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Clash of the Protoss [1.5]

Submitted by Vengeancekael
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

A Map By Plasmon [Vengeancekael]

Objective:

  • AI Player Available = Slot 2
  • Summon Units
  • Upgrade Them
  • Destroy The Enemy's Generator

Media

Screenshots:
[​IMG]
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[​IMG]
Videos:

Release: Available On The EU Servers Changelog:
1.0: Released
1.1:
*Fixed the Not Enough Minerals Msg
*Reduced the cost of upgrades
*Fixed upgrade 3 not working for player 2
*The phoenix can now attack ground units and has become stronger
*The map is now completely revealed
*Fixed Battle.net button blocking other buttons
*Updated the loading screen
1.2:
*New AI Player = Slot 2
*New Special Effects
*Fixed Some Bugs
1.3:
*Terrain Changes
*The Difficulty of the AI can now be changed = Easy/Hard only!
*Fixed loading screen size
*Changed Loading Bar
*Changed Game Lighting
*Changed Time of Day
*Changed Time of Day Cycle Speed
1.4:
*Fixed minerals not being gained for kills
*Fixed cannons not attacking
*Starting Mineral 500 -> 750
*The default amount of summoned units is now 3
*Zealot's MS changed from 2.25 to 2.50
*Sentry's Shield Reg Rate changed from 2 to 5
*Phoenix' Shield reduced from 60 to 40
*Carrier's HP reduced from 300 to 150 x
*Carrier's Shield changed from 150 to 300 x
*Zealots now leech HP with each attack
*Dark Templar's damage changed from 45 to 50 x
*Unit Tooltip changes: Shield is now also displayed
*Stalker's Shield changed from 80 to 100
1.5:
*Terrain changes
*Death effects no longer deal damage

Keywords:
base defense, plasmon, 1v1, fun?, spawn, protoss, alien, future
Contents

cotp1.5.SC2Map (Map)

Reviews
Moderator
03:52, 22nd Apr 2011 Dr Super Good: Looks acceptable. Can not see any reason not to be approved.
  1. 03:52, 22nd Apr 2011
    Dr Super Good:
    Looks acceptable. Can not see any reason not to be approved.
     
  2. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    wurr hurr durr
     
  3. Statharas

    Statharas
    Joined:
    Jul 9, 2008
    Messages:
    2,335
    Fix'd or not?
     
  4. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    Fixed what? 1.1 will be coming out tomorrow with a lot of fixes.
     
  5. Statharas

    Statharas
    Joined:
    Jul 9, 2008
    Messages:
    2,335
    Ze thiwd Upwade.
     
  6. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    Oh that one, I'll have to look at it.
    Edit: 1.1 out!
     
    Last edited: Apr 17, 2011
  7. Statharas

    Statharas
    Joined:
    Jul 9, 2008
    Messages:
    2,335
    Not enough minelulz spam fix'd?
     
  8. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    Yes.
    Edit: 1.2:
    *New AI Player = Slot 2
    *New Special Effects
    *Fixed Some Bugs
     
    Last edited: Apr 18, 2011
  9. Statharas

    Statharas
    Joined:
    Jul 9, 2008
    Messages:
    2,335
    You sure like tables... Remove some of them, they're kinda annoying.
     
  10. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    Tables? Trolol!

    But srsly, no.
     
  11. Tleno

    Tleno
    Joined:
    Jul 6, 2008
    Messages:
    4,757
    That HDD or whatever else glowyness you added to the units and structures makes them look kinda weird...
    So wait, you just spawn units and enemies spawn units and you both try to defend your base from each other? There are quite a lot of maps like this one already... I wonder how this one will turn out.
     
  12. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    Ehm the 'glowyness' is removed, the map lighting has been changed, I just need to update the screenshots.
    And well the special thing about this map is that it features an AI player as well (Easy/Hard) and upgrades which really do affect the gameplay.
    Edit: New screenshots have been added!
     
    Last edited: Apr 21, 2011
  13. ReaperDryver

    ReaperDryver
    Joined:
    Mar 6, 2010
    Messages:
    45
    Very good textures, have you copied them from starcraft II and maded them compatible with war3?
     
  14. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    Eh.. what?
    It's a starcraft 2 map, I'm using the default ones.
     
  15. Tleno

    Tleno
    Joined:
    Jul 6, 2008
    Messages:
    4,757
    Yes, that's kind of epic fail you did... I mean why would someone put Warcraft 3 map in Starcraft 2 section?
     
  16. Statharas

    Statharas
    Joined:
    Jul 9, 2008
    Messages:
    2,335
    HAHAAHAHHAHAHAHAHAAH... Lol'd my ass out. Sorry for the word, but it's true. So true.
    Ralle is the one to blame about this as well. Resources (BETA) is kinda not informing the user that this is the Sc2 section...
     
  17. Sube2

    Sube2
    Joined:
    Jul 17, 2007
    Messages:
    139
    Hey, I'm Aphotic (creator of MageCraft). This game looks interesting, could I publish to NA?
     
  18. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
  19. Vengeancekael

    Vengeancekael
    Joined:
    Aug 11, 2009
    Messages:
    5,611
    Going to start working on this again, if anyone has any suggestions, let me know :3
     
    Last edited: Sep 27, 2011