft 3 map in Starcraft 2 section?
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