🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Aside from what was mentioned early. I really like the direction of this terrain. The silhouettes look pretty good, and I like the idea you had. Realistically speaking, though, I think with much walking, or original building, the cobble path on the hill would be a little bit flatter rather than going slanted along the hill. Try to also add a little more environmental doodads on the same hill in the second screen. Other than that, well done.
Thanks for the comments and criticism I tried to improve the first screen a little bit by adding some more enviromental stuff, but I don't want to spend too much time on one terrain so this is the final screen:
True, and I did spend alot of time on this, I just think it´s good enough now. Further improving it now would be tiresome and a little bit beyond my terraining skills i think. I already made some more terrains, and studdied other terrains around here, this is the first one that worked out really well and I´m happy with it just how it is now
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.