🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!
Is it possible to have the weather in a map based on the terrain type of the ground? Like having heavy rain on deep water, light rain on shallow water, wind on rock, sunshine on grass, etc. without using regions?
yess, atleast based on the tileset, there's a condition that checks the terrain tipe, about shallow water and deep water, not sure, but i don't think there's a way to diferentiate those two..
maybe with pathability...
i may help you with the trigger, if you elaborate on what you want
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.